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added demo: Vanguard Tides
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README.md

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@@ -104,6 +104,16 @@ dotnet add package Friflo.Engine.ECS
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## Projects using friflo ECS
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### [Vanguard Tides](https://store.steampowered.com/app/4683140/Vanguard_Tides/)
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<a href="https://store.steampowered.com/app/4683140/Vanguard_Tides/"><img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4683140/329a7b32d98e4c0a9e8f77935b6fe313f3341a17/header.jpg" width="460" height="215"/></a>
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![Godot](https://img.shields.io/badge/Godot-3d85c6?logo=godotengine&logoColor=white)
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![Steam](https://img.shields.io/badge/Steam-00ADEF?logo=steam&logoColor=white)
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A survivors-like game exploiting the strength of ECS controlling a very high amount of AI units.
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A Godot MultiMesh is used to enable reliable 2000 FPS.
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It uses a single MultiMeshInstance2D node with a single material and shader.
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### [Louis Adventure](https://sergeik.itch.io/louis-adventure)
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<a href="https://sergeik.itch.io/louis-adventure"><img src="https://github.com/user-attachments/assets/ecf9357a-d240-414f-aa2f-edb0dfd551bd" width="460" height="287"/></a>

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