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104104
105105## Projects using friflo ECS
106106
107+ ### [ Vanguard Tides] ( https://store.steampowered.com/app/4683140/Vanguard_Tides/ )
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109+ <a href =" https://store.steampowered.com/app/4683140/Vanguard_Tides/ " ><img src =" https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4683140/329a7b32d98e4c0a9e8f77935b6fe313f3341a17/header.jpg " width =" 460 " height =" 215 " /></a >
110+ ![ Godot] ( https://img.shields.io/badge/Godot-3d85c6?logo=godotengine&logoColor=white )
111+ ![ Steam] ( https://img.shields.io/badge/Steam-00ADEF?logo=steam&logoColor=white )
112+ A survivors-like game exploiting the strength of ECS controlling a very high amount of AI units.
113+ A Godot MultiMesh is used to enable reliable 2000 FPS.
114+ It uses a single MultiMeshInstance2D node with a single material and shader.
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116+
107117### [ Louis Adventure] ( https://sergeik.itch.io/louis-adventure )
108118
109119<a href =" https://sergeik.itch.io/louis-adventure " ><img src =" https://github.com/user-attachments/assets/ecf9357a-d240-414f-aa2f-edb0dfd551bd " width =" 460 " height =" 287 " /></a >
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