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Copy pathban_member.js
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127 lines (106 loc) · 4.77 KB
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module.exports = {
//---------------------------------------------------------------------
// Action Name
//
// This is the name of the action displayed in the editor.
//---------------------------------------------------------------------
name: "Ban Member",
//---------------------------------------------------------------------
// Action Section
//
// This is the section the action will fall into.
//---------------------------------------------------------------------
section: "Member Control",
//---------------------------------------------------------------------
// Action Subtitle
//
// This function generates the subtitle displayed next to the name.
//---------------------------------------------------------------------
subtitle(data, presets) {
return `${presets.getMemberText(data.member, data.varName)}`;
},
//---------------------------------------------------------------------
// Action Meta Data
//
// Helps check for updates and provides info if a custom mod.
// If this is a third-party mod, please set "author" and "authorUrl".
//
// It's highly recommended "preciseCheck" is set to false for third-party mods.
// This will make it so the patch version (0.0.X) is not checked.
//---------------------------------------------------------------------
meta: { version: "2.1.7", preciseCheck: true, author: null, authorUrl: null, downloadUrl: null },
//---------------------------------------------------------------------
// Action Fields
//
// These are the fields for the action. These fields are customized
// by creating elements with corresponding IDs in the HTML. These
// are also the names of the fields stored in the action's JSON data.
//---------------------------------------------------------------------
fields: ["member", "varName", "reason", "days"],
//---------------------------------------------------------------------
// Command HTML
//
// This function returns a string containing the HTML used for
// editing actions.
//
// The "isEvent" parameter will be true if this action is being used
// for an event. Due to their nature, events lack certain information,
// so edit the HTML to reflect this.
//---------------------------------------------------------------------
html(isEvent, data) {
return `
<member-input dropdownLabel="Member" selectId="member" variableContainerId="varNameContainer" variableInputId="varName"></member-input>
<br><br><br>
<div style="padding-top: 8px;">
<span class="dbminputlabel">Reason</span><br>
<textarea id="reason" class="dbm_monospace" rows="5" placeholder="Insert reason here..." style="white-space: nowrap; resize: none;"></textarea>
</div><br>
<div>
<span class="dbminputlabel">Number of days of messages to delete</span>
<input id="days" placeholder="Optional" class="round" type="text">
</div>`;
},
//---------------------------------------------------------------------
// Action Editor Init Code
//
// When the HTML is first applied to the action editor, this code
// is also run. This helps add modifications or setup reactionary
// functions for the DOM elements.
//---------------------------------------------------------------------
init() {},
//---------------------------------------------------------------------
// Action Bot Function
//
// This is the function for the action within the Bot's Action class.
// Keep in mind event calls won't have access to the "msg" parameter,
// so be sure to provide checks for variable existence.
//---------------------------------------------------------------------
async action(cache) {
const data = cache.actions[cache.index];
const member = await this.getMemberFromData(data.member, data.varName, cache);
const reason = this.evalMessage(data.reason, cache);
const days = parseInt(data.days, 10) || 0;
const deleteMessageSeconds = days * 24 * 60 * 60;
if (Array.isArray(member)) {
this.callListFunc(member, "ban", [{ deleteMessageSeconds, reason }])
.then(() => this.callNextAction(cache))
.catch((err) => this.displayError(data, cache, err));
} else if (member?.ban) {
member
.ban({ deleteMessageSeconds, reason })
.then(() => this.callNextAction(cache))
.catch((err) => this.displayError(data, cache, err));
} else {
this.callNextAction(cache);
}
},
//---------------------------------------------------------------------
// Action Bot Mod
//
// Upon initialization of the bot, this code is run. Using the bot's
// DBM namespace, one can add/modify existing functions if necessary.
// In order to reduce conflicts between mods, be sure to alias
// functions you wish to overwrite.
//---------------------------------------------------------------------
mod() {},
};