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Makefile

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# hint: md5sha1sum via brew for OS X
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JAR := target/wadc-3.0.jar
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JAR := target/wadc-3.1-jar-with-dependencies.jar
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WADS := $(patsubst %.wl,%.wad, $(wildcard examples/*.wl) $(wildcard tests/*.wl))
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default: check
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wads: $(WADS)
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%.wad : %.wl
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java -cp $(JAR) org.redmars.wadc.WadCCLI -nosrc "$<"
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java -cp $(JAR) org.redmars.wadc.WadCCLI -nosrc --seed 1337 "$<"
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# this should not be automatically re-generated so it should not appear as
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# a dependency in any other rules. To be run by hand by someone who is very

README.adoc

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@@ -12,24 +12,34 @@ WadC is a lazy functional/macro hybrid programming language. Think of it
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like https://en.wikipedia.org/wiki/Logo_(programming_language)[Logo] on
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steroids, with monsters.
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See the WadC homepage: <https://jmtd.net/wadc/>.
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== Documentation
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* link:doc/setup.adoc[Setup and getting started]
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* link:doc/reference.adoc[Complete reference]
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* link:doc/release_notes.adoc[Release notes and version history]
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* link:doc/tutorial.adoc[Incomplete tutorial (work in progress)]
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* link:https://redmars.org/wadc/examples/[Examples gallery] (external)
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It's also worth reading the link:examples/[examples] and
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It's also worth reading the link:examples/[] and
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link:include/[standard library].
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== Download
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Downloads are on the https://github.com/jmtd/wadc/releases[releases page].
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See also the WadC homepage: <https://jmtd.net/wadc/>.
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Downloads are on the https://github.com/jmtd/wadc/releases[GitHub releases page].
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== Who
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Since 2008, WadC is developed by link:https://jmtd.net[Jonathan Dowland].
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WadC was originally written by Wouter van Oortmerssen
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(link:http://strlen.com/wadc/[Aardappel]) in 2001.
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== License
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WadC is licensed under the terms of link:LICENSE.txt[the GNU Public License,
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version 2].
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WadC uses the Picocli Java library, which is licensed under
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link:doc/Apache-License-2.0.txt[the Apache License, version 2.0].

doc/Apache-License-2.0.txt

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doc/debian.png

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doc/reference.adoc

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Since 2008, WadC is developed by Jonathan Dowland <jon@dow.land>.
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WadC was originally written by Wouter van Oortmerssen
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(link:http://strlen.com/wadc/[Aardappel]) in 2001.
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(link:http://strlen.com/wadc/[Aardappel]) in 1999.
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== Version history
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- any computer that runs Java 1.8 or better
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- any version of Doom
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- a Doom nodebuilder (bsp 5.2 recommended)
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- a Doom nodebuilder (link:zdbsp[https://github.com/rheit/zdbsp] recommended)
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== Source code
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You need a Java runtime environment installed to use WadC. Get one from
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https://java.com/download if you don't have it already.
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https://adoptopenjdk.net/ if you don't have it already.
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Unpack the whole zip to any directory you like. On most systems, just
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double-click or activate the "wadc-2.1.jar" file. From a command line in
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the location where you extracted the ZIP, could also run
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double-click or activate the "wadc-3.1-jar-with-dependencies.jar" file. From a
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command line in the location where you extracted the ZIP, could also run
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java -jar wadc.jar
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java -jar wadc-3.1-jar-with-dependencies.jar
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To play the .wad files you create using WadC in Doom, you also need a
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node builder, such as BSP, available from http://games.moria.org.uk/doom/bsp/
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node builder, such as zdBSP, available from https://github.com/rheit/zdbsp
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For a list of other node builders, see http://doomwiki.org/wiki/Category:Node_builders
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=== Sneak-peek: command-line interface
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There is a very early-stages command-line interface now available. To
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launch it, you need to run
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java -cp wadc.jar org.redmars.wadc.WadCCLI path/to/input.wl
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java -cp wadc-3.1-jar-with-dependencies.jar org.redmars.wadc.WadCCLI path/to/input.wl
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It will attempt to parse, run and write out to path/to/output.wad. Be
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aware that this is alpha quality, consider this a tech preview :)
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`simplex` is entirely deterministic, reproducible and not affected by `seed`.
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=== Tuneable Knobs
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When developing maps in WadC, it is sometimes useful to structure a set of
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variables as switches for map behaviour. Examples might be turning on "high
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detail mode", or setting a global default light level, or ceiling height,
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or the number of things in a population, or the size or scale of geometry.
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E.g.:
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lightlevel { 200 } -- default light level
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...
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main {
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...
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leftsector(0, 400, lightlevel)
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...
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It is possible to mark such variables as tuneable Knobs. WadC provides a UI
409+
of sliders for such variables that can be adjusted to quickly experiment with
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different combinations of values. To mark a variable as a Knob, use
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`knob(label, min, value, max)`. E.g.
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lightlevel { knob("lightlevel", 0, 200, 255) }
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The first time a `knob` expression is evaluated, it returns the value
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declared within, and registers a Knob with the given label, value, and
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minimum/maximum bounds.
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The WadC UI provides visual sliders to set a different value for the Knob
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within the minimum/maximum bounds.
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Subsequent evaluations of `knob` with the same label will return the value
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set in the UI. If the subsequent `knob` declarations specify different
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minimum/maximum bounds, the value will be clamped within that range and
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the registered bounds updated.
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Setting the value of Knobs is not currently possible from the CLI.
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Several of the examples provided with WadC define knobs. Try loading one
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into the GUI, tweaking the sliders and Running the results.
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=== Doom Specific Commands
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The bit you have been waiting for :)
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Arch adds to xoff automatically to reduce funny texturing. On the y axis it is best
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if you precede arch by unpegged.
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archclip(height,width,depth,subdivision,floor,lightlevel,clip)
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This is a special-case version of arch which has an additional parameter, clip, to
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cut short generating the arch. This can be used to create structures such as gothic
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arches.
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mergesectors
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turns sector merge mode on. In this mode WadC will check for existing sectors

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