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circle_to_triangle_01.js
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116 lines (104 loc) · 3.59 KB
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/*
* ◯⟷△ №.01
* Interpolation From a Circle to an Equilateral Triangle (#01)
* "In which a circle is treated as a (rounded) triangle,
* whose rounded corners have a dynamic radius."
* Page One of a 14-Page Pedagogical Sketchbook
* By Golan Levin (@golan), 2017-2021.
*
* Animated GIF, 1024x1024, 720 frames @50fps, made with p5.js;
* Presented October 25, 2017 on the Coding Train episode,
* "Guest Tutorial #7: Circle Morphing with Golan Levin"
* (https://www.youtube.com/watch?v=mvgcNOX8JGQ&t=20m6s).
* NFT created in 2021 for #Sketch4Processing, and minted by
* KT1TaPfAuhmnyo6Le6zKe17opvFCsTxk1VN7 (golan_x_processingorg).
* Per contract, 20% of all sales are donated to @ProcessingOrg.
*
* References:
* - Joseph Choma, "Morphing: A Guide to Mathematical
* Transformations for Architects and Designers", 2015.
* - Guus Craenen and Adrian Häne, "Fruit Salad", 1970.
* - CTG Japan (Masao Kohmura, Koji Fujino, Makoto Ohtake),
* "Running Cola is Africa!", 1968.
* - Wassily Kandinsky, "Point and Line to Plane", 1926.
* - William Kolomyjec, "Banana Cone", 1970-1975.
* - Jürg Lehni and Wilm Thoben, "Footnotes from the History
* of Two Cultures: Mitsuo Katsui", 2015.
* - Manfred Mohr, "P-112 / Lady Quark", 1972.
* - Bruno Munari, "Square Circle Triangle", 1960-1976.
* - Charles Philipon, "Les Poires", 1831.
* - Troika, "Squaring the Circle"; "Dark Matter", 2013-2014.
* - Wucius Wong, "Principles of Two-Dimensional Design", 1972.
* - Yuki Yoshida, "A Book of drawCircle()", 2014.
*/
var radius;
var cx, cy;
var trianglePoints = [];
var currentRadii01;
var nFrames = 360;
var nLoops = 2;
var theta;
var strokeCol1;
var strokeCol2;
var backgrCol;
function setup() {
createCanvas(1024, 1024);
pixelDensity(1);
frameRate(60);
strokeCol1 = color(24, 14, 6, 255);
strokeCol2 = color(24, 14, 6, 96);
backgrCol = color(253, 247, 241);
radius = (width / 2) * 0.75;
cx = width / 2;
cy = height / 2;
for (var i = 0; i < 3; i++) {
var x = cx + radius * cos((i * TWO_PI) / 3.0 - HALF_PI);
var y = cy + radius * sin((i * TWO_PI) / 3.0 - HALF_PI);
trianglePoints[i] = { x, y };
}
}
function draw() {
background(backgrCol);
noFill();
stroke(strokeCol1);
strokeJoin(ROUND);
var strw = ceil(width * 0.01);
strokeWeight(strw);
theta = (TWO_PI * ((frameCount / nLoops) % nFrames)) / nFrames;
currentRadii01 = 0.5 - 0.5 * cos(theta * nLoops);
var rad = currentRadii01 * radius;
beginShape();
for (var i = 0; i < 3; i++) {
var px = map(currentRadii01, 0, 1, trianglePoints[i].x, cx);
var py = map(currentRadii01, 0, 1, trianglePoints[i].y, cy);
var ang1 = ((i + 1) * TWO_PI) / 3.0 + HALF_PI;
var ang2 = ((i + 2) * TWO_PI) / 3.0 + HALF_PI;
var dang = (ang2 - ang1) / 60.0;
for (var t = ang1; t <= ang2; t += dang) {
var ax = px + rad * cos(t);
var ay = py + rad * sin(t);
vertex(ax, ay);
}
}
endShape(CLOSE);
drawDebug();
}
function drawDebug() {
if (theta > TWO_PI / nLoops) {
var strw = width / 1024.0;
strokeWeight(strw);
stroke(strokeCol2);
for (var i = 0; i < 3; i++) {
var px = map(currentRadii01, 0, 1, trianglePoints[i].x, cx);
var py = map(currentRadii01, 0, 1, trianglePoints[i].y, cy);
var ang1 = ((i + 1) * TWO_PI) / 3.0 + HALF_PI;
var ang2 = ((i + 2) * TWO_PI) / 3.0 + HALF_PI;
var ax = px + currentRadii01 * radius * cos(ang1);
var ay = py + currentRadii01 * radius * sin(ang1);
line(px, py, ax, ay);
var bx = px + currentRadii01 * radius * cos(ang2);
var by = py + currentRadii01 * radius * sin(ang2);
line(px, py, bx, by);
}
}
}