Freshly setup Windows 11, I'm seeing this error each time and the game closes.
Fatal error. 0xC0000005
at Interop+Advapi32.RegOpenKeyEx(IntPtr, System.String, Int32, Int32, Microsoft.Win32.SafeHandles.SafeRegistryHandle ByRef)
at Microsoft.Win32.RegistryKey.GetSystemKeyHandle()
at System.Speech.Internal.ObjectTokens.RegistryDataKey.Open(System.String, Boolean)
at System.Speech.Internal.ObjectTokens.SAPICategories.DefaultDeviceOut()
at System.Speech.Internal.Synthesis.VoiceSynthesis..ctor(System.WeakReference)
at System.Speech.Synthesis.SpeechSynthesizer.get_VoiceSynthesizer()
at System.Speech.Synthesis.SpeechSynthesizer.SetOutputToNull()
at IINACT.TextToSpeechProvider..ctor()
at IINACT.Plugin..ctor(Dalamud.Plugin.IDalamudPluginInterface, Dalamud.Plugin.Services.ICommandManager, Dalamud.Plugin.Services.IClientState, Dalamud.Plugin.Services.IDataManager, Dalamud.Plugin.Services.IChatGui, Dalamud.Plugin.Services.IFramework, Dalamud.Plugin.Services.ICondition, Dalamud.Plugin.Services.IPluginLog, Dalamud.Plugin.Services.IGameInteropProvider, Dalamud.Game.ISigScanner, Dalamud.Plugin.Services.INotificationManager)
at System.RuntimeMethodHandle.InvokeMethod(System.Object, Void**, System.Signature, Boolean)
at System.Reflection.MethodBaseInvoker.InvokeConstructorWithoutAlloc(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at System.Reflection.MethodBase.Invoke(System.Object, System.Object[])
at Dalamud.IoC.Internal.ServiceContainer+<>c__DisplayClass10_0.<CreateAsync>b__0()
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
On my linux installation of FF14 and IINACT/Browsingway this does not occur. This is because in Wine, we don't even activate it. See TextToSpeechProvider.cs:15,
Freshly setup Windows 11, I'm seeing this error each time and the game closes.
On my linux installation of FF14 and IINACT/Browsingway this does not occur. This is because in Wine, we don't even activate it. See TextToSpeechProvider.cs:15,
How can I satisfy this dependency?