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Copy pathgoals.go
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205 lines (166 loc) · 4.62 KB
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package boxpacker3
import (
"math"
)
type metricFunc func(res *Result) float64
type direction int
const (
lessIsBetter direction = iota
moreIsBetter
)
const epsilon = 0.00001
type criterion struct {
metric metricFunc
direction direction
}
func makeGoal(criteria ...criterion) ComparatorFunc {
return func(candidate, currentBest *Result) bool {
if currentBest == nil {
return true
}
for _, c := range criteria {
valCand := c.metric(candidate)
valBest := c.metric(currentBest)
if math.Abs(valCand-valBest) < epsilon {
continue
}
if c.direction == lessIsBetter {
return valCand < valBest
}
return valCand > valBest
}
return false
}
}
func unfitCountMetric(res *Result) float64 {
return float64(len(res.UnfitItems))
}
func boxCountMetric(res *Result) float64 {
return float64(countUsedBoxes(res.Boxes))
}
func totalVolumeMetric(res *Result) float64 {
return getUsedVolume(res.Boxes)
}
func averageFillRateMetric(res *Result) float64 {
return getAverageFillRate(res.Boxes)
}
func weightStdDevMetric(res *Result) float64 {
return getWeightStdDev(res.Boxes)
}
// MinimizeBoxesGoal prioritizes using the fewest number of boxes possible.
// This is the classic bin packing goal, ideal for reducing shipping label costs.
//
// 1. Maximize items packed (minimize unfit items).
// 2. Minimize number of boxes used.
// 3. Minimize total volume of boxes used (prefer smaller boxes).
func MinimizeBoxesGoal(candidate, currentBest *Result) bool {
return makeGoal(
criterion{unfitCountMetric, lessIsBetter},
criterion{boxCountMetric, lessIsBetter},
criterion{totalVolumeMetric, lessIsBetter},
)(candidate, currentBest)
}
// MaximizeItemsGoal prioritizes fitting the maximum number of items, regardless of box efficiency.
// Ideal for fixed-container scenarios (e.g., loading a truck) where leaving items behind is the worst outcome.
//
// 1. Maximize items packed (minimize unfit items).
func MaximizeItemsGoal(candidate, currentBest *Result) bool {
return makeGoal(
criterion{unfitCountMetric, lessIsBetter},
)(candidate, currentBest)
}
// TightestPackingGoal prioritizes high density / volume utilization.
// Ideal when shipping costs are calculated based on dimensional weight or total volume.
//
// 1. Maximize items packed (minimize unfit items).
// 2. Minimize total volume of boxes used.
// 3. Minimize number of boxes used.
func TightestPackingGoal(candidate, currentBest *Result) bool {
return makeGoal(
criterion{unfitCountMetric, lessIsBetter},
criterion{totalVolumeMetric, lessIsBetter},
criterion{boxCountMetric, lessIsBetter},
)(candidate, currentBest)
}
// MaxAverageFillRateGoal prioritizes maximizing the average fill rate of used boxes.
// Ideal when shipping costs are influenced by dimensional weight or when higher density reduces cost.
//
// 1. Maximize items packed (minimize unfit items).
// 2. Maximize average fill rate across used boxes.
func MaxAverageFillRateGoal(candidate, currentBest *Result) bool {
return makeGoal(
criterion{unfitCountMetric, lessIsBetter},
criterion{averageFillRateMetric, moreIsBetter},
)(candidate, currentBest)
}
// BalancedPackingGoal prioritizes a balanced distribution of weights and box sizes.
// Ideal for scenarios where the total weight of items needs to be distributed evenly across boxes.
//
// 1. Maximize items packed (minimize unfit items).
// 2. Minimize weight standard deviation.
// 3. Minimize number of boxes used.
func BalancedPackingGoal(candidate, currentBest *Result) bool {
return makeGoal(
criterion{unfitCountMetric, lessIsBetter},
criterion{weightStdDevMetric, lessIsBetter},
criterion{boxCountMetric, lessIsBetter},
)(candidate, currentBest)
}
func countUsedBoxes(boxes []*Box) int {
n := 0
for _, b := range boxes {
if len(b.items) > 0 {
n++
}
}
return n
}
func getUsedVolume(boxes []*Box) float64 {
var v float64
for _, b := range boxes {
if len(b.items) > 0 {
v += b.volume
}
}
return v
}
func getAverageFillRate(boxes []*Box) float64 {
var (
totalRate float64
count int
)
for _, b := range boxes {
if len(b.items) > 0 && b.volume > 0 {
totalRate += b.itemsVolume / b.volume
count++
}
}
if count == 0 {
return 0
}
return totalRate / float64(count)
}
func getWeightStdDev(boxes []*Box) float64 {
var (
weights []float64
sum float64
)
for _, b := range boxes {
if len(b.items) > 0 {
w := b.itemsWeight
weights = append(weights, w)
sum += w
}
}
count := float64(len(weights))
if count <= 1 {
return 0
}
mean := sum / count
var variance float64
for _, w := range weights {
diff := w - mean
variance += diff * diff
}
return math.Sqrt(variance / count)
}