Adjust common infecteds/hordes/mobs depends on 5+ survivors/map/gamemode
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D1 L4D2 -
How does it work?
- Set the following depends on the numbers of survivors/map/gamemode
- Common infected limit
- Amount of zombies to spawn in Map Event horde/Alarm horde/Director Panic Event
- Amount of zombies to spawn in natural hordes/z_spawn mob/boomer hordes/bile bomb
- Time in seconds between natural horde spawns
- Override limit in director vscript, prevent custom map from changing common infected limit
- All settings are in data/l4d_infected_limit_control folder
- Please Read: data/l4d_infected_limit_control/readme_說明書.txt
- Run coop mode => plugin reads
coop.cfg - Run versus mode => plugin reads
versus.cfg - Run survival mode => plugin reads
survival .cfg - Run scavenge mode => plugin reads
scavenge.cfg - Run realism mode => plugin reads
realism.cfg - Run mutation gamemode => plugin reads
xxxx.cfg(xxxx= mutation name)
- Set the following depends on the numbers of survivors/map/gamemode
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/l4d_infected_limit_control.cfg
// 0=Plugin off, 1=Plugin on. (type !zminfo to see zombie count information) l4d_infected_limit_control_enable "1" // 1=Enable notify, 0=Disable notify l4d_infected_limit_control_hint "1" // How to calculate numbers of survivors, 0=Alive, 1=Dead+Alive l4d_infected_limit_control_calculate_sur "1" // Which xxxx.cfg file should this plugin read for settings in data/l4d_infected_limit_control folder (Ex: "custom_no_zombie" = reads custom_no_zombie.cfg) // Empty=By default, reads xxxx.cfg (xxxx = gamemode or mutation name). l4d_infected_limit_control_read_data ""
- cfg/sourcemod/l4d_infected_limit_control.cfg
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Command | 命令
- Check Zombie count information
sm_zminfo
- Check Zombie count information
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Related Official ConVar
- This plugin already modified the following cvars, you don't need to change.
ConVar/Command Parameters or default value Effect z_common_limit 30 How many common infecteds we can have at once. z_mega_mob_size 50 Amount of zombies to spawn in Map Event horde & Alarm horde & Director Panic Event z_mob_spawn_min_size 10 Minimum amount of zombies to spawn in natural hordes & z_spawn mob & boomer hordes & bile bomb z_mob_spawn_max_size 30 Maximum amount of zombies to spawn in natural hordes & z_spawn mob & boomer hordes & bile bomb z_mob_spawn_min_interval_easy 120 Minimum time in seconds between natural horde spawns on easy difficulty z_mob_spawn_min_interval_normal 90 Minimum time in seconds between natural horde spawns on normal difficulty z_mob_spawn_min_interval_hard 90 Minimum time in seconds between natural horde spawns on hard difficulty z_mob_spawn_min_interval_expert 90 Minimum time in seconds between natural horde spawns on impossible difficulty z_mob_spawn_max_interval_easy 240 Maximum time in seconds between natural horde spawns on easy difficulty z_mob_spawn_max_interval_normal 180 Maximum time in seconds between natural horde spawns on normal difficulty z_mob_spawn_max_interval_hard 180 Maximum time in seconds between natural horde spawns on hard difficulty z_mob_spawn_max_interval_expert 180 Maximum time in seconds between natural horde spawns on impossible difficulty
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Translation Support | 支援翻譯
translations/l4d_infected_limit_control.phrases.txt -
Related Plugin | 相關插件
- MultiSlots: Allows additional survivor players in server when 5+ player joins the server
- 創造5位以上倖存者遊玩伺服器
- l4dinfectedbots: Spawns multi infected bots in any mode + allows playable special infected in coop/survival + unlock infected slots (10 VS 10 available)
- 多特感生成插件,倖存者人數越多,生成的特感越多,且不受遊戲特感數量限制 + 解除特感隊伍的人數限制 (可達成對抗 10 VS 10 玩法)
- Common Limiter: Limit number of common infected to the z_common_limit cvar value
- 地圖上的殭屍數量不會超過指令設定的數值 (以防止地圖腳本狂刷殭屍數量)
- MultiSlots: Allows additional survivor players in server when 5+ player joins the server
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Changelog | 版本日誌
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v1.6 (2025-1-30)
- Update data file
- Control natural horde spawn interval
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v1.5 (2024-10-12)
- Dynamic adjust depends on map
- Update Data file
- Rename plugin name: l4d2_auto_add_zombie -> l4d_infected_limit_control
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v1.4 (2024-8-23)
- Update cvars
- Add Data file
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v1.3 (2024-7-11)
- Add dynamic adjust after final rescue starts
- Update Cvars
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v1.2 (2023-12-18)
- Override Director Scripts
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v1.1 (2023-12-7)
- When final rescue starts, disable Dynamic Adjust and restore all official cvars to default value.
- Prevent too many common infected and horde keep coming, cause final stage stuck
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v1.0 (2023-11-29)
- Initial Release
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根據玩家人數多寡/地圖/遊戲模式,設定普通殭屍與屍潮的數量
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原理
- 倖存者的數量用多,殭屍與屍潮數量越多
- 依照地圖名稱/遊戲模式,設置不同的殭屍與屍潮數量
- 修改的有
- 殭屍同時存在的總數量
- 警報車/地圖機關 殭屍數量
- Boomer噴到/自然屍潮 殭屍數量
- 自然屍潮 生成間隔
- 強制覆蓋遊戲導演系統或地圖腳本,防止三方圖攥改殭屍與屍潮的數量
- 所有功能設置都在 data/l4d_infected_limit_control 資料夾裡
- 中文說明書: data/l4d_infected_limit_control/readme_說明書.txt
- 當前模式是戰役 => 插件讀取
coop.cfg - 當前模式是對抗 => 插件讀取
versus.cfg - 當前模式是生存 => 插件讀取
survival.cfg - 當前模式是清道夫 => 插件讀取
scavenge.cfg - 當前模式是寫實 => 插件讀取
realism.cfg - 其他模式 => 插件讀取
xxxx.cfg(xxxx= 遊戲模式名稱或突變模式名稱)
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_infected_limit_control.cfg
// 0=關閉插件, 1=啟動插件 (輸入 !zminfo 隨時查看當下的殭屍數量狀態) l4d_infected_limit_control_enable "1" // 1=啟用提示, 0=關閉提示 l4d_infected_limit_control_hint "1" // 如何計算倖存者數量, 0=只計算活著, 1=死亡+活著 l4d_infected_limit_control_calculate_sur "1" // 自訂此插件位於data/l4d_infected_limit_control資料夾想要讀取的文件名稱 (譬如: "custom_no_zombie",此插件讀取 custom_no_zombie.cfg) // 留白=插件預設讀取xxxx.cfg (xxxx = 遊戲模式名稱或突變模式名稱). l4d_infected_limit_control_read_data ""
- cfg/sourcemod/l4d_infected_limit_control.cfg
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命令中文介紹 (點我展開)
- 查看目前的殭屍數量狀態
sm_zminfo
- 查看目前的殭屍數量狀態
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相關的官方指令中文介紹 (點我展開)
- 這個插件已經修改以下指令, 你無須更動
指令 預設值 效果 z_common_limit 30 地圖上殭屍同時存在的總數量 z_mega_mob_size 50 警報車/地圖機關/導演屍潮 生成的殭屍數量. z_mob_spawn_min_size 10 Boomer噴到/自然屍潮/膽汁瓶/z_spawn mob 最少生成的殭屍數量 z_mob_spawn_max_size 30 Boomer噴到/自然屍潮/膽汁瓶/z_spawn mob 最多生成的殭屍數量 z_mob_spawn_min_interval_easy 120 簡單難度: 自然屍潮生成最短間隔 (秒) z_mob_spawn_min_interval_normal 90 一般難度: 自然屍潮生成最短間隔 (秒) z_mob_spawn_min_interval_hard 90 進階難度: 自然屍潮生成最短間隔 (秒) z_mob_spawn_min_interval_expert 90 專家難度: 自然屍潮生成最短間隔 (秒) z_mob_spawn_max_interval_easy 240 簡單難度: 自然屍潮生成最長間隔 (秒) z_mob_spawn_max_interval_normal 180 一般難度: 自然屍潮生成最長間隔 (秒) z_mob_spawn_max_interval_hard 180 進階難度: 自然屍潮生成最長間隔 (秒) z_mob_spawn_max_interval_expert 180 專家難度: 自然屍潮生成最長間隔 (秒)

