Many high-performance or embedded systems are written in C or C++, where integrating directly with this project via existing clients (like Go, Python, or Java) is not practical.
An official C/C++ client would make it possible to:
Integrate with existing native systems and daemons
Reduce latency by avoiding FFI or gRPC overhead
Enable usage in performance-critical environments (e.g., networking, game servers, real-time processing)
Many high-performance or embedded systems are written in C or C++, where integrating directly with this project via existing clients (like Go, Python, or Java) is not practical.
An official C/C++ client would make it possible to:
Integrate with existing native systems and daemons
Reduce latency by avoiding FFI or gRPC overhead
Enable usage in performance-critical environments (e.g., networking, game servers, real-time processing)