Need add functionality to disable the spherical floor for being a shadow caster. Directional lights are modelled as lights positioned at infinity, causing world sphere to cast shadow on the object.
import logging
import kubric as kb
import numpy as np
from kubric.renderer.blender import Blender as KubricRenderer
logging.basicConfig(level="INFO")
# --- create scene and attach a renderer to it
scene = kb.Scene(resolution=(256, 256), frame_start=1, frame_end=20)
renderer = KubricRenderer(scene)
# --- populate the scene with objects, lights, cameras
scene += kb.Sphere(name="floor", scale=1000, position=(0, 0, +1000), background=True)
scene += kb.Cube(name="floor", scale=(.5,.7,1.0), position=(0, 0, 1.1))
scene += kb.PerspectiveCamera(name="camera", position=(3, -1, 4), look_at=(0, 0, 1))
# --- Add Klevr-like lights to the scene
scene += kb.assets.utils.get_clevr_lights()
scene.ambient_illumination = kb.Color(0.05, 0.05, 0.05)
# WARNING: HEMISPHERE WORLD BREAKS DIRECTIONAL LIGHTS!
# scene += kb.DirectionalLight(name="sun", position=(-1, -0.5, 3), look_at=(0, 0, 0), intensity=1.5)
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Need add functionality to disable the spherical floor for being a shadow caster. Directional lights are modelled as lights positioned at infinity, causing world sphere to cast shadow on the object.
(incomplete) example from
examples/keyframing.py