Skip to content

Commit 0204cb1

Browse files
committed
radmesh
1 parent a2fb8a0 commit 0204cb1

File tree

3 files changed

+43
-0
lines changed

3 files changed

+43
-0
lines changed

images/radmesh_after.jpg

37.8 KB
Loading

images/radmesh_before.jpg

12.9 KB
Loading

index.html

Lines changed: 43 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -54,6 +54,49 @@ <h2>Research</h2>
5454
</tbody></table>
5555
<table style="width:100%;border:0px;border-spacing:0px 10px;border-collapse:separate;margin-right:auto;margin-left:auto;"><tbody>
5656

57+
<tr onmouseout="radmesh_stop()" onmouseover="radmesh_start()" bgcolor="#ffffd0">
58+
<td style="padding:16px;width:20%;vertical-align:middle">
59+
<div class="one">
60+
<div class="two" id='radmesh_image'>
61+
<img src='images/radmesh_after.jpg' width=100%>
62+
</div>
63+
<img src='images/radmesh_before.jpg' width=100%>
64+
</div>
65+
<script type="text/javascript">
66+
function radmesh_start() {
67+
document.getElementById('radmesh_image').style.opacity = "1";
68+
}
69+
70+
function radmesh_stop() {
71+
document.getElementById('radmesh_image').style.opacity = "0";
72+
}
73+
radmesh_stop()
74+
</script>
75+
</td>
76+
<td style="padding:8px;width:80%;vertical-align:middle">
77+
<a href="https://half-potato.gitlab.io/rm/">
78+
<span class="papertitle">Radiance Meshes for Volumetric Reconstruction</span>
79+
</a>
80+
<br>
81+
<a href="https://half-potato.gitlab.io/">Alexander Mai</a>,
82+
<a href="https://github.com/Shmaug">Trevor Hedstrom</a>,
83+
<a href="https://grgkopanas.github.io/">George Kopanas</a>, <br>
84+
<a href="https://mediatech.aalto.fi/~janne/index.php">Janne Kontkanen</a>,
85+
<a href="https://jacobsschool.ucsd.edu/faculty/profile?id=253">Falko Kuester</a>,
86+
<strong>Jonathan T. Barron</strong>
87+
<br>
88+
<em>arXiv</em>, 2025
89+
<br>
90+
<a href="https://half-potato.gitlab.io/rm/">project page</a>
91+
/
92+
<a href="https://arxiv.org/abs/2512.04076">arXiv</a>
93+
<p></p>
94+
<p>
95+
Parameterizing a scene with a Delaunay tetrahedralization and a neural field yields a scene representation that is accurate, fast to render, easy to edit, and backwards-compatible.
96+
</p>
97+
</td>
98+
</tr>
99+
57100
<tr onmouseout="nexf_stop()" onmouseover="nexf_start()">
58101
<td style="padding:16px;width:20%;vertical-align:middle">
59102
<div class="one">

0 commit comments

Comments
 (0)