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2D Gaussian Splat


Single splat and example scene (render from gatling).

splat2d.mtlx calculates the splat output opacity via the <splat2d> node and following inputs:

  • position (vector3): Object space position of the splat.
  • base_opacity (float): Base opacity of the splat.

Creator: Oliver Markowski & Pablo Delgado

License: CC0 (Public Domain)

Remarks: