-
Notifications
You must be signed in to change notification settings - Fork 11
Expand file tree
/
Copy pathFunctionalTests.cpp
More file actions
758 lines (622 loc) · 34.3 KB
/
Copy pathFunctionalTests.cpp
File metadata and controls
758 lines (622 loc) · 34.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
/*
* If not stated otherwise in this file or this component's license file the
* following copyright and licenses apply:
*
* Copyright 2023 RDK Management
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include <gmock/gmock.h>
#include "priv_aamp.h"
#include "AampConfig.h"
#include "AampStreamSinkManager.h"
#include "aampgstplayer.h"
#include "MockAampGstPlayer.h"
#include "MockStreamSink.h"
#include "MockStreamAbstractionAAMP.h"
#include "MockPrivateInstanceAAMP.h"
using ::testing::_;
using ::testing::NiceMock;
using ::testing::Return;
AampConfig *gpGlobalConfig=NULL;
class AampStreamSinkManagerTests : public ::testing::Test
{
protected:
PrivateInstanceAAMP *mPrivateInstanceAAMP1{};
PrivateInstanceAAMP *mPrivateInstanceAAMP2{};
id3_callback_t mId3HandlerCallback1;
id3_callback_t mId3HandlerCallback2;
AampConfig mConfig1{};
AampConfig mConfig2{};
void SetUp() override
{
if(gpGlobalConfig == nullptr)
{
gpGlobalConfig = new AampConfig();
}
mConfig1 = *gpGlobalConfig;
mPrivateInstanceAAMP1 = new PrivateInstanceAAMP(&mConfig1);
mPrivateInstanceAAMP1->mPlayerId = 1;
mConfig2 = *gpGlobalConfig;
mPrivateInstanceAAMP2 = new PrivateInstanceAAMP(&mConfig2);
mPrivateInstanceAAMP2->mPlayerId = 2;
g_mockPrivateInstanceAAMP = new NiceMock<MockPrivateInstanceAAMP>();
g_mockStreamAbstractionAAMP = new NiceMock<MockStreamAbstractionAAMP>(mPrivateInstanceAAMP2);
g_mockAampGstPlayer = new MockAAMPGstPlayer( mPrivateInstanceAAMP1);
mPrivateInstanceAAMP2->mpStreamAbstractionAAMP = g_mockStreamAbstractionAAMP;
const auto id3_callback = std::bind(&PrivateInstanceAAMP::ID3MetadataHandler, mPrivateInstanceAAMP1, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4, std::placeholders::_5);
mId3HandlerCallback1 = id3_callback;
mId3HandlerCallback2 = id3_callback;
}
void TearDown() override
{
delete g_mockPrivateInstanceAAMP;
g_mockPrivateInstanceAAMP = nullptr;
delete mPrivateInstanceAAMP1;
mPrivateInstanceAAMP1 = nullptr;
delete gpGlobalConfig;
gpGlobalConfig = nullptr;
mPrivateInstanceAAMP2->mpStreamAbstractionAAMP = nullptr;
delete g_mockStreamAbstractionAAMP;
g_mockStreamAbstractionAAMP = nullptr;
delete mPrivateInstanceAAMP2;
mPrivateInstanceAAMP2 = nullptr;
delete g_mockAampGstPlayer;
g_mockAampGstPlayer = nullptr;
AampStreamSinkManager::GetInstance().Clear();
}
public:
};
/*
@brief: - Checks that the single pipeline mode of operation is active
Test Procedure
Initialize AampStreamSinkManager into single pipeline mode.
Create 2 Sinks ( i.e. call CreateSinkStream twice).
The first player is active, get the stream sink for it.
Make Second Player active, get the stream sink for it.
Compare it with the stream sink for first player, if found to be same than it is single pipeline mode.
This test scenario also verfies that the Activate player is working.
*/
TEST_F(AampStreamSinkManagerTests, CheckSetSinglePipelineMode)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP2, mId3HandlerCallback2);
AampStreamSinkManager::GetInstance().ActivatePlayer(mPrivateInstanceAAMP2);
StreamSink *sink2 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP2);
EXPECT_EQ(sink1, sink2);
}
/* Test Procedure: -
@brief If there are no active players then mGstPlayer should be returned.
*/
TEST_F(AampStreamSinkManagerTests, GetStoppingStreamSink_SinglePipelineMode_NoActivePlayers)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP1, true);
StreamSink *sink2 = AampStreamSinkManager::GetInstance().GetStoppingStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(sink1, sink2);
}
/* Test Procedure: -
@brief When there is an active player GetStoppingStreamSink functions the same as GetStreamSink.
*/
TEST_F(AampStreamSinkManagerTests, GetStoppingStreamSink_SinglePipelineMode_ActivePlayers)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
StreamSink *sink2 = AampStreamSinkManager::GetInstance().GetStoppingStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(sink1, sink2);
}
/* Test Procedure: -
@brief When the active map is empty, but there is an available player, use that.
*/
TEST_F(AampStreamSinkManagerTests, UpdateTuningPlayer_SinglePipelineMode_UseInactivePlayer)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP1, true);
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP1, _)).Times(1);
AampStreamSinkManager::GetInstance().UpdateTuningPlayer(mPrivateInstanceAAMP1);
}
/* Test Procedure: -
@brief Test UpdateTuningPlayer where we wouldn't expect the player to be changed.
*/
TEST_F(AampStreamSinkManagerTests, UpdateTuningPlayer_SinglePipelineMode_NoChange)
{
/* Undefined pipeline */
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP1, _)).Times(0);
AampStreamSinkManager::GetInstance().UpdateTuningPlayer(mPrivateInstanceAAMP1);
/* Single pipeline not yet created */
AampStreamSinkManager::GetInstance().UpdateTuningPlayer(mPrivateInstanceAAMP1);
/* Active player exists */
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().UpdateTuningPlayer(mPrivateInstanceAAMP1);
/* No inactive stream sink for player
* Another player must exist so that the single pipeline isn't destroyed when the active player is deleted,
* so create a second player, which is currently inactive. */
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP2, mId3HandlerCallback2);
AampStreamSinkManager::GetInstance().DeleteStreamSink(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().UpdateTuningPlayer(mPrivateInstanceAAMP1);
}
/* Test Procedure: -
@brief Test UpdateTuningPlayer, we wouldn't expect the player to change in multi pipeline mode.
*/
TEST_F(AampStreamSinkManagerTests, UpdateTuningPlayer_MultiPipelineMode_NoChange)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().ActivatePlayer(mPrivateInstanceAAMP1);
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP1, _)).Times(0);
AampStreamSinkManager::GetInstance().UpdateTuningPlayer(mPrivateInstanceAAMP1);
}
/*
@brief: - Tests the scenario when single PrivateInstanceAAMP is deleted, the sink is deleted.
Test Procedure: -
In Single pipeline mode, create a stream sink.
Delete the PrivateInstanceAAMP, this should delete the player since was only one PrivateInstanceAAMP.
*/
TEST_F(AampStreamSinkManagerTests, DeleteStreamSinkTest1)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().DeleteStreamSink(mPrivateInstanceAAMP1);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(sink1, nullptr);
}
/*
@brief: - Tests the scenario when two PrivateInstanceAAMP exists and one of them is active
then deleting the inactive PrivateInstanceAAMP has no effect on active instance
Test Procedure: -
In Single pipeline mode.
Create two stream sink - first player is active.
Delete the inactiveplayer.
Calling GetStreamSink return AAMPGstPlayer type of Object.
*/
TEST_F(AampStreamSinkManagerTests, DeleteStreamSinkTest2)
{
AAMPGstPlayer gstPlayerobj { mPrivateInstanceAAMP1, mId3HandlerCallback1};
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP2, mId3HandlerCallback2);
AampStreamSinkManager::GetInstance().DeleteStreamSink(mPrivateInstanceAAMP2);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(typeid(*sink1), typeid(gstPlayerobj));
}
/*
@brief: - When an active mPrivateInstanceAAMP is deactivated, it gets assigned to AampStreamSinkInactive
Test Procedure: -
Enable single pipeline mode and Call Create stream sink
Check the typeid of returned from GetStreamSink Matches AAMPGstPlayer
Now deactivate player
Check the typeid of returned from GetStreamSink Matches AampStreamSinkInactive
*/
TEST_F(AampStreamSinkManagerTests, Deactivateplayer)
{
AampStreamSinkInactive inactiveSink {mId3HandlerCallback1};
AAMPGstPlayer gstPlayerobj { mPrivateInstanceAAMP1, mId3HandlerCallback1};
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(typeid(gstPlayerobj), typeid(*sink1));
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP1, false);
StreamSink *sink2 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(typeid(*sink2), typeid(inactiveSink));
}
/* @brief : - Establishes that the multipipeline mode of operation is active.
Test Procedure: -
Create 2 Players ( i.e. call CreateSinkStream twice)
The first player is active, get the stream sink for it and store it
Make Second Player active, get the stream sink for it.
Compare it with the stream sink for first player, they should be different
*/
TEST_F(AampStreamSinkManagerTests, CheckMultiPipelineMode)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP2, mId3HandlerCallback2);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().ActivatePlayer(mPrivateInstanceAAMP2);
StreamSink *sink2 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP2);
EXPECT_NE(sink1, sink2);
}
/* Test Procedure: -
@brief In MultiPipeline mode GetStoppingStreamSink returns the same as GetStreamSink
*/
TEST_F(AampStreamSinkManagerTests, GetStoppingStreamSink_MultiPipelineMode)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
StreamSink *sink2 = AampStreamSinkManager::GetInstance().GetStoppingStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(sink1, sink2);
}
/* Test Procedure: -
@brief Without Creating any sink; call GetStreamSink; nullptr should be returned
*/
TEST_F(AampStreamSinkManagerTests, MultiPipelineMode_CheckGetStreamSink1)
{
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(sink1, nullptr);
}
/* Test Procedure
@brief Verifies deletion of a sink
Create StreamSink, verify that sink if of AAMPGstPlayer.
Delete it,call to GetStreamSink Should return null.
*/
TEST_F(AampStreamSinkManagerTests, MultiPipelineMode_CheckGetStreamSink2)
{
AAMPGstPlayer gstPlayerobj { mPrivateInstanceAAMP1, mId3HandlerCallback1};
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(typeid(gstPlayerobj), typeid(*sink1));
AampStreamSinkManager::GetInstance().DeleteStreamSink(mPrivateInstanceAAMP1);
sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(sink1, nullptr);
}
/*
@brief: - verifies that ChangeAamp receives expected parameters
Test Procedure
Initialize AampStreamSinkManager into single pipeline mode.
Create 1 sink, it will be the active sink. Verify test requirments
*/
TEST_F(AampStreamSinkManagerTests, ChangeAampTests)
{
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP1, _)).Times(0);
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP2, _)).Times(0);
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP2, mId3HandlerCallback2);
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP1, _)).Times(0);
AampStreamSinkManager::GetInstance().ActivatePlayer(mPrivateInstanceAAMP1);
mPrivateInstanceAAMP2->mMediaFormat = eMEDIAFORMAT_DASH;
/* ActivatePlayer() calls GetFirstPTS() of StreamAbstractionAAMP to get the
flush position of the second AAMP private instance and
AAMPGstPlayer::Flush() gets called with this position in seconds. */
double flushPosition = 5.0;
EXPECT_CALL(*g_mockStreamAbstractionAAMP, GetFirstPTS()).WillOnce(Return(flushPosition));
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP2, _)).Times(1);
EXPECT_CALL(*g_mockAampGstPlayer, Flush(flushPosition, _, true)).Times(1);
AampStreamSinkManager::GetInstance().ActivatePlayer(mPrivateInstanceAAMP2);
}
/*
@brief: - Tests SetTuned sets the tuned flag for an inactive player
Test Procedure: -
Create a stream sink and deactivate it (making it inactive).
Call SetTuned to mark it as tuned.
Verify the tuned flag can be read back via GetStreamSink and checking IsTuned.
*/
TEST_F(AampStreamSinkManagerTests, SetTuned_MarksInactivePlayerAsTuned)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP1, false);
// Set the tuned flag
AampStreamSinkManager::GetInstance().SetTuned(mPrivateInstanceAAMP1);
// Get the inactive sink and verify it's tuned
StreamSink *sink = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
ASSERT_NE(sink, nullptr);
AampStreamSinkInactive *inactiveSink = dynamic_cast<AampStreamSinkInactive*>(sink);
ASSERT_NE(inactiveSink, nullptr);
EXPECT_TRUE(inactiveSink->IsTuned());
}
/*
@brief: - Tests that IsTuned returns false by default for a newly created inactive sink
Test Procedure: -
Create a stream sink and deactivate it.
Without calling SetTuned, verify IsTuned returns false.
*/
TEST_F(AampStreamSinkManagerTests, IsTuned_DefaultsToFalse)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP1, false);
// Get the inactive sink and verify it's not tuned by default
StreamSink *sink = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
ASSERT_NE(sink, nullptr);
AampStreamSinkInactive *inactiveSink = dynamic_cast<AampStreamSinkInactive*>(sink);
ASSERT_NE(inactiveSink, nullptr);
EXPECT_FALSE(inactiveSink->IsTuned());
}
/*
@brief: - Tests GetStoppingStreamSink returns single pipeline sink when no tuned inactive players exist
Test Procedure: -
In single pipeline mode with no active players and no tuned inactive players,
GetStoppingStreamSink should return the single pipeline sink (mGstPlayer).
*/
TEST_F(AampStreamSinkManagerTests, GetStoppingStreamSink_NoTunedInactivePlayers_ReturnsSinglePipeline)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
StreamSink *singlePipelineSink = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
// Deactivate player but don't tune it
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP1, false);
// GetStoppingStreamSink should return the single pipeline sink
StreamSink *stoppingSink = AampStreamSinkManager::GetInstance().GetStoppingStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(singlePipelineSink, stoppingSink);
}
/*
@brief: - Tests GetStoppingStreamSink returns inactive sink when tuned inactive players exist
Test Procedure: -
In single pipeline mode with no active players but a tuned inactive player exists,
GetStoppingStreamSink should NOT return the single pipeline sink but the specific player's sink.
*/
TEST_F(AampStreamSinkManagerTests, GetStoppingStreamSink_WithTunedInactivePlayers_ReturnsSpecificSink)
{
// Create two players
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP2, mId3HandlerCallback2);
StreamSink *singlePipelineSink = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
// Deactivate both players
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP1, false);
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP2, false);
// Mark player2 as tuned
AampStreamSinkManager::GetInstance().SetTuned(mPrivateInstanceAAMP2);
// GetStoppingStreamSink for player1 should NOT return the single pipeline sink
// because player2 is tuned
StreamSink *stoppingSink = AampStreamSinkManager::GetInstance().GetStoppingStreamSink(mPrivateInstanceAAMP1);
StreamSink *player1Sink = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(player1Sink, stoppingSink);
EXPECT_NE(singlePipelineSink, stoppingSink);
}
/*
@brief: - Tests GetStoppingStreamSink ignores the calling aamp when checking for tuned players
Test Procedure: -
In single pipeline mode with no active players, if only the calling player is tuned,
GetStoppingStreamSink should still return the single pipeline sink.
*/
TEST_F(AampStreamSinkManagerTests, GetStoppingStreamSink_IgnoresCallingPlayerTunedStatus)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
StreamSink *singlePipelineSink = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
// Deactivate and tune player1
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP1, false);
AampStreamSinkManager::GetInstance().SetTuned(mPrivateInstanceAAMP1);
// GetStoppingStreamSink for player1 should return the single pipeline sink
// because the calling player (player1) itself should be ignored
StreamSink *stoppingSink = AampStreamSinkManager::GetInstance().GetStoppingStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(singlePipelineSink, stoppingSink);
}
/*
@brief: - verifies that progressive ActivatePlayer() uses stream position
Test Procedure
Initialize AampStreamSinkManager into single pipeline mode.
Create 1 sink, it will be the active sink.
For second player with progressive format, verify GetStreamPosition() is used
*/
TEST_F(AampStreamSinkManagerTests, ChangeAampTests_ProgressiveUsesStreamPosition)
{
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP1, _))
.Times(0);
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP2, _))
.Times(0);
AampStreamSinkManager::GetInstance().CreateStreamSink(
mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(
mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().CreateStreamSink(
mPrivateInstanceAAMP2, mId3HandlerCallback2);
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP1, _))
.Times(0);
AampStreamSinkManager::GetInstance().ActivatePlayer(mPrivateInstanceAAMP1);
mPrivateInstanceAAMP2->mMediaFormat = eMEDIAFORMAT_PROGRESSIVE;
/* ActivatePlayer() calls GetStreamPosition() of StreamAbstractionAAMP to get the
flush position of the second AAMP private instance and
AAMPGstPlayer::Flush() gets called with this position in seconds. */
double flushPosition = 7.0;
EXPECT_CALL(*g_mockStreamAbstractionAAMP, GetStreamPosition())
.WillOnce(Return(flushPosition));
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP2, _))
.Times(1);
EXPECT_CALL(*g_mockAampGstPlayer, Flush(flushPosition, _, true)).Times(1);
AampStreamSinkManager::GetInstance().ActivatePlayer(mPrivateInstanceAAMP2);
}
/* @brief: - Tests the API SetEncryptedAamp, SetEncryptedHeaders, GetEncryptedHeaders and ReinjectEncryptedHeaders.
Test procedure
Set the singlepipeline mode and create streamsink.
Set the encrypted headers to a test data via SetEncryptedHeaders.
Read back the encrypted data via GetEncryptedHeaders.
The read test data should match the set test data.
Further read using GetEncryptedHeaders should mismatch set data
Call to ReinjectEncryptedHeaders, followed by GetEncryptedHeaders, returns headers one more time.
*/
TEST_F(AampStreamSinkManagerTests, CheckEncyptedHeaders)
{
std::map<int, std::string> set_headers;
std::map<int, std::string> get_headers;
set_headers.insert({1, "Test String"});
EXPECT_CALL(*g_mockAampGstPlayer, ChangeAamp(mPrivateInstanceAAMP1, _)).Times(0);
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
EXPECT_CALL(*g_mockAampGstPlayer, SetEncryptedAamp(mPrivateInstanceAAMP1));
AampStreamSinkManager::GetInstance().SetEncryptedHeaders(mPrivateInstanceAAMP1, set_headers);
AampStreamSinkManager::GetInstance().GetEncryptedHeaders(get_headers);
EXPECT_EQ(set_headers, get_headers);
//Once the GetEncryptedHeaders is called, subsequent call should return nothing
AampStreamSinkManager::GetInstance().GetEncryptedHeaders(get_headers);
EXPECT_NE(set_headers, get_headers);
AampStreamSinkManager::GetInstance().ReinjectEncryptedHeaders();
AampStreamSinkManager::GetInstance().GetEncryptedHeaders(get_headers);
EXPECT_EQ(set_headers, get_headers);
}
/* @brief: - Tests the API GetActiveStreamSink
Test procedure
Set the singlepipeline mode and create streamsink X 2. First instance is active
Verify that type id of sink matches AAMPGstPlayer when GetActiveStreamSink called on active instance
call to GetActiveStreamSink with instance of inactive PrivateInstance should return the sink of active player.
*/
TEST_F(AampStreamSinkManagerTests, CheckGetActiveStreamSink)
{
AAMPGstPlayer gstPlayerobj {mPrivateInstanceAAMP1, mId3HandlerCallback1};
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP2, mId3HandlerCallback2);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetActiveStreamSink(mPrivateInstanceAAMP1);
ASSERT_NE(nullptr, sink1);
EXPECT_EQ(typeid(gstPlayerobj), typeid(*sink1));
StreamSink *sink2 = AampStreamSinkManager::GetInstance().GetActiveStreamSink(mPrivateInstanceAAMP2);
ASSERT_NE(nullptr, sink2);
EXPECT_EQ(sink1, sink2);
}
/* @brief : - Establishes that the multipipeline mode of operation is active when client StreamSink set.
Test Procedure: -
Check that no StreamSink associated with Players
Set a unique client StreamSink to 2 Players ( i.e. call SetStreamSink twice)
Get each StreamSink and check they return the corresponding client StreamSink
Get active StreamSink and check they return the corresponding client StreamSink
Delete each StreamSink associated with each Player and check getting StreamSink returns nullptr
*/
TEST_F(AampStreamSinkManagerTests, CheckSetStreamSink)
{
MockStreamSink streamSinkMock1, streamSinkMock2;
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(sink1, nullptr);
StreamSink *sink2 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP2);
EXPECT_EQ(sink2, nullptr);
AampStreamSinkManager::GetInstance().SetStreamSink(mPrivateInstanceAAMP1, &streamSinkMock1);
AampStreamSinkManager::GetInstance().SetStreamSink(mPrivateInstanceAAMP2, &streamSinkMock2);
sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(sink1, &streamSinkMock1);
sink2 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP2);
EXPECT_EQ(sink2, &streamSinkMock2);
sink1 = AampStreamSinkManager::GetInstance().GetActiveStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(sink1, &streamSinkMock1);
sink2 = AampStreamSinkManager::GetInstance().GetActiveStreamSink(mPrivateInstanceAAMP2);
EXPECT_EQ(sink2, &streamSinkMock2);
AampStreamSinkManager::GetInstance().DeleteStreamSink(mPrivateInstanceAAMP1);
sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(sink1, nullptr);
AampStreamSinkManager::GetInstance().DeleteStreamSink(mPrivateInstanceAAMP2);
sink2 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP2);
EXPECT_EQ(sink2, nullptr);
}
/* @brief : - Extra test to check consistent behavior with obtaining StreamSink
*/
TEST_F(AampStreamSinkManagerTests, CheckMultipipeline1)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP2, mId3HandlerCallback2);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
StreamSink *sink2 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP2);
StreamSink *sink;
sink = AampStreamSinkManager::GetInstance().GetActiveStreamSink(mPrivateInstanceAAMP1);
ASSERT_NE(nullptr, sink);
EXPECT_EQ(sink, sink1);
sink = AampStreamSinkManager::GetInstance().GetActiveStreamSink(mPrivateInstanceAAMP2);
ASSERT_NE(nullptr, sink2);
EXPECT_EQ(sink, sink2);
sink = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
ASSERT_NE(nullptr, sink);
EXPECT_EQ(sink, sink1);
sink = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP2);
ASSERT_NE(nullptr, sink2);
EXPECT_EQ(sink, sink2);
}
/* @brief : - Extra test to check consistent behavior with obtaining StreamSink after deletion
*/
TEST_F(AampStreamSinkManagerTests, CheckMultipipeline2)
{
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
StreamSink *sink1 = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
StreamSink *sink;
AampStreamSinkManager::GetInstance().DeleteStreamSink(mPrivateInstanceAAMP1);
sink = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
EXPECT_EQ(sink, nullptr);
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
sink = AampStreamSinkManager::GetInstance().GetStreamSink(mPrivateInstanceAAMP1);
ASSERT_NE(nullptr, sink);
}
/*
@brief: - Microtests for AddMediaHeader, RemoveMediaHeader, and GetMediaHeader
*/
TEST_F(AampStreamSinkManagerTests, MediaHeader_AddGetRemove)
{
auto& manager = AampStreamSinkManager::GetInstance();
// Create a MediaHeader and add it
auto header = std::make_shared<AampStreamSinkManager::MediaHeader>("http://test.url/init.mp4", "application/mp4");
int trackId = eMEDIATYPE_SUBTITLE;
manager.AddMediaHeader(trackId, header);
// GetMediaHeader should return the same header
auto retrieved = manager.GetMediaHeader(trackId);
ASSERT_NE(retrieved, nullptr);
EXPECT_EQ(retrieved->url, "http://test.url/init.mp4");
EXPECT_EQ(retrieved->mimeType, "application/mp4");
EXPECT_FALSE(retrieved->injected);
// RemoveMediaHeader should remove the header
manager.RemoveMediaHeader(trackId);
auto removed = manager.GetMediaHeader(trackId);
EXPECT_EQ(removed, nullptr);
}
/* @brief : - Specific error case leading to invalid encrypted headers
*/
TEST_F(AampStreamSinkManagerTests, CheckEncryptedHeaders_PlayerNotDeactivated)
{
std::map<int, std::string> set_headers1;
std::map<int, std::string> set_headers2;
set_headers1.insert({1, "Test String1"});
set_headers2.insert({1, "Test String2"});
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP2, mId3HandlerCallback2);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP2);
AampStreamSinkManager::GetInstance().ActivatePlayer(mPrivateInstanceAAMP1);
// Only expect one call to SetEncryptedAamp for the same player
EXPECT_CALL(*g_mockAampGstPlayer, SetEncryptedAamp(mPrivateInstanceAAMP1)).Times(1);
AampStreamSinkManager::GetInstance().SetEncryptedHeaders(mPrivateInstanceAAMP1, set_headers1);
AampStreamSinkManager::GetInstance().SetEncryptedHeaders(mPrivateInstanceAAMP1, set_headers1);
//-- not called here as expected: AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP1, true);
AampStreamSinkManager::GetInstance().ActivatePlayer(mPrivateInstanceAAMP2);
// called after next player activated
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP1, true);
// Check that the encrypted info is still updated for the new player
EXPECT_CALL(*g_mockAampGstPlayer, SetEncryptedAamp(mPrivateInstanceAAMP2));
AampStreamSinkManager::GetInstance().SetEncryptedHeaders(mPrivateInstanceAAMP2, set_headers2);
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP2, true);
}
/* @brief: - Regression test for VPAAMP-294.
Tests that SetEncryptedHeaders succeeds on retune in single pipeline mode.
After DeactivatePlayer(stop=true) the player is removed from mActiveGstPlayersMap
but mGstPlayer is retained. A subsequent CreateStreamSink takes the reuse branch
and does NOT re-insert the player into mActiveGstPlayersMap. The old code had a
guard that silently dropped SetEncryptedHeaders in this state. The fix removes
that guard so DRM headers are correctly forwarded to the GstPlayer on retune.
*/
TEST_F(AampStreamSinkManagerTests, CheckEncryptedHeaders_RetuneInSinglePipelineMode)
{
std::map<int, std::string> set_headers;
set_headers.insert({1, "Test String"});
// --- First tune ---
// CreateStreamSink in UNDEFINED mode creates GstPlayer and inserts player into both maps.
// SetSinglePipelineMode retains that GstPlayer as mGstPlayer.
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
AampStreamSinkManager::GetInstance().SetSinglePipelineMode(mPrivateInstanceAAMP1);
EXPECT_CALL(*g_mockAampGstPlayer, SetEncryptedAamp(mPrivateInstanceAAMP1)).Times(1);
AampStreamSinkManager::GetInstance().SetEncryptedHeaders(mPrivateInstanceAAMP1, set_headers);
// --- Stop ---
// DeactivatePlayer(stop=true) removes player from mActiveGstPlayersMap and clears
// mEncryptedHeaders. mGstPlayer is retained (player stays in mInactiveGstPlayersMap).
AampStreamSinkManager::GetInstance().DeactivatePlayer(mPrivateInstanceAAMP1, true);
// --- Retune (VPAAMP-294 scenario) ---
// CreateStreamSink in SINGLE mode with mGstPlayer != null takes the reuse branch
// and does NOT re-insert player into mActiveGstPlayersMap. SetEncryptedHeaders
// must still succeed (calling SetEncryptedAamp) because mGstPlayer is non-null
// and mEncryptedHeaders was cleared by DeactivatePlayer. The original VPAAMP-214
// guard (mActiveGstPlayersMap.count(aamp) == 0 => early return) would have
// silently dropped the headers here; the VPAAMP-294 fix removes that guard.
AampStreamSinkManager::GetInstance().CreateStreamSink(mPrivateInstanceAAMP1, mId3HandlerCallback1);
EXPECT_CALL(*g_mockAampGstPlayer, SetEncryptedAamp(mPrivateInstanceAAMP1)).Times(1);
AampStreamSinkManager::GetInstance().SetEncryptedHeaders(mPrivateInstanceAAMP1, set_headers);
}