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Weird result, when using gltfpack optimized glb #814

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@blanxdev

I have a strange glb model, that renders with problems in Unity 6.3 when it is compressed via gltfpack.
I think the reason is because of vertically flipped UV in the model.

The only way to get it right in Unity Runtime was by configuring gltfpack to export with floating point texture coordinates and vertically flipped textures.

Which is strange because other tools did not have the problem to display the compressed model correctly.

Original

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Old GltfPack

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Recent GltfPack

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Compressed with floating point UV and flipped texture
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