Single splat and example scene (render from gatling).
splat2d.mtlx calculates the splat output opacity via the <splat2d> node and following inputs:
- position (vector3): Object space position of the splat.
- base_opacity (float): Base opacity of the splat.
Creator: Oliver Markowski & Pablo Delgado
License: CC0 (Public Domain)
Remarks:
- ported from Oliver's USD scene to .mtlx format