Okay, let me explain why we're back here.
The current RB4 Lanes modifier only affects Expert, and I don't know why. The code seems to return the values, or maybe not correctly. Putting roll_interval_ms with letters in the beatmatcher, for example, (real_bass (0 0 s s)), keeps the rolls. Putting 0 0 disables them, but if you're in pro mode with the rb4 lane modifier, this will only make them visible in Expert, not Hard, according to what I've seen. I don't have proof regarding Standard, but I suspected this a while ago.
Okay, let me explain why we're back here.
The current RB4 Lanes modifier only affects Expert, and I don't know why. The code seems to return the values, or maybe not correctly. Putting roll_interval_ms with letters in the beatmatcher, for example, (real_bass (0 0 s s)), keeps the rolls. Putting 0 0 disables them, but if you're in pro mode with the rb4 lane modifier, this will only make them visible in Expert, not Hard, according to what I've seen. I don't have proof regarding Standard, but I suspected this a while ago.