I'm currently making a chunk system with your extension (which is REALLY nice), and I'm currently facing a problem where a Instance which was loaded by a room and then moved over to another room (chunk) gets de-loaded.
For now I'm going to find a way to make a fix for this myself, but it would be nice with a built-in function that could remove an instance from the payload of the given loaded room. This way, when a instance coming from another chunk could become independent when its no longer inside that chunk when it de-loads.
Another fix to this problem could also just be a blacklist where one could add the instance id, and everything in the blacklist could be ignored by cleanup.
I'm currently making a chunk system with your extension (which is REALLY nice), and I'm currently facing a problem where a Instance which was loaded by a room and then moved over to another room (chunk) gets de-loaded.
For now I'm going to find a way to make a fix for this myself, but it would be nice with a built-in function that could remove an instance from the payload of the given loaded room. This way, when a instance coming from another chunk could become independent when its no longer inside that chunk when it de-loads.
Another fix to this problem could also just be a blacklist where one could add the instance id, and everything in the blacklist could be ignored by cleanup.