Skip to content

DB for all time high and all time low ELO #34

Description

@jamesgiu

Follow up #5

A match is entered, and then elo is calculated as usual, and if there are any all-time lows or highs for the players involved, record it in their player record. This saves some JS calculations on the client-side for when a player's profile is loaded by leveraging the information present when entering a game.

Metadata

Metadata

Assignees

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions