Performance issue #8
Replies: 5 comments
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are you getting 5% microstutter? should be a easy fix once we figure out why |
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Hi, well it can since it is using the render targets even though they are highly optimised on this plugin. Still it should not be significant even though you get an update on the tick. Are you getting updates like below? If not try to get updates like this and let me know. Default settings for the plugin should be ok with update on every tick |
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Also wanted to ask if the actor you added this component on the level is multiple instances? |
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Hello there, I made some time to refresh from other things I work on and make some nicer changes on lightawareness. please do download new commits and if possible do let me know if there is performance improvements on your side. thanks. |
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LightAwareness v1.1.0 is out! |
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Hey ! First of all, thanks for this impressive method to check the lightning !
Would like to ask you about how to improve the performance, I see nitisable drop anfter just adding this component to an actor.
I tried to play with diff configuration options, but without a success.
I need to run it at every tick or at least every 0.1s, but that is already to much for the performance.
Would be awesome in case you can give me an advice on that topic !
Thank you mate
Unreal version 5.5
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