l4d player tail effect (env_spritetrail)
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D1 L4D2
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How does it work?
- Attach trail effect while playing -> have fun
- Type
!tail-> choose colors or turn off - Does not work on bots in l4d1
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/l4d_player_spritetrail.cfg
// 1=Enable Tail effect for everyone default? [1-Enable/0-Disable] l4d_player_spritetrail_default_value "1" // Enable Tail effect for Survivor, 1=Bot (Does not work in l4d1), 2=Real player, 3=Both l4d_player_spritetrail_survivor_enable "3" // Enable Tail effect for Infected, 1=Bot (Does not work in l4d1), 2=Real player, 3=Both l4d_player_spritetrail_infected_enable "3" // Players with these flags have access to have tail effect and use tail command. (Empty = Everyone, -1: Nobody) l4d_player_spritetrail_access_flag "" // Transparency of the tail (10-255). l4d_player_spritetrail_color_alpha "155" // The default tail color for survivor. // Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. [-1 -1 -1: Random] l4d_player_spritetrail_color_sur "-1 -1 -1" // The default tail color for infected. // Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. [-1 -1 -1: Random] l4d_player_spritetrail_color_inf "-1 -1 -1" // How long the beam is shown // Must be greater than or equal to _changecolor_interval l4d_player_spritetrail_lifetime "5.0" // The width of the beam to the beginning. l4d_player_spritetrail_startwidth "15.0" // The width of the beam when it has full expanded. l4d_player_spritetrail_endwidth "3.0" // The default attached tail height l4d_player_spritetrail_height "10.0" // Time interval to change tail color to random (0=Don't change color) l4d_player_spritetrail_changecolor_interval "0.0"
- cfg/sourcemod/l4d_player_spritetrail.cfg
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Command | 命令
- Toggle the attached tailed. Usage: sm_tail [R G B|off|random|red|green|blue|purple|cyan|orange|white|pink|lime|maroon|teal|yellow|grey]
sm_tail sm_tails
- Toggle the attached tailed. Usage: sm_tail [R G B|off|random|red|green|blue|purple|cyan|orange|white|pink|lime|maroon|teal|yellow|grey]
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Similar Plugin | 相似插件
- l4d_player_tail
一樣是尾巴特效,看自己喜歡用哪一種
- l4d_player_tail
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Changelog | 版本日誌
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v1.4 (2024-12-14)
- Update cvars
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v1.3 (2024-7-9)
- entity "env_spritetrail" make bots moving so fast in l4d1
- Update Cvars
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v1.2
- Initial Release
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玩家走路,會有尾巴特效 (使用物件: env_spritetrail)
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原理
- 色塊均勻,統一變色
- 輸入
!tail開關尾巴特效
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_player_spritetrail.cfg
// 為1時,幫所有玩家預設打開特效尾巴 l4d_player_spritetrail_default_value "1" // 倖存者打開特效尾巴, 1=Bot (L4D1無效), 2=真人玩家, 3=兩者都打開 l4d_player_spritetrail_survivor_enable "3" // 特感打開特效尾巴, 1=Bot (L4D1無效), 2=真人玩家, 3=兩者都打開 l4d_player_spritetrail_infected_enable "3" // 擁有這些權限的玩家,才可以使用尾巴特效 (留白 = 任何人都能, -1: 無人) l4d_player_spritetrail_access_flag "" // 尾巴顏色透明度 (10-255). l4d_player_spritetrail_color_alpha "155" // 設置倖存者尾巴顏色 // 填入RGB三色 (三個數值介於0~255,需要空格) [-1 -1 -1: 隨機顏色] l4d_player_spritetrail_color_sur "-1 -1 -1" // 設置特感尾巴顏色 // 填入RGB三色 (三個數值介於0~255,需要空格) [-1 -1 -1: 隨機顏色] l4d_player_spritetrail_color_inf "-1 -1 -1" // 尾巴特效的時間 // 此數值必須大於或等於 "l4d_player_spritetrail_changecolor_interval" 指令數值 l4d_player_spritetrail_lifetime "5.0" // 尾巴特效的起點寬度 l4d_player_spritetrail_startwidth "15.0" // 尾巴特效的終點寬度 l4d_player_spritetrail_endwidth "3.0" // 尾巴特效的高度 l4d_player_spritetrail_height "10.0" // 每X秒變更尾巴特效的顏色 (0=顏色不變化) l4d_player_spritetrail_changecolor_interval "0.0"
- cfg/sourcemod/l4d_player_spritetrail.cfg
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命令中文介紹 (點我展開)
- !tail <顏色名稱或R G B>. 顏色: red, green, blue, purple, orange, yellow, white. 或是 3 個 0-255 RGB之值. 譬如: !tail red 或是 !tail 255 0 0
sm_tail sm_tails
- !tail <顏色名稱或R G B>. 顏色: red, green, blue, purple, orange, yellow, white. 或是 3 個 0-255 RGB之值. 譬如: !tail red 或是 !tail 255 0 0