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Update boxTriangleIntersections.h
Signed-off-by: Ingo Wald <iwald@nvidia.com>
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cuBQL/queries/triangleData/math/boxTriangleIntersections.h

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@@ -85,7 +85,7 @@ namespace cuBQL {
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entirely within that slab (iff lower_k <= a_k <= upper_k),
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or entirely outside */
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if (a_k > upper_k || a_k < lower_k) {
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t0 = PosInfTy(); t1 = NegInfTy;
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t0 = PosInfTy(); t1 = NegInfTy();
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}
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} else {
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/* line segment is not parallel to the slab planes, so we can

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