@@ -137,6 +137,7 @@ Success check:
137137 - Under Arrange Items, click ` Distribute X ` .
138138 - Under Position Selection, type ` 120 ` under ` Y ` , then click ` Set Y ` .
139139 - Under Align Selection, click ` Center X ` .
140+ - Under Advanced, level the ships with ` Match top edges `
140141 - Click the "Close" button at the bottom of the Layout popup, or just click in a blank area of the canvas to close it.
141142
1421437 . Click a blank space somewhere in the canvas to deselect the top-row sprites.
@@ -146,6 +147,7 @@ Success check:
146147 - Under Arrange Items, click ` Distribute X ` .
147148 - Under Position Selection, type ` 340 ` under ` Y ` , then click ` Set Y ` .
148149 - Under Align Selection, click ` Center X ` .
150+ - Under Advanced, level the ships with ` Match top edges `
149151 - Click the "Close" button at the bottom of the Layout popup, or just click in a blank area of the canvas to close it.
150152
151153<img src =" ../assets/screenshots/playwright/ships-and-titles.png " alt =" Ships and titles lined up " style =" display : block ; margin : 0 auto ; width : 910px ; max-width : 100% ; height : auto ;" />
@@ -160,8 +162,6 @@ Success check:
160162
161163** NOTE:** The goal is to build the patterns one ship at a time in the same scene-start event flow. Take your time, and work ship-by-ship. Your progress is saved automatically, so you can return to the process later.
162164
163- ** NOTE:** Hit ` Play Mode ` in the upper-right of the canvas to check each ship's actions as you build them. After you've viewed the action steps, click the same button again to return to ` Edit Mode ` .
164-
165165<img src =" ../assets/screenshots/playwright/actions-events-panel.png " alt =" Actions and events panel " style =" display : block ; margin : 0 auto ; width : 408px ; max-width : 100% ; height : auto ;" />
166166
167167<p align =" center " ><em >Figure 9. Actions/Events panel for authoring scene-start handlers and action steps.</em ></p >
@@ -190,23 +190,30 @@ Success check:
1901909 . Click on the ` Loop Body ` name in the Steps list.
191191
192192 ** NOTE:** The Inspector will switch to show ` Loop Body ` step properties.
193+
19319410 . Set the ` Loop Body ` step properties to the following:
194- - ` Type = Wave `
195- - The other defaults are fine.
195+ - ` Type = Wave `
196+ - The other defaults are fine.
19619711 . Click the Back arrow in the properties panel to return to the Actions list.
197198
199+ Success check:
200+ - Click the ` Play Mode ` button in the upper right of the canvas to check that the ship moves in a wave pattern.
201+
198202<img src =" ../assets/screenshots/playwright/wave-pattern-panel.png " alt =" Wave pattern inspector " style =" display : block ; margin : 0 auto ; width : 460px ; max-width : 100% ; height : auto ;" />
199203
200204<p align =" center " ><em >Figure 10. Wave pattern inspector with intro-step progress parameters.</em ></p >
201205
206+
202207### Zigzag action
203208
2042091 . Select the ship titled ` Zigzag ` on the canvas or in the scene graph.
205210
206211 ** NOTE:** Remember to collapse other panels besides ` Actions/Events ` in the Inspector if it is too cluttered.
212+
2072132 . Click ` + Add Action ` in the panel's ` OnSceneStart ` handler under the ` Actions/Events ` panel.
208214
209215 ** NOTE:** The Action Library popup will appear.
216+
2102173 . In the Action Library categories, click the ` Loops ` tab.
2112184 . Under Actions, choose ` Repeat With Children… `
2122195 . Leave ` Children = 2 ` , set ` Child Type = Zigzag Pattern ` and click the ` Create ` button.
@@ -227,7 +234,7 @@ Success check:
227234 - Click the Back arrow in the properties panel to return to the Actions list.
2282359 . Click the ` ... ` next to the Loop in the Actions list.
229236
230- ** NOTE:** A popup menu will appear below.
237+ ** NOTE:** A popup menu will appear below.
23123810 . Click ` + Add Action Above ` in the popup menu.
232239
233240 ** NOTE:** The Action Library will popup above the Loop action.
@@ -237,6 +244,9 @@ Success check:
237244 - ` Δx = -15 `
238245 - ` Δy = -30 `
239246
247+ Success check:
248+ - Click the ` Play Mode ` button in the upper right of the canvas to check that the ship moves in a zigzag pattern.
249+ - Click the ` Edit Mode ` button to resume editing.
240250
241251### Figure-8 action
242252
@@ -254,6 +264,10 @@ Success check:
254264 - The other defaults are fine.
255265 - Click the Back arrow in the properties panel to return to the Actions list.
256266
267+ Success check:
268+ - Click the ` Play Mode ` button in the upper right of the canvas to check that the ship moves in a figure-8 pattern.
269+ - Click the ` Edit Mode ` button to resume editing.
270+
257271### Orbit action
258272
2592731 . Select the ship titled ` Orbit ` on the canvas.
@@ -289,6 +303,10 @@ Success check:
289303 - The other defaults are fine.
290304 - Click the Back arrow in the properties panel to return to the Actions list.
291305
306+ Success check:
307+ - Click the ` Play Mode ` button in the upper right of the canvas to check that the ship moves in an orbiting pattern.
308+ - Click the ` Edit Mode ` button to resume editing.
309+
292310### Bounce action
293311
2943121 . Select the ship titled ` Bounce ` on the canvas.
@@ -309,6 +327,10 @@ Success check:
309327
310328<p align =" center " ><em >Figure 11. Bounce pattern with the bounds helper in Center/Span mode.</em ></p >
311329
330+ Success check:
331+ - Click the ` Play Mode ` button in the upper right of the canvas to check that the ship bounces around in the defined box.
332+ - Click the ` Edit Mode ` button to resume editing.
333+
312334### Patrol action
313335
3143361 . Select the ship titled ` Patrol ` on the canvas.
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