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Some [MGEF] Magic Effect records may not be patchable #1

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@radj307

Some magic effect descriptions use "" to dynamically insert the attached effect's magnitude.

Some "solutions" I've thought of include:

  • Changing the magnitude values from feet to meters.
    This is a terrible solution and would break any mod it was attempted on.
  • Prepend a 1, say it's measured in "approximate decimeters", and hope to god the actual value is larger than 5 feet.
    Also a pretty terrible solution; albeit a much less destructive one

The original mod handles this by replacing all occurrences of <mag> feet with hardcoded values in meters, which is not exactly an ideal solution either.

If there is a way around this, I don't know enough about the inner workings of the creation kit to know what it is.
If anyone has an idea for a way to handle this, let me know.

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