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Copy pathRemoteTextureTiledLayer.ts
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56 lines (49 loc) · 1.82 KB
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/**
* This is a demo of how to extend ShaderTiledLayer
* TextureTiledLayer is a layer that simply contains a texture per tile
*/
import type { RawShaderMaterial, ShaderMaterialParameters } from "three";
import { BaseShaderTiledLayer } from "../core/BaseShaderTiledLayer";
import type { TileIndex } from "../core/tools";
// @ts-ignore
import fragmentShader from "../shaders/texture-tile.f.glsl?raw";
import { RemoteTileTextureManager } from "../core/RemoteTileTextureManager";
export type RemoteTextureTiledLayerOptions = {
minZoom?: number;
maxZoom?: number;
textureUrlPattern: string;
/**
* A texture manager can be provided. This can be interesting when multiple
* layers are using the same textures.
* If not provided, a default one will be added internaly to this layer.
*/
remoteTileTextureManager?: RemoteTileTextureManager;
};
export class RemoteTextureTiledLayer extends BaseShaderTiledLayer {
private readonly textureUrlPattern: string;
private readonly remoteTileTextureManager: RemoteTileTextureManager;
constructor(id: string, options: RemoteTextureTiledLayerOptions) {
super(id, {
minZoom: options.minZoom ?? 0,
maxZoom: options.maxZoom ?? 22,
});
this.remoteTileTextureManager = options.remoteTileTextureManager ?? new RemoteTileTextureManager();
this.textureUrlPattern = options.textureUrlPattern;
}
// Must be implemented
onSetTileShaderParameters(_tileIndex: TileIndex): ShaderMaterialParameters {
return {
uniforms: {
u_tex: { value: null },
},
fragmentShader: fragmentShader,
};
}
// Must be implemented
async onTileUpdate(tileIndex: TileIndex, material: RawShaderMaterial) {
material.uniforms.u_tex.value = await this.remoteTileTextureManager.getTextureFromUrlPattern(
tileIndex,
this.textureUrlPattern,
);
}
}