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210 lines (156 loc) · 5.35 KB
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import {
CubeTextureLoader,
FogExp2,
Group,
IcosahedronGeometry,
LoadingManager,
Mesh,
MeshBasicMaterial,
PerspectiveCamera,
Raycaster,
Scene,
SRGBColorSpace,
Vector2,
WebGLRenderer
} from "three";
import {
BlendFunction,
EffectComposer,
EffectPass,
RenderPass,
SelectiveBloomEffect
} from "postprocessing";
import { Pane } from "tweakpane";
import { SpatialControls } from "spatial-controls";
import { calculateVerticalFoV, FPSMeter } from "../utils";
import * as Domain from "../objects/Domain";
function load() {
const assets = new Map();
const loadingManager = new LoadingManager();
const cubeTextureLoader = new CubeTextureLoader(loadingManager);
const path = document.baseURI + "img/textures/skies/sunset/";
const format = ".png";
const urls = [
path + "px" + format, path + "nx" + format,
path + "py" + format, path + "ny" + format,
path + "pz" + format, path + "nz" + format
];
return new Promise((resolve, reject) => {
loadingManager.onLoad = () => resolve(assets);
loadingManager.onError = (url) => reject(new Error(`Failed to load ${url}`));
cubeTextureLoader.load(urls, (t) => {
t.colorSpace = SRGBColorSpace;
assets.set("sky", t);
});
});
}
window.addEventListener("load", () => load().then((assets) => {
// Renderer
const renderer = new WebGLRenderer({
powerPreference: "high-performance",
antialias: false,
stencil: false,
depth: false
});
renderer.debug.checkShaderErrors = (window.location.hostname === "localhost");
const container = document.querySelector(".viewport");
container.prepend(renderer.domElement);
// Camera & Controls
const camera = new PerspectiveCamera();
const controls = new SpatialControls(camera.position, camera.quaternion, renderer.domElement);
const settings = controls.settings;
settings.rotation.sensitivity = 2.2;
settings.rotation.damping = 0.05;
settings.translation.damping = 0.1;
controls.position.set(0, 0, 1);
controls.lookAt(0, 0, 0);
// Scene, Lights, Objects
const scene = new Scene();
scene.fog = new FogExp2(0x373134, 0.06);
scene.background = assets.get("sky");
scene.environment = assets.get("sky");
scene.add(Domain.createLights());
scene.add(Domain.createEnvironment());
scene.add(Domain.createActors());
const orbs = new Group();
const n = 12;
const step = 2.0 * Math.PI / n;
const radius = 4.0;
let angle = 0.0;
for(let i = 0; i < n; ++i) {
const orb = new Mesh(
new IcosahedronGeometry(1, 3),
new MeshBasicMaterial({
color: Math.random() * 0xffffff
})
);
// Arrange the objects in a circle.
orb.position.set(radius * Math.cos(angle), 0, radius * Math.sin(angle));
orb.scale.setScalar(0.15);
orbs.add(orb);
angle += step;
}
scene.add(orbs);
// Post Processing
const composer = new EffectComposer(renderer, {
multisampling: Math.min(4, renderer.capabilities.maxSamples)
});
const effect = new SelectiveBloomEffect(scene, camera, {
luminanceThreshold: 0.3,
luminanceSmoothing: 0.2,
mipmapBlur: true,
intensity: 4.0
});
effect.inverted = true;
composer.addPass(new RenderPass(scene, camera));
composer.addPass(new EffectPass(camera, effect));
// Object Picking
const ndc = new Vector2();
const raycaster = new Raycaster();
renderer.domElement.addEventListener("pointerdown", (event) => {
const clientRect = container.getBoundingClientRect();
const clientX = event.clientX - clientRect.left;
const clientY = event.clientY - clientRect.top;
ndc.x = (clientX / container.clientWidth) * 2.0 - 1.0;
ndc.y = -(clientY / container.clientHeight) * 2.0 + 1.0;
raycaster.setFromCamera(ndc, camera);
const intersects = raycaster.intersectObjects(orbs.children, true);
if(intersects.length > 0) {
effect.selection.toggle(intersects[0].object);
}
});
// Settings
const fpsMeter = new FPSMeter();
const pane = new Pane({ container: container.querySelector(".tp") });
pane.addBinding(fpsMeter, "fps", { readonly: true, label: "FPS" });
const folder = pane.addFolder({ title: "Settings" });
folder.addBinding(effect, "intensity", { min: 0, max: 10, step: 0.01 });
folder.addBinding(effect.mipmapBlurPass, "radius", { min: 0, max: 1, step: 1e-3 });
folder.addBinding(effect.mipmapBlurPass, "levels", { min: 1, max: 9, step: 1 });
let subfolder = folder.addFolder({ title: "Luminance Filter" });
subfolder.addBinding(effect.luminancePass, "enabled");
subfolder.addBinding(effect.luminanceMaterial, "threshold", { min: 0, max: 1, step: 0.01 });
subfolder.addBinding(effect.luminanceMaterial, "smoothing", { min: 0, max: 1, step: 0.01 });
subfolder = folder.addFolder({ title: "Selection" });
subfolder.addBinding(effect, "inverted");
subfolder.addBinding(effect, "ignoreBackground");
folder.addBinding(effect.blendMode.opacity, "value", { label: "opacity", min: 0, max: 1, step: 0.01 });
folder.addBinding(effect.blendMode, "blendFunction", { options: BlendFunction });
// Resize Handler
function onResize() {
const width = container.clientWidth, height = container.clientHeight;
camera.aspect = width / height;
camera.fov = calculateVerticalFoV(90, Math.max(camera.aspect, 16 / 9));
camera.updateProjectionMatrix();
composer.setSize(width, height);
}
window.addEventListener("resize", onResize);
onResize();
// Render Loop
requestAnimationFrame(function render(timestamp) {
fpsMeter.update(timestamp);
controls.update(timestamp);
composer.render();
requestAnimationFrame(render);
});
}));