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1040 lines (1034 loc) · 81.1 KB
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>Beast of Bermuda Config Tool</title>
<meta name="description" content="The Official configuration Generator and Editor for the game Beasts of Bermuda, Developed by Discord user Cleafspear">
<link rel="stylesheet" href="main.css">
<script type="text/javascript" src="mainjs.js"></script>
<script type="text/javascript" src="generate.js"></script>
<script type="text/javascript" src="upload.js"></script>
</head>
<body>
<div id="loadHeader" style="display: none">
<p style="align-self: center ; text-align: center; background-color: red">LOADING DATA, Please wait while we read and populate the data from your config</p>
</div>
<div class="content">
<h1>Beast of Bermuda Config Tool</h1>
<b>This configuration Generator/Editor is compatible with Version 1.2.0364 of the server.</b>
<br>
<div class="tooltip">note:please hover over anything with a dashed line under it.<span class="tooltiptext"> It will have additional information about if you are confused about something!</span></div>
<br>
<button id="btnload" onclick="OpenLoad()">Load Existing Game.ini</button>
<!-- load file modal-->
<div id="fileModal" class="modal">
<div class="modal-content">
<div class="modal-header">
Config Load
<span class="close" onclick="CloseLoad()">Close ×</span>
</div>
<div class="modal-body">
<!-- label for="file-upload">Load Existing Game.ini file:</label -->
<input type="file" accept=".ini, .txt" onchange="readdata(this)"> <!--just a note..nothing is actually getting uploaded anywhere outside of the local client. this just lets us have the file avalible to be parsed by the script-->
<br>
Load an existing config file with the button above, or paste your config below and click Submit
<br>
<textarea rows="30" style="scroll-behavior: auto ;resize: horizontal" id="inputtxt" placeholder="Paste your config here"></textarea>
<button id="Submit" onclick="SubmitConfig()">Submit</button>
</div>
</div>
</div>
<br>
Use the buttons below to modify the config settings
<div class="btnContainer">
<button type="button" id="BaseGamebutton" onclick="SHfuntion('BaseGame')">Show Basic Configuration:</button>
<button type="button" id="Weatherbutton" onclick="SHfuntion('Weather')">Show Weather Configuration:</button>
<button type="button" id="Worldbutton" onclick="SHfuntion('World')">Show World Configuration:</button>
<button type="button" id="Dino1button" onclick="SHfuntion('Dino1')">Show Global Dino Configuration:</button>
<button type="button" id="Dino2button" onclick="SHfuntion('Dino2')">Show Per Dino Configuration:</button>
<button type="button" id="Dino3button" onclick="SHfuntion('Dino3')">Show Mixed Dino Configuration:</button>
<button type="button" id="AIbutton" onclick="SHfuntion('AI')">Show AI Configuration:</button>
<button type="button" id="Section3button" onclick="SHfuntion('Section3')">Show Admin Rank Configuration:</button>
<button type="button" id="Section4button" onclick="SHfuntion('Section4')">Show Command Configuration:</button>
<button type="button" id="Section5button" onclick="SHfuntion('Section5')">Show Player Configuration:</button>
<button type="button" id="Section6button" onclick="SHfuntion('Section6')">Show Advanced Configuration:</button>
<button type="button" id="Finalbutton" onclick="SHfuntion('Final')">Show Configuration Outputs:</button>
</div>
<div class="SectionContainer">
<div class="Section" id="BaseGame" style="display: none">
<div class="section-header">
Basic Configuration
<span class="close" onclick="topFunction()">Top ↑</span>
</div>
<label for="maps">Map:</label>
<!-- selector for the map. add maps and define the internal names in these options-->
<select id="maps">
<option value="Ancestral_Plains">Ancestral Plains</option>
<option value="Ancestral_Plains_Canvas">Ancestral Plains (Canvas)</option>
<option selected value="Forest_Island">Forest Island</option>
<option value="Forest_Island_Canvas">Forest Island (Canvas)</option>
<option value="islatitania">Isla Titania</option>
<option value="Rival_Shores">Rival Shores</option>
<option value="Rival_Shores_Canvas">Rival Shores (Canvas)</option>
<option value="DM_Caldera">Caldera (DeathMatch)</option>
<option value="DM_Caldera_Canvas">Caldera (Canvas)</option>
<option value="Volcano_Bay">Volcano Bay (Canvas)</option>
<option value="Test_Performance">Test Performance (Testing Map)</option>
<option value="BB_Test_Map">Test Map (Debug Map)</option>
</select>
<br>
<label for="gamemode">
<div class="tooltip">Gamemode:
<span class="tooltiptext">Life Cycle: grow and reproduce!<br>Combat:Fight to the Death!<br>Free Roam:Explore and chat!</span>
</div>
</label>
<select id="gamemode">
<option value="Life_Cycle">Life Cycle</option>
<option value="Combat">Combat</option>
<option value="Free_Roam">Free Roam</option>
</select>
<br>
<label for="PreferredGameExperience">
<div class="tooltip">Preferred Game Experience:
<span class="tooltiptext">PvPvE :Classic survival <br> PvP : server enables more PvP features <br>PvE : server disables intimidation and damage, PvP ONLY via Dueling (overridden on Titania to PvPvE)</span>
</div>
</label>
<select id="PreferredGameExperience">
<option value="EGameExperience::PvPvE">PvPvE</option>
<option value="EGameExperience::PvP">PvP</option>
<option value="EGameExperience::PvE">PvE</option>
</select>
<br>
<label for="FoodDrainDifficulty">
<div class="tooltip">Server Food Difficulty:
<span class="tooltiptext">This sets the server food drain rates.<br>Easy:Half food drain<br>Normal:Default drain rates<br>Hard:Double drain rates. hard to survive<br>Expert:Triple drain rates.for the Hardcore Dinos</span>
</div>
</label>
<select id="FoodDrainDifficulty">
<option value="EGameDifficulty::Easy">Easy</option>
<option selected value="EGameDifficulty::Normal">Normal</option>
<option value="EGameDifficulty::Hard">Hard</option>
<option value="EGameDifficulty::Expert">Expert</option>
</select>
<br>
<label for="WaterDrainDifficulty">
<div class="tooltip">Server Water Difficulty:
<span class="tooltiptext">This sets the server water drain rates.<br>Easy:Half water drain<br>Normal:Default drain rates<br>Hard:Double drain rates. hard to survive<br>Expert:Triple drain rates.for the Hardcore Dinos</span>
</div>
</label>
<select id="WaterDrainDifficulty">
<option value="EGameDifficulty::Easy">Easy</option>
<option selected value="EGameDifficulty::Normal">Normal</option>
<option value="EGameDifficulty::Hard">Hard</option>
<option value="EGameDifficulty::Expert">Expert</option>
</select>
<br>
<label for="WaterDirtinessDifficulty">
<div class="tooltip">Server Water Dirtiness Difficulty:
<span class="tooltiptext">This sets the server water Dirtiness rates.<br>Easy:Half water Dirtiness speed<br>Normal:Default Dirtiness speed rates<br>Hard:Double Dirtiness rates. hard to survive<br>Expert:Triple Dirtiness rates.for the Hardcore Dinos</span>
</div>
</label>
<select id="WaterDirtinessDifficulty">
<option value="EGameDifficulty::Easy">Easy</option>
<option selected value="EGameDifficulty::Normal">Normal</option>
<option value="EGameDifficulty::Hard">Hard</option>
<option value="EGameDifficulty::Expert">Expert</option>
</select>
<br>
<label for="discordenable">Discord link Enabled:</label>
<input type="checkbox" id="discordenable" onchange="SHSubSection('discord')" >
<br>
<div id="discord" style="display: none">
<label><div class="tooltip">Discord Join ID:<span class="tooltiptext">this is the code after discord.gg/thiscodehere.<br>Will automatically remove the discord.gg/</span></div></label>
<input type="text" id="discordlink" onchange="SanatizeInvite(this)">
<br>
</div>
<label for="steamgroup">Steam Group Required:</label>
<input type="checkbox" id="steamgroup" onchange="SHSubSection('steam')">
<br>
<div id="steam" style="display: none">
<label><div class="tooltip">Steam Group ID:<span class="tooltiptext">this is the "long" steam name that your users should be in</span></div></label>
<input type="text" id="steamname">
<br>
</div>
<label for="motd">
<div class="tooltip">Use MOTD:
<span class="tooltiptext">Make Sure to have the file in place per the <a href="https://wiki.beastsofbermuda.com/Message_of_the_day" target="_blank">wiki entry!</a></span>
</div>
</label>
<input type="checkbox" id="motd" >
<br>
<label for="console"><div class="tooltip">Console Lock:
<span class="tooltiptext">Disabling this will place your server in open console mode and ignore command restriction settings</span>
</div>
</label>
<input type="checkbox" id="console" checked>
<br>
<label for="slots">Reserved Admin Slots:</label>
<input type="number" id = "slots" value=2 step= 1 style="width:40px">
<br>
<label for="gchat">Disable Global Chat:</label>
<input type="checkbox" id="gchat" >
<br>
<label for="lchat">Disable Local Chat:</label>
<input type="checkbox" id="lchat" >
<br>
<label for="bDisableLeaderboard">Disable Leaderboards:</label>
<input type="checkbox" id="bDisableLeaderboard" >
<br>
<label for="bDisableCharacterDeath"><div class="tooltip">Enable Auto Resurrection:
<span class="tooltiptext">Enabling this will Auto Resurrect any dino that dies.<br>this is equivalent to the admin resurrection, where no growth is lost or penalties are incurred</span>
</div></label>
<input type="checkbox" id="bDisableCharacterDeath" >
<br>
<label for="RandomName"><div class="tooltip">Disable Random Names<span class="tooltiptext">When enabled, Disallows the use of the console command UseRandomName</span></div></label>
<input type="checkbox" id="bDisableUseRandomName">
</div>
<div class="Section" id="Weather" style="display: none">
<div class="section-header">
Weather Configuration
<span class="close" onclick="topFunction()">Top ↑</span>
</div>
<label for="fire"><div class="tooltip">Enable Forest fires:<span class="tooltiptext">This will effect storm and admin spawned fires.</span></div></label>
<input type="checkbox" id= "fire" checked >
<br>
<label for="StormS"><div class="tooltip">Cap Storm Surge:<span class="tooltiptext">This Keeps flooding from getting too high on the map. disable to allow Superfloods</span></div></label>
<input type="checkbox" id= "StormS" checked >
<br>
<label for="StormSurgeMultiplier" ><div class="tooltip">Storm Surge Multiplier:
<span class="tooltiptext">This adjust how high the surge from flooding will occur.<br>setting to 0 will disable flooding<br>setting above 1 will multiply the height the flooding will progress</span>
</div></label>
<input type="number" id ="StormSurgeMultiplier" value="1.0" min=0 max =100>
<br>
<label for="bSpawnsTornados"><div class="tooltip">Spawn Tornados:<span class="tooltiptext">This Enables or Disables tornado spawning during High Wind Storms</span></div></label>
<input type="checkbox" id= "bSpawnsTornados" checked >
<br>
<label for="bStormsCauseStress"><div class="tooltip">Stressful Storms:<span class="tooltiptext">This Enables or Disables Stress caused by Severe Weather</span></div></label>
<input type="checkbox" id= "bStormsCauseStress" checked >
<br>
<label for="SpeedMod" ><div class="tooltip">Weather System Speed:
<span class="tooltiptext">This adjust how fast the weather system will run. a higher value will result in faster storms/Events.<br>A lower value will result in drawn out storms.</span>
</div></label>
<input type="number" id ="SpeedMod" value="1.0" min=0 max =100>
<br>
<label for="IntensityModifier" ><div class="tooltip">Weather System Intensity:
<span class="tooltiptext">This adjust how Severe the weather system will be. a higher value will result in Extreme storms/Events.<br>A lower value will result in calmer, more tame weather.</span>
</div></label>
<input type="number" id ="IntensityModifier" value="1.0" min=0 max =10>
<br>
<label for="StormSpacingMultiplier" ><div class="tooltip">Weather System Period:
<span class="tooltiptext">This adjust how often the weather system will spawn storms. a lower value will result in storms occurring one right after another.<br>A higher value will result in long periods between events.</span>
</div></label>
<input type="number" id ="StormSpacingMultiplier" value="1.0" min=0 max =10>
<br>
<label for="RainCommonness" ><div class="tooltip">Weather Type- Rain:
<span class="tooltiptext">This adjust how often the weather system will spawn this weather event. a higher value will result in Rainstorms occurring more frequently, in relation to other storm types<br>A lower value will result in this weather type occurring less frequently.<br> setting this to 0 will disable this type of weather</span>
</div></label>
<input type="number" id ="RainCommonness" value="5" min=0 max =100>
<br>
<label for="FogCommonness" ><div class="tooltip">Weather Type- Fog:
<span class="tooltiptext">This adjust how often the weather system will spawn this weather event. a higher value will result in Rainstorms occurring more frequently, in relation to other storm types<br>A lower value will result in this weather type occurring less frequently.<br> setting this to 0 will disable this type of weather</span>
</div></label>
<input type="number" id ="FogCommonness" value="2" min=0 max =100>
<br>
<label for="OvercastCommonness" ><div class="tooltip">Weather Type- Overcast:
<span class="tooltiptext">This adjust how often the weather system will spawn this weather event. a higher value will result in Rainstorms occurring more frequently, in relation to other storm types<br>A lower value will result in this weather type occurring less frequently.<br> setting this to 0 will disable this type of weather</span>
</div></label>
<input type="number" id ="OvercastCommonness" value="2" min=0 max =100>
<br>
<label for="DryLightningCommonness" ><div class="tooltip">Weather Type- Dry Lightning:
<span class="tooltiptext">This adjust how often the weather system will spawn this weather event. a higher value will result in Rainstorms occurring more frequently, in relation to other storm types<br>A lower value will result in this weather type occurring less frequently.<br> setting this to 0 will disable this type of weather</span>
</div></label>
<input type="number" id ="DryLightningCommonness" value="1" min=0 max =100>
</div>
<div class="Section" id="World" style="display: none">
<div class="section-header">
World Configuration
<span class="close" onclick="topFunction()">Top ↑</span>
</div>
<label for="DayLegnth">Day Length:</label>
<input type="number" id="daycycle" value="4441" data-state=0 style="width:50px" onwheel="this.blur()" >
<select id="DayMulti" onchange="RecomputeTime('daycycle', this)">
<option value = 0 selected>Seconds</option>
<option value = 1 >Minutes</option>
<option value = 2 >Hours</option>
<option value = 3 >Days</option>
</select>
<br>
<label for="carcassrate"><div class="tooltip">Carcass Spawn Rate:
<span class="tooltiptext">This multiplies the amount of total meat spawned over time on the map. max is 8x normal</span>
</div></label>
<input type="number" id ="carcassrate" value="1.0" min=0 max =8>
<br>
<label for="carcassratio" ><div class="tooltip">Carcass Spawn Ratio:
<span class="tooltiptext">This adjust the size vs number of carcasses spawned.<br>A value closer to 0 will cause carcasses to spawn large, but rarely.<br>A value closer to 2 will cause carcasses to spawn small, but often.</span>
</div></label>
<input type="number" id ="carcassratio" value="1.0" min=0 max =2>
<br>
<label for="TunnelLifetime"><div class="tooltip">Tunnel Despawn time:
<span class="tooltiptext">This determines the length of time a burrow network will remain after its last edit.<br>Please note, the tunnels are checked every 5 minutes, and there is a 5 minute delay when the timer hits 0 before it removes a network.</span>
</div></label>
<input type="number" id="TunnelLifetime" min=0 value= 3 step=1 data-state=3 onwheel="this.blur()" style="width:50px">
<select id="TunnelMulti" onchange="RecomputeTime('TunnelLifetime', this)">
<option value = 0>Seconds</option>
<option value = 1>Minutes</option>
<option value = 2>Hours</option>
<option value = 3 selected>Days</option>
</select>
<br>
<label for="bPortalsDisabled"><div class="tooltip">Disable Map Portals:<span class="tooltiptext">This will remove any portals on the map.</span></div></label>
<input type="checkbox" id= "bPortalsDisabled" >
<br>
<label for="bDisableRestlessDebuff"><div class="tooltip">Disable Restless Debuff:<span class="tooltiptext">This will remove the debuff while in caves</span></div></label>
<input type="checkbox" id= "bDisableRestlessDebuff" >
<br>
<label for="bDisableRandomEggSpawns"><div class="tooltip">Disable Random Eggs Spawns:<span class="tooltiptext">This will remove the abandoned eggs that spawn around the map</span></div></label>
<input type="checkbox" id= "bDisableRandomEggSpawns" onchange="SHSubSection('Eggs')" >
<br>
<div id="Eggs" style="display: block">
<label><div class="tooltip">Egg Spawn Chance:<span class="tooltiptext">This is the chance that a carcass spawn will generate an abandoned egg<br>Setting to 0 will stop egg spawning<br> Setting to 1 will always spawn eggs instead of carcasses</span></div></label>
<input type="number" id="RandomEggSpawnChance" value= .05>
<br>
</div>
<label for="OceanHeightAdd"><div class="tooltip">Ocean Height Adjustment:
<span class="tooltiptext">This adjust the default level of the ocean.<br>setting it positive will increase the default height<br>setting it negative will lower the default height</span>
</div></label>
<input type="number" id ="OceanHeightAdd" value="1.0" min=-1000000 max =1000000>
<br>
<label for="FoliageSpawnSpeed">
<div class="tooltip">Foliage Spawn Rate:
<span class="tooltiptext">This sets the Respawn rate of foliage</span>
</div>
</label>
<select id="FoliageSpawnSpeed">
<option value="EGrowthRate::VerySlow">Very Slow (1/2x)</option>
<option value="EGrowthRate::Slow">Slow (3/4x)</option>
<option selected value="EGrowthRate::Normal">Normal</option>
<option value="EGrowthRate::Fast">Fast(1 1/2x)</option>
<option value="EGrowthRate::VeryFast">Very Fast(2x)</option>
</select>
<br>
<label for="bSpawnWorldEvents"><div class="tooltip">Enable World Events:<span class="tooltiptext">This will add the normally occuring world events that spawn occasionally on the map</span></div></label>
<input type="checkbox" id= "bSpawnWorldEvents" >
<br>
<label for="WorldEventPrepTime"><div class="tooltip">World Event Prep time:
<span class="tooltiptext">This adjust the amount of time from when a world event spawns to when it starts.<br>in minutes</span>
</div></label>
<input type="number" id ="WorldEventPrepTime" value="30" min=0 max =100000>
<br>
<label for="WorldEventDuration"><div class="tooltip">World Event Duration:
<span class="tooltiptext">This adjust the amount of time a world event will last.<br>in minutes</span>
</div></label>
<input type="number" id ="WorldEventDuration" value="45" min=0 max =100000>
<br>
<label for="WorldEventSpacing"><div class="tooltip">World Event Spacing:
<span class="tooltiptext">This adjust the amount of time in between world events.<br>in minutes</span>
</div></label>
<input type="number" id ="WorldEventSpacing" value="120" min=0 max =100000>
<table id = "WorldEventBuffsToNotUse">
<thead>
<tr>
<th><div class="tooltip">Disable Events
<span class="tooltiptext">To Disable an event from spawning, click an event in the Disable Event Dropdown<br>To remove an event, click the Event in the list</span></div></th>
</tr>
</thead>
<tbody>
<tr>
<td><div class="dropdown"><button class="dropbtn">Disable Event</button><div class="dropdown-content"><input type="button" value="WeatherImmunity" onclick="AddMPCreature(this)"><input type="button" value="LowFoodWaterDrain" onclick="AddMPCreature(this)"><input type="button" value="AutoResurrection" onclick="AddMPCreature(this)"><input type="button" value="AISwarm" onclick="AddMPCreature(this)"><input type="button" value="Nesting" onclick="AddMPCreature(this)"><input type="button" value="GrowthBuff" onclick="AddMPCreature(this)"><input type="button" value="PledgeAmplify" onclick="AddMPCreature(this)"><input type="button" value="Reskin" onclick="AddMPCreature(this)"></div></div></td>
</tr>
</tbody>
</table>
</div>
<div class="Section" id="Dino1" style="display: none">
<div class="section-header">
Global Dino Configuration
<span class="close" onclick="topFunction()">Top ↑</span>
</div>
<label for="GrowthRate"><div class="tooltip">Growth Rate:<span class="tooltiptext">This sets how fast your players dinos will grow. the X number is the multiplier to the normal rate</span></div></label>
<select id="GrowthRate">
<option value="EGrowthRate::VerySlow">Very Slow (1/2x)</option>
<option value="EGrowthRate::Slow">Slow (3/4x)</option>
<option selected value="EGrowthRate::Normal">Normal</option>
<option value="EGrowthRate::Fast">Fast(1 1/2x)</option>
<option value="EGrowthRate::VeryFast">Very Fast(2x)</option>
</select>
<br>
<label for="SkinLockGrowthTreshold"><div class="tooltip">Skin Max growth threshold:
<span class="tooltiptext">This allows setting the max growth before players can no longer edit their skin</span>
</div></label>
<input type="number" id ="SkinLockGrowthTreshold" value=".8" min=.1 max =20>
<br>
<label for="MaxTalentsAllowed"><div class="tooltip">Max Talents Allowed:
<span class="tooltiptext">This allows setting the max number of talents your creature can attain<br>Set to -1 to disable<br>creatures that exceed this value must remove talents until they are at this limit</span>
</div></label>
<input type="number" id ="MaxTalentsAllowed" value="-1" min=-1 max =1000000>
<br>
<label for="bDisableResurrections"><div class="tooltip">Disable Resurrections:<span class="tooltiptext">This Enables or Disables The Resurrection system<br>however, it will NOT remove the deities from the map</span></div></label>
<input type="checkbox" id= "bDisableResurrections" >
<br>
<label for="bDisableReincarnations"><div class="tooltip">Disable Reincarnations:<span class="tooltiptext">This Enables or Disables The Reincarnations system<br>however, it will NOT remove the deities from the map</span></div></label>
<input type="checkbox" id= "bDisableReincarnations" >
<br>
<label for="bDisableRevengeKillProtection"><div class="tooltip">Disable Revenge-Kill Protection:<span class="tooltiptext">This Enables or Disables The Revenge Kill system<br>Disableing this will allow players to spawn onto creatures that are close to their last death point</span></div></label>
<input type="checkbox" id= "bDisableRevengeKillProtection" >
</div>
<div class="Section" id="Dino2" style="display: none">
<div class="section-header">
Per Dino Configuration
<span class="close" onclick="topFunction()">Top ↑</span>
</div>
<label for="GroupLimit">
<div class="tooltip">Use Hard Group Limits
<span class="tooltiptext">Enabling this will force groups to respect the creature caps.<br>Any young that hatch into a group at cap will automatically be ejected from the group.<br>Leaving this disabled allows groups to exceed the caps,at the cost that when the adults count reaches the limit,a stress debuff will be applied.</span>
</div></label>
<input type="checkbox" id="grouplimit" onchange="HLToggle()">
<table id="dinos" class="limits" >
<thead>
<tr>
<th>Creature</th>
<th id="dinoh" style="padding-left: 20px ; padding-right: 20px">Soft Limit</th>
<th><div class="tooltip">% server population
<span class="tooltiptext">This sets a limit for the total number of a certain creature compared to the rest of the server.<br>I.E.:50% on pteranodon means that a max of 50% of the server population can be Pteranodons. anyone that exceeds this will have their growth rate SEVERELY reduced.</span></div></th>
<th><div class="tooltip">Creature Growth Limit
<span class="tooltiptext">This sets a limit for the Max growth a creature can attain.<br>Hard limited to 20</span></div></th>
<th><div class="tooltip">Pack Soft Cap Start
<span class="tooltiptext">This is the growth at which new pack members will start causing the overpacked debuff</span></div></th>
<th><div class="tooltip">Pack Soft Cap End
<span class="tooltiptext">This is the growth at which new pack members will reach max strength of the overpacked debuff</span></div></th>
</tr>
</thead>
<tbody>
<tr>
<td>This Page Requires javascript to function properly. please enable and reload this page</td>
<td><input type="number" value="999" step = 1 style="width:50px"></td>
<td><input type="number" value="100.0" min = 0 max = 100></td>
<td><input type="number" value="20.0" min = 0.1 max = 20></td>
<td><input type="number" value="0.7" min = 0 max = 20></td>
<td><input type="number" value="1.0" min = 0 max = 20></td>
</tr>
</tbody>
</table>
</div>
<div class="Section" id="Dino3" style="display: none">
<div class="section-header">
Mixed Dino Configuration
<span class="close" onclick="topFunction()">Top ↑</span>
</div>
<div>
<b>Mix-Herd Configuration</b>
<br>
<label for="Mixherd">
<div class="tooltip">Use Mix Group Caps
<span class="tooltiptext"> -When Checked, calculation of group caps (both soft and hard) use all members of a group, regardless of species<br>-When Unchecked, calculation of group caps (both soft and hard) use only members of the group that match the species of the player</span>
</div></label>
<input type="checkbox" id="Mixherd">
<br>
<label for="GroupValidate">
<div class="tooltip">Ignore Grouping Validation on Login
<span class="tooltiptext">Enabling this will allow creatures that are not in a valid group listed below to rejoin the group on login. if disabled, any creature that does not match a grouping below will be kicked from their group</span>
</div></label>
<input type="checkbox" id="bForceIgnoreGroupSpeciesCheckOnLogin">
<table id = "MPTable">
<thead>
<tr>
<th>Add Row</th>
<th>Remove Row</th>
<th><div class="tooltip">Set Faction
<span class="tooltiptext">Factions:<br>C = Carnivore<br>H = Herbivore<br>A = Aquatic<br>F = Flyer</span></div></th>
<th><div class="tooltip">Creatures
<span class="tooltiptext">To add a Creature to a list, click a Creature in the Add Creature dropdown on that row.<br>To remove a Creature, click the Creature in the list<br>to change the faction of the row, click on the C H A F buttons</span></div></th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="button" value="+" onclick="addMPRow(this)"></td>
<td><input type="button" value="x" onclick="RemoveMPRow(this)"></td>
<td><input type="button" value="C" onclick="Setrow(this)" style="background-color:coral"><input type="button" value="H" onclick="Setrow(this)"><input type="button" value="A" onclick="Setrow(this)"><input type="button" value="F" onclick="Setrow(this)"></td>
<td><div class="dropdown"><button class="dropbtn">Add Creature</button><div class="dropdown-content"><input type="button" value="Acrocanthosaurus" onclick="AddMPCreature(this)"><input type="button" value="Ichthyovenator" onclick="AddMPCreature(this)"><input type="button" value="Megalosaurus" onclick="AddMPCreature(this)"><input type="button" value="Tyrannosaurus" onclick="AddMPCreature(this)"><input type="button" value="Utahraptor" onclick="AddMPCreature(this)"><input type="button" value="Velociraptor" onclick="AddMPCreature(this)"></div></div></td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="Section" id="AI" style="display: none">
<div class="section-header">
AI Configuration
<span class="close" onclick="topFunction()">Top ↑</span>
</div>
<div>
<label for="bDisableAISpawning"><div class="tooltip">Disable AI Spawns:<span class="tooltiptext">This will disable ALL AI spawns. do note, this includes map editer placed spawners</span></div></label>
<input type="checkbox" id= "bDisableAISpawning">
<br>
<label for="AISpawnRateMultiplier"><div class="tooltip">AI Spawn Rate Multiplier
<span class="tooltiptext">Multiplies how often the AI respawn tick happens<br>Lower values will result in more frequent AI respawns.</span>
</div></label>
<input type="number" id ="AISpawnRateMultiplier" value="1.0" min=0 max =100000>
<br>
<label for="AISpawnCapMultiplier"><div class="tooltip">AI Spawn Cap Multiplier
<span class="tooltiptext">Multiplies how many AI are allowed to be active in each Ai spawn region on the map<br>Higher values will result in more AI being present in spawn areas when at the spawn cap</span>
</div></label>
<input type="number" id ="AISpawnCapMultiplier" value="1.0" min=0 max =100000>
<table id = "DisabledAITypes">
<thead>
<tr>
<th><div class="tooltip">Disable AI
<span class="tooltiptext">To Disable an AI from spawning, click a creature in the Disable AI Dropdown<br>To remove a creature, click the creature in the list</span></div></th>
</tr>
</thead>
<tbody>
<tr>
<td><div class="dropdown"><button class="dropbtn">Disable AI</button><div class="dropdown-content"><input type="button" value="Arganodus" onclick="AddMPCreature(this)"><input type="button" value="Auroraceratops" onclick="AddMPCreature(this)"><input type="button" value="HorseshoeCrab" onclick="AddMPCreature(this)"><input type="button" value="Malawania" onclick="AddMPCreature(this)"></div></div></td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="Section" id="Section3" style="display: none">
<!-- this will rely HEAVILY on the javascript to create the entries.only the sheer basics are built here.-->
<div class="section-header">
Admin Rank Configuration
<span class="close" onclick="topFunction()">Top ↑</span>
</div>
<table id="Ranks" class="limits">
<thead>
<tr>
<th><div class="tooltip">Rank name<span class="tooltiptext">Server side names for setting permissions.<br>Cannot contain spaces.<br>You cannot share the same name for multiple levels.</span></div></th>
<th style="padding-left: 10px ; padding-right: 10px"><div class="tooltip" >Rank Level<span class="tooltiptext">The Numeric level of the rank,in ascending order.<br>Multiple ranks cannot be at the same value.<br>Ranks with a higher value inherit the abilities of lower levels.</span></div></th>
<th style="padding-left: 10px ; padding-right: 10px">Remove Row</th>
<th>Add Row Below</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" value="SuperAdmin" onchange="updatename(this)"></td>
<td><input type="number" value="999" step= 1 onwheel="this.blur()" style="width:50px"></td>
<td><input type="button" value="X" disabled></td>
<td><input type="button" value="+" onclick="RankAddRow(this)"></td>
</tr>
<tr>
<td><input type="text" value="DefaultAdmin" onchange="updatename(this)"></td>
<td><input type="number" value="0" step= 1 onwheel='this.blur()' style="width:50px"></td>
<td><input type="button" value="X" onclick="RankRemoveRow(this)"></td>
<td><input type="button" value="+" onclick="RankAddRow(this)"></td>
</tr>
</tbody>
</table>
</div>
<div class="Section" id="Section4" style="display: none">
<div class="section-header">
Command Permissions Configuration
<span class="close" onclick="topFunction()">Top ↑</span>
</div>
<table id="commands">
<thead>
<tr>
<th>Configuration Variables</th>
<th><div class="tooltip">Minimum Rank<span class="tooltiptext">This is the minimum rank required to use the command. any rank above it will also have access.<br>DO NOT set any of these to blank.</span></div></th>
</tr>
</thead>
<tbody>
<tr>
<td ><div class="tooltip"><div class="name">Announce</div>
<span class="tooltiptext">Allows the usage of Announce</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">BanPlayer</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>BanPlayer<br>UnBanPlayer<br>ListPunishedPlayers<br>GetPunishedPlayers</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">CheckServerData</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>ReqTunnelNodes <br>ReqTunnelEntrances <br>ReqTunnelMeshes <br>ReqTunnelDecorativeMeshes <br>ReqTunnelCollisionMeshes <br>ReqTunnelDespawnTimes <br>ReqTunnelActors</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">ClearBones</div>
<span class="tooltiptext">allows the usage of ClearAllBones</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">ClearCarcasses</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>DestroyAllCarcasses<br>SpawnCarcass<br>ListCarcasses</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">ControlServer</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>ServerConsoleCommand<br>AddScentToArea<br>RemoveAllScentNodeData</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">ControlWeather</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>FillAllFreshwater<br>Lightning<br>SetDayLength<br>SetWeather ReqWeather<br>ForceStorm<br>Spawnfire<br>ToggleWeatherData<br>PauseWeather<br>SetTimeOfDay<br>MoveTornado<br>KillTornado<br>The following command needs additional perms:<br>SpawnTornado</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">EditFoliage</div>
<span class="tooltiptext">(Disabled on Titania!)<br>Allows the usage of the Map Editor while in Spectator mode</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">GroupInvitesOnly</div>
<span class="tooltiptext">Allows Admin Mixpacking</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">Groups</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>DisbandAllGroups<br> Admin Mixpacking</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">GrowEntity</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>SetInBurrow <br>SetModelAngles <br>SetGrowthLevel <br>AddGrowthTime <br>FillAllStats <br>SetStats <br>SetScore</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">KickPlayer</div>
<span class="tooltiptext">Allows the usage of the following commands:<br> KickPlayer</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">ModifyEggsAndNesting</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>SetGender <br>DisplayHeredity <br>MatePlayers <br>SetFriendship <br>DisplayFriendships <br>DisplayEggs</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">ModifyServerData</div>
<span class="tooltiptext">Allows the usage of the following commands: <br>DeleteTunnelNetwork <br>RemoveTunnelNetworkDirtPaddies <br>PurgeOrphanData <br>WipePlayerData <br>RemoveAllCarcasses <br>ResetAllFish <br>ResetFish <br>ForceServerSave <br>ForceServerFlush <br>ForceServerLoad</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">ModifyTalents</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>SetTalents (to include the 'set x' commands)<br> ListTalentModifiers <br>ListTalentPoints</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">PossessEntity</div>
<span class="tooltiptext">Allows the usage of PossessEntity</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">RespawnPlayer</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>Respawn<br>RestoreDeadEntity<br>ResurrectPlayer</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">RestartMap</div>
<span class="tooltiptext">Allows the usage of RestartLevel</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin" selected>NoAdmin</option>
<option value="DefaultAdmin">DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">ServerMutePlayer</div>
<span class="tooltiptext">Allows the usage of the following commands:<br> MutePlayer<br>UnMutePlayer <br>ListPunishedPlayers <br>GetPunishedPlayers</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">SpawnEntity</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>SpawnEntity <br>SpawnEgg <br>MoveTornado <br>KillTornado <br>GiveEgg <br>DestroyEntity<br>The following command needs additional perms:<br>SpawnTornado</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">Teleport</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>Teleport <br>TeleportAt <br>TeleportToP <br>TeleportToMe<br>TeleportPtoP</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
<tr>
<td ><div class="tooltip"><div class="name">UseObserver</div>
<span class="tooltiptext">Allows the usage of the following commands:<br>SetViewHitboxes <br>EnterSpectate <br>LeaveSpectate <br>TogglePlayerNameTags</span>
</div></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
</tr>
</tbody>
</table>
</div>
<div class="Section" id="Section5" style="display: none">
<div class="section-header">
Player Configuration
<span class="close" onclick="topFunction()">Top ↑</span>
</div>
<p>Note:Leave Staff rank blank if you do not wish to assign a rank,chat tag blank to not assign a tag, and chat color to white to not assign a color</p>
<table id="staff" class="limits">
<thead>
<tr>
<th><div class="tooltip">Steam ID
<span class="tooltiptext">This is the SteamID64 for the player.<br>If highlighted in red, the id is invalid and needs to be checked</span>
</div></th>
<th>Staff Rank</th>
<th><div class="tooltip">Chat Tag
<span class="tooltiptext">This tag is placed right before the name in chat.use it to identify Staff/Vips/Special people!<br>Leave blank to not set a tag</span>
</div></th>
<th><div class="tooltip">Name/Tag Color
<span class="tooltiptext">This will color the tag and name of a user. But will not effect their chat color.<br>Click on the color to change it.<br>Accepts RGB,HSV,HexColor.<br>Leave White to not set a color.<br>will automatically adjust the color/value to the closest accepted by the game</span>
</div></th>
<th><div class="tooltip">Hex code
<span class="tooltiptext">This is the Hexcode for the Name/Tag Color<br> Allows copy/paste of colors<br>Accepts HexColor.<br>Leave #ffffff to disable<br>will automatically adjust the color/value to the closest accepted by the game
</span>
</div>
<th>Delete Line</th>
<th>Add Line</th>
<th>Steam Profile</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="number" value="76561197994229267" onchange="validateid(this)" onwheel="this.blur()"></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
<td><input type="text" value="Developer"></td>
<td><input type="color" value="#ff3300" onchange="ValidateColor(this)"></td>
<td><input type = "text" pattern="^#+([a-fA-F0-9]{6}|[a-fA-F0-9]{3})$" onchange ="ValidateColor(this)" size=7 maxlength="7" value="#ff3300" style="vertical-align: middle"></td>
<td><input type="button" value="X" disabled></td>
<td><input type="button" value="+" onclick="StaffAddRow(this)"></td>
<td><a href="https://steamcommunity.com/id/Predatoria/" target="_blank">Predatoria</a></td>
</tr>
<tr>
<td><input type="number" value="76561198122870810" onchange="validateid(this)" onwheel="this.blur()"></td>
<td><select name="Ranks">
<option value=" "> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" selected>DefaultAdmin</option>
</select></td>
<td><input type="text" value="Developer"></td>
<td><input type="color" value="#00b2b2" onchange="ValidateColor(this)"></td>
<td><input type = "text" pattern="^#+([a-fA-F0-9]{6}|[a-fA-F0-9]{3})$" onchange ="ValidateColor(this)" size=7 maxlength="7" value="#00b2b2" style="vertical-align: middle"></td>
<td><input type="button" value="X" onclick="StaffRemoveRow(this)"></td>
<td><input type="button" value="+" onclick="StaffAddRow(this)"></td>
<td><a href="https://steamcommunity.com/id/Soals/" target="_blank">Soals</a></td>
</tr>
<tr>
<td><input type="number" value="76561198077984700" onchange="validateid(this)" onwheel="this.blur()"></td>
<td><select name="Ranks">
<option value=" "selected> </option>
<option value="NoAdmin">NoAdmin</option>
<option value="DefaultAdmin" >DefaultAdmin</option>
</select></td>
<td><input type="text" value="Tech Admin"></td>
<td><input type="color" value="#000fff" onchange="ValidateColor(this)"></td>
<td><input type = "text" pattern="^#+([a-fA-F0-9]{6}|[a-fA-F0-9]{3})$" onchange ="ValidateColor(this)" size=7 maxlength="7" value="#000fff" style="vertical-align: middle"></td>
<td><input type="button" value="X"></td>
<td><input type="button" value="+" onclick="StaffAddRow(this)"></td>
<td><a href="https://steamcommunity.com/id/cleafspear/" target="_blank">Cleafspear</a></td>
</tr>
</tbody>
</table>
</div>
<div class="Section" id="Section6" style="display: none">
<div class="section-header">
Advanced Configuration
<span class="close" onclick="topFunction()">Top ↑</span>
</div>
<p>This section contains less often used configuration settings, or setting found under different headers. only change these setting if you understand the risk!</p>
<label for="Autosave">Ausosave frequency:</label>
<input type="number" id="asave"value="135" onwheel="this.blur()" style="width:50px">
<label for="Autosave">Seconds</label>
<p><b>Rcon (Remote Console) settings:</b><i>(Beta, not fully implemented yet)</i></p>
<label for="enableRcon"><div class="tooltip">Enable Rcon
<span class="tooltiptext">This will enable Rcon output from the server to 3rd party Rcon clients</span></div></label>
<input type="checkbox" id="enableRcon" onchange="SHSubSection('Rcon')">
<div id="Rcon" style="display: none">
<label for="RconPort"><div class="tooltip">Rcon Port Number:
<span class="tooltiptext">This is the port used to communicate remotely with the server via either the dedicated RCon tool or Scripts.</span>
</div></label>
<input type="number" id="RconPort" value=27015 min=1024 max=65536 onwheel="this.blur()">
<br>
<label for="Rconip"><div class="tooltip">Rcon Ip Address:
<span class="tooltiptext">This is the Ip address you want the RCon to be connected via. default is 127.0.0.1(localhost)</span>
</div></label>
<input type="text" id="Rconip" value="127.0.0.1" minlegnth="7" maxlength="15" pattern="^((\d{1,2}|1\d\d|2[0-4]\d|25[0-5])\.){3}(\d{1,2}|1\d\d|2[0-4]\d|25[0-5])$"><!--IPv4 only pattern matching. rcon isnt setup to do IPv6-->
</div>
<p><b>Discord Webhooks settings:</b></p>
<label for="DiscordInt"><div class="tooltip">Enable Discord Webhooks
<span class="tooltiptext">This will enable the Discord intergration. this is a WebHooks based system, you will need to use Channel Webhooks for this to work!</span></div></label>
<input type="checkbox" id="GameReporter" onchange="SHSubSection('DiscordIntergration')">
<div id="DiscordIntergration" style="display: none">
<br>
<label ><div class="tooltip">Chat Log:
<span class="tooltiptext">This is the webhook to the channel you want Chat to go to.</span>
</div></label>
<input type="checkbox" id="bUseChatWebhook" onchange="SHSubSection('DiscordChat')">
<div id = "DiscordChat" style="display: none">
<label ><div class="tooltip">Chat Log Hook:
<span class="tooltiptext">This is the webhook link used. Accepts full webhook URLs and will convert on Entry.</span>
</div></label>
<input type="text" id="ChatReportDiscordWebhook" value = "" onchange="SanatizeHookInput(this)" style="width:1000px">
<button><div class="tooltip" onclick="TestWebhook('ChatReportDiscordWebhook','ChatReportIconURL','Chat Webhook')">Test Webhook...
<span class="tooltiptext">Clicking this will send a test message to the supplied webhook.</span>
</div></button>
<br>
<label ><div class="tooltip">Chat Log Icon:
<span class="tooltiptext">This is the webhook Icon you want to appear in Discord. This is an image URL</span>
</div></label>
<input type="text" id="ChatReportIconURL" value = "" style="width:1000px">
<br>
<label ><div class="tooltip">Chat Log Format:
<span class="tooltiptext">This is the Format used by the server to display messages posted in the webhooks</span>
</div></label>
<input type="text" id="ChatWebhookFormatStyle" value = "[:x01]<{PlayerInfo}>[:x01] <ChatMode={ChatMode}> **>** _{msg}_" style="width:1000px">
<button><div class="tooltip" onclick="DefaultData('ChatWebhookFormatStyle','[:x01]<{PlayerInfo}>[:x01] <ChatMode={ChatMode}> **>** _{msg}_')">Default Format...
<span class="tooltiptext">Clicking this will default the message format</span>
</div></button>
</div>
<br>
<label ><div class="tooltip">Combat Log:
<span class="tooltiptext">This is the webhook to the channel you want the Combat Log to go to.</span>
</div></label>
<input type="checkbox" id="bUseCombatActivityWebhook" onchange="SHSubSection('DinoCombat')">
<div id = "DinoCombat" style="display: none">
<label ><div class="tooltip">Combat Log Hook:
<span class="tooltiptext">This is the webhook link used. Accepts full webhook URLs and will convert on Entry.</span>
</div></label>
<input type="text" id="CombatActivityDiscordWebhook" value = "" onchange="SanatizeHookInput(this)" style="width:1000px">
<button><div class="tooltip" onclick="TestWebhook('CombatActivityDiscordWebhook','CombatActivityDiscordIconURL','Combat Webhook')">Test Webhook...
<span class="tooltiptext">Clicking this will send a test message to the supplied webhook.</span>
</div></button>
<br>
<label ><div class="tooltip">Combat Log Icon:
<span class="tooltiptext">This is the webhook Icon you want to appear in Discord. This is an image URL</span>
</div></label>
<input type="text" id="CombatActivityDiscordIconURL" value = "" style="width:1000px">
</div>
<br>
<label ><div class="tooltip">Connection Log:
<span class="tooltiptext">This is the webhook to the channel you want Connects/Disconnects to go to.</span>
</div></label>
<input type="checkbox" id="bUseLoginReportWebhook" onchange="SHSubSection('DiscordConnect')">
<div id = "DiscordConnect" style="display: none">
<label ><div class="tooltip">Connection Log Hook:
<span class="tooltiptext">This is the webhook link used. Accepts full webhook URLs and will convert on Entry.</span>
</div></label>
<input type="text" id="LoginDiscordWebhook" value = "" onchange="SanatizeHookInput(this)" style="width:1000px">
<button><div class="tooltip" onclick="TestWebhook('LoginDiscordWebhook','LoginDiscordIconURL','Login Webhook')">Test Webhook...
<span class="tooltiptext">Clicking this will send a test message to the supplied webhook.</span>
</div></button>
<br>
<label ><div class="tooltip">Connection Log Icon:
<span class="tooltiptext">This is the webhook Icon you want to appear in Discord. This is an image URL</span>
</div></label>
<input type="text" id="LoginDiscordIconURL" value = "" style="width:1000px">
<br>
<label ><div class="tooltip">Login Format:
<span class="tooltiptext">This is the Format used by the server to display messages posted in the webhooks</span>
</div></label>
<input type="text" id="LoginReportFormatStyle" value = "Player [:x01]<{PlayerInfo}>[:x01] joined server _{Server}_\n----" style="width:1000px">
<button><div class="tooltip" onclick="DefaultData('LoginReportFormatStyle','Player [:x01]<{PlayerInfo}>[:x01] joined server _{Server}_\\n----')">Default Format...
<span class="tooltiptext">Clicking this will default the message format</span>
</div></button>
<br>
<label ><div class="tooltip">Logout Format:
<span class="tooltiptext">This is the Format used by the server to display messages posted in the webhooks</span>
</div></label>
<input type="text" id="LogoutReportFormatStyle" value = "Player [:x01]<{PlayerInfo}>[:x01] left server _{Server}_, played for {Hours} hours and {Minutes} minutes.\\n----" style="width:1000px">
<button><div class="tooltip" onclick="DefaultData('LogoutReportFormatStyle','Player [:x01]<{PlayerInfo}>[:x01] left server _{Server}_, played for {Hours} hours and {Minutes} minutes.\\n----')">Default Format...
<span class="tooltiptext">Clicking this will default the message format</span>
</div></button>
</div>
<br>
<label ><div class="tooltip">Command Log:
<span class="tooltiptext">This is the webhook to the channel you want Admin Commands to go to.</span>
</div></label>
<input type="checkbox" id="bUseAdminCommandUsageWebhook" onchange="SHSubSection('DiscordCommands')">
<div id = "DiscordCommands" style="display: none">
<label ><div class="tooltip">Command Log Hook:
<span class="tooltiptext">This is the webhook link used. Accepts full webhook URLs and will convert on Entry.</span>
</div></label>
<input type="text" id="AdminCmdDiscordWebhook" value = "" onchange="SanatizeHookInput(this)" style="width:1000px">
<button><div class="tooltip" onclick="TestWebhook('AdminCmdDiscordWebhook','AdminCmdDiscordIcon','Command Webhook')">Test Webhook...
<span class="tooltiptext">Clicking this will send a test message to the supplied webhook.</span>
</div></button>
<br>
<label ><div class="tooltip">Command Log Icon:
<span class="tooltiptext">This is the webhook Icon you want to appear in Discord. This is an image URL</span>
</div></label>
<input type="text" id="AdminCmdDiscordIcon" value = "" style="width:1000px">
<br>
<label ><div class="tooltip">Command Log Format:
<span class="tooltiptext">This is the Format used by the server to display messages posted in the webhooks</span>
</div></label>
<input type="text" id="AdminCommandUsageFormatStyle" value = "Player [:x01]<{PlayerInfo}>[:x01] used command [:x01]{Cmd}[:x01]\n----" style="width:1000px">
<button><div class="tooltip" onclick="DefaultData('AdminCommandUsageFormatStyle','Player [:x01]<{PlayerInfo}>[:x01] used command [:x01]{Cmd}[:x01]\\n----')">Default Format...
<span class="tooltiptext">Clicking this will default the message format</span>
</div></button>
</div>
<br>
<label ><div class="tooltip">Grouping Log:
<span class="tooltiptext">This is the webhook to the channel you want Grouping actions to go to.</span>
</div></label>
<input type="checkbox" id="bUseGroupActivityWebhook" onchange="SHSubSection('DiscordGroup')">
<div id = "DiscordGroup" style="display: none">
<label ><div class="tooltip">Grouping Log Hook:
<span class="tooltiptext">This is the webhook link used. Accepts full webhook URLs and will convert on Entry.</span>
</div></label>
<input type="text" id="GroupActivityDiscordWebhook" value = "" onchange="SanatizeHookInput(this)" style="width:1000px">
<button><div class="tooltip" onclick="TestWebhook('GroupActivityDiscordWebhook','GroupActivityDiscordIconURL','Grouping Webhook')">Test Webhook...
<span class="tooltiptext">Clicking this will send a test message to the supplied webhook.</span>
</div></button>
<br>
<label ><div class="tooltip">Grouping Log Icon:
<span class="tooltiptext">This is the webhook Icon you want to appear in Discord. This is an image URL</span>
</div></label>
<input type="text" id="GroupActivityDiscordIconURL" value = "" style="width:1000px">
</div>
<br>
<label ><div class="tooltip">Event Log:
<span class="tooltiptext">This is the webhook to the channel you want World Events to go to.</span>
</div></label>
<input type="checkbox" id="bUseEventsWebhook" onchange="SHSubSection('EventsWebhook')">
<div id = "EventsWebhook" style="display: none">
<label ><div class="tooltip">Events Log Hook:
<span class="tooltiptext">This is the webhook link used. Accepts full webhook URLs and will convert on Entry.</span>
</div></label>
<input type="text" id="EventsDiscordWebhook" value = "" onchange="SanatizeHookInput(this)" style="width:1000px">
<button><div class="tooltip" onclick="TestWebhook('EventsDiscordWebhook','EventsDiscordIconURL','Event Webhook')">Test Webhook...
<span class="tooltiptext">Clicking this will send a test message to the supplied webhook.</span>
</div></button>