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Implements automated deletion priority calculation based on node topology.
Changes:
- Added TopologyDeletionPriorityConfig to GameServerSetSpec API
- Created topology_rater.go with automatic calculation logic
- Integrated into gameserver_manager with ServiceQuality precedence
- Added automated example and tests
Fixes#198
funcNewGameServerManager(gs*gameKruiseV1alpha1.GameServer, pod*corev1.Pod, c client.Client, recorder record.EventRecorder, logger logr.Logger) Control {
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funcNewGameServerManager(gameServer*gameKruiseV1alpha1.GameServer, pod*corev1.Pod, c client.Client, eventRecorder record.EventRecorder, logger logr.Logger) Control {
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