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ModuleInput.h
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57 lines (46 loc) · 799 Bytes
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#ifndef __ModuleInput_H__
#define __ModuleInput_H__
#include "Module.h"
#include "Globals.h"
#include "SDL\include\SDL_scancode.h"
#include "SDL\include\SDL_events.h"
typedef unsigned char Uint8;
#define MAX_KEYS 300
#define MAX_BUTTONS 12
enum KEY_STATE
{
KEY_IDLE = 0,
KEY_DOWN,
KEY_REPEAT,
KEY_UP
};
enum CONTROLLER_BUTTONS {
UP = 0,
DOWN,
LEFT,
RIGHT,
START,
BACK,
BUTTON_A,
BUTTON_B,
BUTTON_X,
BUTTON_Y,
STICK_X,
STICK_Y
};
class ModuleInput : public Module
{
public:
ModuleInput();
~ModuleInput();
bool Init();
update_status PreUpdate();
bool CleanUp();
public:
KEY_STATE keyboard[MAX_KEYS];
SDL_GameController* gGameController = NULL;
bool controller_state[MAX_BUTTONS];
KEY_STATE controller[MAX_BUTTONS];
SDL_Event Events;
};
#endif // __ModuleInput_H__