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Binary_Search_Tree_Visualizer.py
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530 lines (399 loc) · 20.3 KB
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from cgitb import enable
from lib2to3.pgen2.token import NUMBER
from tkinter import *
from random import randint
from time import sleep
from tkinter.messagebox import showerror, showinfo
from venv import create
NODE_RADIUS = 30
BACKGROUND_COLOR = "black"
NODE_COLOR = "white"
HIGHLIGHT_COLOR = "red"
HIGHLIGHT_TEXT_COLOR = "white"
TEXT_COLOR = "black"
LINE_COLOR = "white"
FONT_SIZE = 20
WINDOW_WIDTH = 1200
WINDOW_HEIGHT = 700
X_PADDING = 150
Y_PADDING = NODE_RADIUS * 4 + 5
MAX_DEPTH = 4
MAX_VALUE = 100
MIN_VALUE = 0
ANIMATION_DELAY = 1
rootNode = None
window = Tk()
class Node:
def __init__(self, value):
self.value = value
self.leftChild = None
self.rightChild = None
def calculateLeftChildPosition(parentPositionX, parentPositionY, childDepth):
leftChildPositionX = parentPositionX - ((WINDOW_WIDTH - X_PADDING) / pow(2, childDepth)) / 2
leftChildPositionY = parentPositionY + NODE_RADIUS * 4
return (leftChildPositionX, leftChildPositionY)
def calculateRightChildPosition(parentPositionX, parentPositionY, childDepth):
rightChildPositionX = parentPositionX + ((WINDOW_WIDTH - X_PADDING) / pow(2, childDepth)) / 2
rightChildPositionY = parentPositionY + NODE_RADIUS * 4
return (rightChildPositionX, rightChildPositionY)
def insertNode(rootNode, value, rootPositionX, rootPositionY, nodeDepth, canvas, window):
if nodeDepth > MAX_DEPTH:
showinfo(title="Insert", message="Max depth reached")
return rootNode
if rootNode is None:
rootNode = Node(value)
return rootNode
createOvalWithText(canvas, rootPositionX, rootPositionY - 3 * NODE_RADIUS,
NODE_RADIUS, HIGHLIGHT_COLOR,
value, HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
if value < rootNode.value:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS / 1.5, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"<", HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
leftChildPositionX, leftChildPositionY = calculateLeftChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
rootNode.leftChild = insertNode(rootNode.leftChild, value,
leftChildPositionX, leftChildPositionY,
nodeDepth + 1,
canvas, window)
elif value > rootNode.value:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS / 1.5, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
">", HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
rightChildPositionX, rightChildPositionY = calculateRightChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
rootNode.rightChild = insertNode(rootNode.rightChild, value,
rightChildPositionX, rightChildPositionY,
nodeDepth + 1,
canvas, window)
elif value == rootNode.value:
showinfo(title="Insert", message="Node already in tree")
return rootNode
def insertNodeWithoutAnimation(rootNode, value, nodeDepth):
if nodeDepth > MAX_DEPTH:
return rootNode
if rootNode is None:
rootNode = Node(value)
return rootNode
if value < rootNode.value:
rootNode.leftChild = insertNodeWithoutAnimation(rootNode.leftChild, value, nodeDepth + 1)
elif value > rootNode.value:
rootNode.rightChild = insertNodeWithoutAnimation(rootNode.rightChild, value, nodeDepth + 1)
return rootNode
def searchTree(rootNode, value, rootPositionX, rootPositionY, nodeDepth, canvas, window):
if rootNode is None:
showinfo(title="Search", message="Node not found")
return
createOvalWithText(canvas, rootPositionX, rootPositionY - 3 * NODE_RADIUS,
NODE_RADIUS, HIGHLIGHT_COLOR,
value, HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
if value < rootNode.value:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS / 1.5, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"<", HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
leftChildPositionX, leftChildPositionY = calculateLeftChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
searchTree(rootNode.leftChild, value,
leftChildPositionX, leftChildPositionY,
nodeDepth + 1,
canvas, window)
elif value > rootNode.value:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS / 1.5, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
">", HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
rightChildPositionX, rightChildPositionY = calculateRightChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
searchTree(rootNode.rightChild, value,
rightChildPositionX, rightChildPositionY,
nodeDepth + 1,
canvas, window)
elif value == rootNode.value:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS / 1.5, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"=", HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
createOvalWithText(canvas, rootPositionX, rootPositionY,
NODE_RADIUS, HIGHLIGHT_COLOR,
value, HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
def deleteNode(rootNode, value, rootPositionX, rootPositionY, nodeDepth, canvas, window):
if rootNode is None:
showinfo(title="Delete", message="Node not found")
return None
createOvalWithText(canvas, rootPositionX, rootPositionY - 3 * NODE_RADIUS,
NODE_RADIUS, HIGHLIGHT_COLOR,
value, HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
if value < rootNode.value:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS / 1.5, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"<", HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
leftChildPositionX, leftChildPositionY = calculateLeftChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
rootNode.leftChild = deleteNode(rootNode.leftChild, value,
leftChildPositionX, leftChildPositionY,
nodeDepth + 1,
canvas, window)
elif value > rootNode.value:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS / 1.5, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
">", HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
rightChildPositionX, rightChildPositionY = calculateRightChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
rootNode.rightChild = deleteNode(rootNode.rightChild, value,
rightChildPositionX, rightChildPositionY,
nodeDepth + 1,
canvas, window)
elif value == rootNode.value:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS / 1.5, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"=", HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
createOvalWithText(canvas, rootPositionX, rootPositionY,
NODE_RADIUS, HIGHLIGHT_COLOR,
value, HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
if rootNode.leftChild is None and rootNode.rightChild is None:
return None
clearCanvasAndDrawTree()
if rootNode.rightChild is not None:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
6.5 * NODE_RADIUS, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"REPLACE WITH MIN >>", HIGHLIGHT_TEXT_COLOR, FONT_SIZE / 1.5)
window.update()
sleep(ANIMATION_DELAY)
rightChildPositionX, rightChildPositionY = calculateRightChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
rootNode.value = getMinNodeValue(rootNode.rightChild,
rightChildPositionX, rightChildPositionY,
nodeDepth + 1,
canvas, window)
createOvalWithText(canvas, rootPositionX, rootPositionY,
NODE_RADIUS, HIGHLIGHT_COLOR,
rootNode.value, HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
clearCanvasAndDrawTree()
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
6.5 * NODE_RADIUS, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"DELETE DUPLICATE >>", HIGHLIGHT_TEXT_COLOR, FONT_SIZE / 1.5)
window.update()
sleep(ANIMATION_DELAY)
rootNode.rightChild = deleteNode(rootNode.rightChild, rootNode.value,
rightChildPositionX, rightChildPositionY,
nodeDepth + 1,
canvas, window)
else:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
6.5 * NODE_RADIUS, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"<< REPLACE WITH MAX", HIGHLIGHT_TEXT_COLOR, FONT_SIZE / 1.5)
window.update()
sleep(ANIMATION_DELAY)
leftChildPositionX, leftChildPositionY = calculateLeftChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
rootNode.value = getMaxNodeValue(rootNode.leftChild,
leftChildPositionX, leftChildPositionY,
nodeDepth + 1,
canvas, window)
createOvalWithText(canvas, rootPositionX, rootPositionY,
NODE_RADIUS, HIGHLIGHT_COLOR,
rootNode.value, HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
clearCanvasAndDrawTree()
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
6.5 * NODE_RADIUS, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"<< DELETE DUPLICATE", HIGHLIGHT_TEXT_COLOR, FONT_SIZE / 1.5)
window.update()
sleep(ANIMATION_DELAY)
rootNode.leftChild = deleteNode(rootNode.leftChild, rootNode.value,
leftChildPositionX, leftChildPositionY,
nodeDepth + 1,
canvas, window)
return rootNode
def getMinNodeValue(rootNode, rootPositionX, rootPositionY, nodeDepth, canvas, window):
if rootNode.leftChild is None:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"MIN", HIGHLIGHT_TEXT_COLOR, FONT_SIZE / 1.5)
createOvalWithText(canvas, rootPositionX, rootPositionY,
NODE_RADIUS, HIGHLIGHT_COLOR,
rootNode.value, HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
return rootNode.value
else:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"<<", HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
leftChildPositionX, leftChildPositionY = calculateLeftChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
return getMinNodeValue(rootNode.leftChild,
leftChildPositionX, leftChildPositionY,
nodeDepth + 1,
canvas, window)
def getMaxNodeValue(rootNode, rootPositionX, rootPositionY, nodeDepth, canvas, window):
if rootNode.rightChild is None:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
"MAX", HIGHLIGHT_TEXT_COLOR, FONT_SIZE / 1.5)
createOvalWithText(canvas, rootPositionX, rootPositionY,
NODE_RADIUS, HIGHLIGHT_COLOR,
rootNode.value, HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
return rootNode.value
else:
createRectangleWithText(canvas, rootPositionX, rootPositionY - 1.5 * NODE_RADIUS,
NODE_RADIUS, NODE_RADIUS / 1.5, HIGHLIGHT_COLOR,
">>", HIGHLIGHT_TEXT_COLOR, FONT_SIZE)
window.update()
sleep(ANIMATION_DELAY)
rightChildPositionX, rightChildPositionY = calculateRightChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
return getMaxNodeValue(rootNode.rightChild,
rightChildPositionX, rightChildPositionY,
nodeDepth + 1,
canvas, window)
def drawTree(rootNode, rootPositionX, rootPositionY, nodeDepth, canvas, window):
if rootNode is None:
return
if rootNode.leftChild is not None:
leftChildPositionX, leftChildPositionY = calculateLeftChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
canvas.create_line(rootPositionX, rootPositionY,
leftChildPositionX, leftChildPositionY,
fill=LINE_COLOR, width=5)
drawTree(rootNode.leftChild,
leftChildPositionX, leftChildPositionY,
nodeDepth + 1,
canvas, window)
if rootNode.rightChild is not None:
rightChildPositionX, rightChildPositionY = calculateRightChildPosition(rootPositionX, rootPositionY, nodeDepth + 1)
canvas.create_line(rootPositionX, rootPositionY,
rightChildPositionX, rightChildPositionY,
fill=LINE_COLOR, width=5)
drawTree(rootNode.rightChild,
rightChildPositionX, rightChildPositionY,
nodeDepth + 1,
canvas, window)
createOvalWithText(canvas, rootPositionX, rootPositionY,
NODE_RADIUS, NODE_COLOR,
rootNode.value, TEXT_COLOR, FONT_SIZE)
window.update()
def clearCanvasAndDrawTree():
treePositionX = WINDOW_WIDTH/2
treePositionY = Y_PADDING
canvas.delete("all")
drawTree(rootNode, treePositionX, treePositionY, 0, canvas, window)
def createOvalWithText(canvas, centerX, centerY, radius, ovalColor, text, textColor, fontSize):
oval = canvas.create_oval(centerX - radius, centerY - radius,
centerX + radius, centerY + radius,
fill=ovalColor, width=0)
text = canvas.create_text(centerX, centerY,
text=text, fill=textColor, font=("Arial " + str(int(fontSize)) + " bold"))
def createRectangleWithText(canvas, centerX, centerY, width, height, rectangleColor, text, textColor, fontSize):
canvas.create_rectangle(centerX - width / 2, centerY - height / 2,
centerX + width / 2, centerY + height / 2,
fill=rectangleColor, width=0)
canvas.create_text(centerX, centerY,
text=text, fill=textColor, font=("Arial " + str(int(fontSize)) + " bold"))
def isInputValid(value) -> bool:
try:
value = int(value)
except ValueError:
showerror(title="ERROR", message="Invalid input")
return False
if value > MAX_VALUE:
showerror(title="ERROR", message="Input value exceeding max allowed")
return False
if value < MIN_VALUE:
showerror(title="ERROR", message="Input value under min allowed")
return False
return True
def onClickInsert(value):
global rootNode
if not isInputValid(value):
return
value = int(value)
rootPositionX = WINDOW_WIDTH/2
rootPositionY = Y_PADDING
disableUI()
rootNode = insertNode(rootNode, value, rootPositionX, rootPositionY, 0, canvas, window)
sleep(1)
canvas.delete("all")
drawTree(rootNode, rootPositionX, rootPositionY, 0, canvas, window)
enableUI()
def onClickSearch(value):
if not isInputValid(value):
return
value = int(value)
rootPositionX = WINDOW_WIDTH/2
rootPositionY = Y_PADDING
disableUI()
searchTree(rootNode, value, rootPositionX, rootPositionY, 0, canvas, window)
sleep(1)
canvas.delete("all")
drawTree(rootNode, rootPositionX, rootPositionY, 0, canvas, window)
enableUI()
def onClickDelete(value):
global rootNode
if not isInputValid(value):
return
value = int(value)
rootPositionX = WINDOW_WIDTH/2
rootPositionY = Y_PADDING
disableUI()
rootNode = deleteNode(rootNode, value, rootPositionX, rootPositionY, 0, canvas, window)
sleep(1)
canvas.delete("all")
drawTree(rootNode, rootPositionX, rootPositionY, 0, canvas, window)
enableUI()
def onClickGenerateRandomTree():
global rootNode
rootNode = None
numberOfInserts = randint(100, 100)
for x in range(numberOfInserts):
nodeValue = randint(MIN_VALUE, MAX_VALUE)
rootNode = insertNodeWithoutAnimation(rootNode, nodeValue, 0)
rootPositionX = WINDOW_WIDTH/2
rootPositionY = Y_PADDING
canvas.delete("all")
drawTree(rootNode, rootPositionX, rootPositionY, 0, canvas, window)
def disableUI():
insertButton["state"] = DISABLED
generateRandomTreeButton["state"] = DISABLED
deleteButton["state"] = DISABLED
searchButton["state"] = DISABLED
inputField["state"] = DISABLED
def enableUI():
insertButton["state"] = NORMAL
generateRandomTreeButton["state"] = NORMAL
deleteButton["state"] = NORMAL
searchButton["state"] = NORMAL
inputField["state"] = NORMAL
window.geometry(str(WINDOW_WIDTH) + "x" + str(WINDOW_HEIGHT) + "+100-100")
window.resizable(False, False)
window.title("Binary Search Tree Visualizer")
canvas = Canvas(window, bg=BACKGROUND_COLOR)
canvas.pack(side=TOP, fill=BOTH, expand=2)
generateRandomTreeButton = Button(window, text="Generate Random Tree", font=("Arial 15"),
command=lambda:onClickGenerateRandomTree())
generateRandomTreeButton.pack(side=LEFT, fill=X, expand=1)
insertButton = Button(window, text="Insert", font=("Arial 15"), command=lambda:onClickInsert(inputField.get()))
insertButton.pack(side=LEFT, fill=X, expand=1)
deleteButton = Button(window, text="Delete", font=("Arial 15"), command=lambda:onClickDelete(inputField.get()))
deleteButton.pack(side=LEFT, fill=X, expand=1)
searchButton = Button(window, text="Search", font=("Arial 15"), command=lambda:onClickSearch(inputField.get()))
searchButton.pack(side=LEFT, fill=X, expand=1)
inputField = Entry(window, font=("Arial 15"))
inputField.pack(side=LEFT, expand=0)
window.mainloop()