Allow player to call menu vote to change difficult, config, and zombie mode.
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
No More Room in Hell -
How does it work?
- Type
!difmenuto open menu -> call vote to change difficult, config, and zombie mode.- Show Current Settings
- Zombie mode
- Runner
- All Kid
- Default
- Game Difficult
- Classic
- Casual
- Nightmare
- Game configs
- Realism
- Friendly Fire
- Hardcore
- Infinite Ammo
- Bleeding Out
- Infected Chance
- Deathnotices
- Infinite Stamina
- Zombie Respawn
- Weighted Ammo
- Default
- Restart Round
- Use data to control default settings and menu: data/nmrih_diffmoder.cfg
- Manual in this file, click for more details...
- Type
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Require | 必要安裝
None -
ConVar | 指令
- cfg/sourcemod/nmrih_diffmoder.cfg
// Enable/Disable plugin. nmrih_diffmoder_enable "1" // Players with these flags have access in this plugin. (Empty = All players have access, -1: Noboday has access) nmrih_diffmoder_admin_access "-1" // Ammo mode for all non-access players (With infinite ammo vote enable) // 1 - Infinite ammo, 2 - Infinite clip nmrih_diffmoder_infinite_ammo_all "1" // Ammo mode for all access players (Without infinite ammo vote enable) // 0 - Normal mode // 1 - Infinite ammo // 2 - Infinite clip nmrih_diffmoder_infinite_ammo_admin "1"
- cfg/sourcemod/nmrih_diffmoder.cfg
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Command | 命令
- Open Menu
sm_difmenu sm_difvote
- Open Menu
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Related Official ConVar
- This plugin already modified the following cvars, You don't need to change
ConVar Parameters or default value Effect sv_max_runner_chance 0.6 Maximum chance of a runner zombie spawning (0.6 = 60%) ov_runner_chance 0.075 Chance for each zombie spawned to be a runner (0.075 = 7.5%) ov_runner_kid_chance 0.5 Chance of spawned runner zombie to be a kid (0.5 = 50%) sv_realism 0 Enables/disables realism mode. Headshots will be instant kills and all other areas of the body will take no damage. mp_friendlyfire 0 Allows team members to injure other members of their team sv_hardcore_survival 0 Enables or disables survival hardcore mode sv_difficulty classic Difficulty mode, "classic", "casual", "Nightmare" sv_infection_chance 1.0 Chance for zombie to infect players per hit. (1.0 = 100%) sv_bleedout_chance_high 0.05 Chance for bleedout at not low health (0.05 = 5%) sv_bleedout_chance_low 0.15 Chance for bleedout at low health (0.15 = 15%) sv_spawn_regen_target 0.5 By default dead zombies will be replaced to maintain this factor of total live zombies for a brush over two minutes time. inv_ammoweight 5 Ammo weight per box sv_deathnotice 0 Show deathnotices on player kills/deaths - You can modify in
cfg/server.cfg
ConVar Parameters or default value Effect sv_max_stamina 130 Maximum stamina
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Translation Support | 支援翻譯
translations/nmrih_diffmoder.phrases.txt -
Changelog | 版本日誌
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v1.1h (2025-2-18)
- Add Deathnotices, Zombie Respawn, Weighted Ammo
- Add data file
- Default settings when server starts up or after everyone leaves the server
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v1.0h (2025-2-15)
- Remake code
- Add infinite ammo, infinite stamina, round restart, bleeding out, infection
- Update menu, cvars, cmds, translation
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Original & Credit
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輸入 !difmenu 可以打開菜單投票切換參數, 模式, 難度
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原理
- 輸入
!difmenu可以打開菜單 -> 發起投票 -> 修改參數, 模式, 難度- 顯示目前設置
- 喪屍模式
- 奔跑
- 全小孩
- 預設
- 遊戲難度
- 經典
- 休閒
- 惡夢
- 遊戲參數
- 寫實模式開關
- 隊友友傷開關
- 硬核生存開關
- 無限子彈開關
- 血流不止開關
- 感染屍變開關
- 死亡提示開關
- 無限體力開關
- 殭屍重生開關
- 彈藥重量開關
- 預設遊戲參數
- 重啟回合
- 使用文件控制菜單與預設配置: data/nmrih_diffmoder.cfg
- 內有中文說明,可點擊查看
- 輸入
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指令中文介紹 (點我展開)
- cfg/sourcemod/nmrih_diffmoder.cfg
// 0=關閉插件, 1=啟動插件 nmrih_diffmoder_enable "1" // 擁有這些權限的玩家,享有特權 (留白 = 任何人都有特權, -1: 無人有特權) nmrih_diffmoder_admin_access "-1" // 沒有特權的玩家 (必須要投票開啟無限子彈) // 1 - 無限彈藥 (要裝彈), 2 - 無限彈夾 (不用裝彈) nmrih_diffmoder_infinite_ammo_all "1" // 有特權的玩家 (不用投票開啟無限子彈) // 0 - 正常 // 1 - 無限彈藥 (要裝彈) // 2 - 無限彈夾 (不用裝彈) nmrih_diffmoder_infinite_ammo_admin "1"
- cfg/sourcemod/nmrih_diffmoder.cfg
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命令中文介紹 (點我展開)
- 打開菜單
sm_difmenu sm_difvote
- 打開菜單
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相關的官方指令中文介紹 (點我展開)
- 這個插件已經修改以下任何指令, 你無須更動
ConVar Parameters or default value Effect sv_max_runner_chance 0.6 奔跑殭屍生成機率 (0.6 = 60%) ov_runner_chance 0.075 普通殭屍變成奔跑殭屍的機率 (0.075 = 7.5%) ov_runner_kid_chance 0.5 奔跑殭屍變成小孩的機率 (0.5 = 50%) sv_realism 0 為1時,啟用寫實模式,可以一槍爆頭殭屍,其他部位無傷 mp_friendlyfire 0 為1時,有友傷 sv_hardcore_survival 0 為1時,啟用硬核生存 sv_difficulty classic 難度, 只有三種 "classic"(經典), "casual"(休閒), "Nightmare"(惡夢) sv_infection_chance 1.0 被感染的機率 (1.0 = 100%) sv_bleedout_chance_high 0.05 被打後如果是高血量,會流血的機率 (0.05 = 5%) sv_bleedout_chance_low 0.15 被打後如果是低血量,會流血的機率 (0.15 = 15%) sv_spawn_regen_target 0.5 已經走過的路, 殭屍會重生, 0=已經走過的路, 殭屍不會重生 inv_ammoweight 5 彈藥重量, 0=彈葯盒不會佔空間 sv_deathnotice 0 0=關閉, 1=顯示擊殺以及玩家死亡, 2=僅玩家死亡 - 可自行更動,寫在
cfg/server.cfg
ConVar Parameters or default value Effect sv_max_stamina 130 最大體力值



