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[Vulkan][DirectX] Refactor texture handling in anticipation of other texture types #3137

[Vulkan][DirectX] Refactor texture handling in anticipation of other texture types

[Vulkan][DirectX] Refactor texture handling in anticipation of other texture types #3137

Triggered via pull request August 20, 2026 20:51
Status Success
Total duration 1m 36s
Artifacts 1

pr-code-format.yml

on: pull_request
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2 warnings
code_formatter
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683, actions/setup-python@42375524e23c412d93fb67b49958b491fce71c38, actions/upload-artifact@26f96dfa697d77e81fd5907df203aa23a56210a8, aminya/setup-cpp@17c11551771948abc5752bbf3183482567c7caf0, step-security/changed-files@3dbe17c78367e7d60f00d78ae6781a35be47b4a1. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
code_formatter
Cache not found for keys: setup-python-Linux-x64-24.04-Ubuntu-python-3.11.16-pip-657f5e676fe81d34bfc072788ba7c393a43e0b8379a064b6f594b5bc91aed5fd, setup-python-Linux-x64-24.04-Ubuntu-python-3.11.16-pip

Artifacts

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Name Size Digest
workflow-args
135 Bytes
sha256:c3dda8a54083321b470426e8369d97ecac46d6b3f9cc03d78d9c5b4f552abd50