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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - ambient occlusion</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<meta property="og:title" content="three.js webgpu - ambient occlusion">
<meta property="og:type" content="website">
<meta property="og:url" content="https://threejs.org/examples/webgpu_postprocessing_ao.html">
<meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_postprocessing_ao.jpg">
<link type="text/css" rel="stylesheet" href="example.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
<div class="title-wrapper">
<a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>AO</span>
</div>
<small>
Ambient Occlusion based on GTAO.<br />
<a href="https://skfb.ly/oCnNx" target="_blank" rel="noopener">Minimalistic Modern Bedroom</a> by
<a href="https://sketchfab.com/dylanheyes" target="_blank" rel="noopener">dylanheyes</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">Creative Commons Attribution</a>.
</small>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three/webgpu';
import { sample, pass, mrt, screenUV, normalView, velocity, vec3, vec4, directionToColor, colorToDirection, colorSpaceToWorking, builtinAOContext } from 'three/tsl';
import { ao } from 'three/addons/tsl/display/GTAONode.js';
import { traa } from 'three/addons/tsl/display/TRAANode.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { Inspector } from 'three/addons/inspector/Inspector.js';
let camera, scene, renderer, renderPipeline, controls;
let aoPass, traaPass, transparentMesh;
const params = {
samples: 16,
distanceExponent: 1,
distanceFallOff: 1,
radius: 0.25,
scale: 1,
thickness: 1,
aoOnly: false,
transparentOpacity: 0.3
};
init();
async function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 50 );
camera.position.set( 1, 1.3, 5 );
scene = new THREE.Scene();
renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
await renderer.init();
// controls
controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0.5, - 1 );
controls.update();
controls.enablePan = false;
controls.enableDamping = true;
controls.minDistance = 2;
controls.maxDistance = 8;
// environment
const environment = new RoomEnvironment();
const pmremGenerator = new THREE.PMREMGenerator( renderer );
scene.background = new THREE.Color( 0x666666 );
scene.environment = pmremGenerator.fromScene( environment, 0.04 ).texture;
environment.dispose();
pmremGenerator.dispose();
// post-processing
renderPipeline = new THREE.RenderPipeline( renderer );
// pre-pass
const prePass = pass( scene, camera ).toInspector( 'Normal', ( inspectNode ) => colorSpaceToWorking( inspectNode, THREE.SRGBColorSpace ) );
prePass.name = 'Pre-Pass';
prePass.transparent = false;
prePass.setMRT( mrt( {
output: directionToColor( normalView ),
velocity: velocity
} ) );
const prePassNormal = sample( ( uv ) => {
return colorToDirection( prePass.getTextureNode().sample( uv ) );
} );
const prePassDepth = prePass.getTextureNode( 'depth' ).toInspector( 'Depth', () => prePass.getLinearDepthNode() );
const prePassVelocity = prePass.getTextureNode( 'velocity' ).toInspector( 'Velocity' );
// pre-pass - bandwidth optimization
const normalTexture = prePass.getTexture( 'output' );
normalTexture.type = THREE.UnsignedByteType;
// scene pass
const scenePass = pass( scene, camera ).toInspector( 'Color' );
// ao
aoPass = ao( prePassDepth, prePassNormal, camera ).toInspector( 'GTAO', ( inspectNode ) => inspectNode.r );
aoPass.resolutionScale = 0.5; // running AO in half resolution is often sufficient
aoPass.useTemporalFiltering = true;
const aoPassOutput = aoPass.getTextureNode();
// scene context
scenePass.contextNode = builtinAOContext( aoPassOutput.sample( screenUV ).r );
// final output + traa
traaPass = traa( scenePass, prePassDepth, prePassVelocity, camera );
traaPass.useSubpixelCorrection = false;
renderPipeline.outputNode = traaPass;
// models
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
const loader = new GLTFLoader();
loader.setDRACOLoader( dracoLoader );
loader.setPath( 'models/gltf/' );
const gltf = await loader.loadAsync( 'minimalistic_modern_bedroom.glb' );
const model = gltf.scene;
model.position.set( 0, 1, 0 );
scene.add( model );
//
transparentMesh = new THREE.Mesh( new THREE.PlaneGeometry( 1.8, 2 ), new THREE.MeshStandardNodeMaterial( { transparent: true, opacity: params.transparentOpacity } ) );
transparentMesh.position.z = 0;
transparentMesh.position.y = 0.5;
transparentMesh.visible = false;
scene.add( transparentMesh );
// events
window.addEventListener( 'resize', onWindowResize );
//
const gui = renderer.inspector.createParameters( 'Settings' );
gui.add( params, 'samples', 4, 32, 1 ).onChange( updateParameters );
gui.add( params, 'distanceExponent', 1, 2 ).onChange( updateParameters );
gui.add( params, 'distanceFallOff', 0.01, 1 ).onChange( updateParameters );
gui.add( params, 'radius', 0.1, 1 ).onChange( updateParameters );
gui.add( params, 'scale', 0.01, 2 ).onChange( updateParameters );
gui.add( params, 'thickness', 0.01, 2 ).onChange( updateParameters );
gui.add( aoPass, 'useTemporalFiltering' ).name( 'temporal filtering' );
gui.add( transparentMesh, 'visible' ).name( 'show transparent mesh' );
gui.add( params, 'transparentOpacity', 0, 1, 0.01 ).name( 'transparent opacity' ).onChange( updateParameters );
gui.add( params, 'aoOnly' ).onChange( ( value ) => {
if ( value === true ) {
renderPipeline.outputNode = vec4( vec3( aoPass.r ), 1 );
} else {
renderPipeline.outputNode = traaPass;
}
renderPipeline.needsUpdate = true;
} );
}
function updateParameters() {
aoPass.samples.value = params.samples;
aoPass.distanceExponent.value = params.distanceExponent;
aoPass.distanceFallOff.value = params.distanceFallOff;
aoPass.radius.value = params.radius;
aoPass.scale.value = params.scale;
aoPass.thickness.value = params.thickness;
transparentMesh.material.opacity = params.transparentOpacity;
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
function animate() {
controls.update();
renderPipeline.render();
}
</script>
</body>
</html>