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circle_to_triangle_14.js
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105 lines (94 loc) · 3.17 KB
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/*
* ◯⟷△ №.14
* Interpolation From a Circle to an Equilateral Triangle (#14)
* "By approximating a circle with three Bézier cubic splines
* and modulating the spline control points."
* Page Fourteen of a 14-Page Pedagogical Sketchbook
* By Golan Levin (@golan), 2017-2021.
*
* Animated GIF, 1024x1024, 720 frames @50fps, made with p5.js;
* Presented October 25, 2017 on the Coding Train episode,
* "Guest Tutorial #7: Circle Morphing with Golan Levin"
* (https://www.youtube.com/watch?v=mvgcNOX8JGQ&t=1075s).
* NFT created in 2021 for #Sketch4Processing, and minted by
* KT1TaPfAuhmnyo6Le6zKe17opvFCsTxk1VN7 (golan_x_processingorg).
* Per contract, 20% of all sales are donated to @ProcessingOrg.
*
* References:
* - Joseph Choma, "Morphing: A Guide to Mathematical
* Transformations for Architects and Designers", 2015.
* - Guus Craenen and Adrian Häne, "Fruit Salad", 1970.
* - CTG Japan (Masao Kohmura, Koji Fujino, Makoto Ohtake),
* "Running Cola is Africa!", 1968.
* - Wassily Kandinsky, "Point and Line to Plane", 1926.
* - William Kolomyjec, "Banana Cone", 1970-1975.
* - Jürg Lehni and Wilm Thoben, "Footnotes from the History
* of Two Cultures: Mitsuo Katsui", 2015.
* - Manfred Mohr, "P-112 / Lady Quark", 1972.
* - Bruno Munari, "Square Circle Triangle", 1960-1976.
* - Charles Philipon, "Les Poires", 1831.
* - Troika, "Squaring the Circle"; "Dark Matter", 2013-2014.
* - Wucius Wong, "Principles of Two-Dimensional Design", 1972.
* - Yuki Yoshida, "A Book of drawCircle()", 2014.
*/
var radius;
var cx, cy;
var trianglePoints = [];
var bShowDebug;
var backgrCol;
var strokeCol1;
var strokeCol2;
var nFrames = 720;
var nLoops = 2;
function setup() {
createCanvas(1024, 1024);
pixelDensity(1);
frameRate(60);
backgrCol = color(253, 247, 241);
strokeCol1 = color(24, 14, 6, 255);
strokeCol2 = color(24, 14, 6, 128);
radius = (width / 2) * 0.75;
cx = width / 2;
cy = height / 2;
for (var i = 0; i < 3; i++) {
// triangle vertices
var x = cx + radius * cos((i * TWO_PI) / 3.0 - HALF_PI);
var y = cy + radius * sin((i * TWO_PI) / 3.0 - HALF_PI);
trianglePoints[i] = { x, y };
}
}
function draw() {
background(backgrCol);
strokeCap(ROUND);
strokeJoin(ROUND);
var progress = (frameCount % nFrames) / nFrames;
var theta = TWO_PI * progress * 2.0 + PI;
var bShowDebug = progress > 0.5;
var wiggle = 0.5 * (1 + cos(theta));
var amount = 0.77 * wiggle; // magic number
for (var i = 0; i < 3; i++) {
var p0x = trianglePoints[i].x;
var p0y = trianglePoints[i].y;
var p3x = trianglePoints[(i + 2) % 3].x;
var p3y = trianglePoints[(i + 2) % 3].y;
var p1x = p0x + amount * (p0y - cy);
var p1y = p0y - amount * (p0x - cx);
var p2x = p3x - amount * (p3y - cy);
var p2y = p3y + amount * (p3x - cx);
noFill();
stroke(strokeCol1);
strokeWeight(ceil(width * 0.01));
bezier(p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y);
if (bShowDebug) {
var u = width / 1024.0;
stroke(strokeCol2);
strokeWeight(u);
fill(strokeCol2);
circle(p1x, p1y, 6 * u);
circle(p2x, p2y, 6 * u);
line(p0x, p0y, p1x, p1y);
line(p3x, p3y, p2x, p2y);
noFill();
}
}
}