Tiled map API is very basic. Add additional procs for - know / get the size (AABB) translate it on render? Also - provide way to render w/o calling begin and end on spritebatch
Tiled map API is very basic.
Add additional procs for -
know / get the size (AABB)
translate it on render?
Also -
provide way to render w/o calling begin and end on spritebatch