It happened 2 times when trying to place No NPC Investigate zone manager. Once when simply moving to pick starting point and another while dragging to mark the second point.
VERSION: 2026-03-24 (2026-03-25)
Signal SIGSEGV: Segmentation fault
STACK TRACE:
# 3: 0x79954d0ff4 art::SignalChain::Handler(int, siginfo*, void*)
# 4: 0x79a311689c __kernel_rt_sigreturn
# 5: 0x7619b047b0 cata_tiles::draw(point, tripoint const&, int, int, std::__ndk1::multimap<point, formatted_text, std::__ndk1::less<point>, std::__ndk1::allocator<std::__ndk1::pair<point const, formatted_text>>>&, std::__ndk1::pair<SDL_BlendMode, std::__ndk1::multimap<point, SDL_Color, std::__ndk1::less<point>, std::__ndk1::allocator<std::__ndk1::pair<point const, SDL_Color>>>>&)
# 6: 0x761ba31870 cata_cursesport::curses_drawwindow(catacurses::window const&)
# 7: 0x761b0b698c game::draw(ui_adaptor&)
# 8: 0x761bae9b08 ui_adaptor::redraw_invalidated()
# 9: 0x761b0ce648 game::look_around(bool, tripoint&, tripoint const&, bool, bool, bool, bool, tripoint const&, bool)
#11: 0x761b0d366c game::zones_manager()
#12: 0x761b159820 game::handle_action()
#13: 0x761b0a4144 game::do_turn()
#14: 0x761b429280 SDL_main
#15: 0x76254c15f0 Java_org_libsdl_app_SDLActivity_nativeRunMain
Reported on behalf of @AlecWhite
Reproduction
It happened 2 times when trying to place No NPC Investigate zone manager. Once when simply moving to pick starting point and another while dragging to mark the second point.
Notes
NPC Ignore Sounds(NPC_NO_INVESTIGATE).Crash log
Original crash log URL:
https://cdn.discordapp.com/attachments/830916451517857894/1486545648269660331/crash.log?ex=69c5e505&is=69c49385&hm=3606799950932d7ddcd1832eba01205a5c4a5c22cf35060036a83c728baa8d99