Where does the coastline data for those maps come from? Maybe it would be better to redraw them using a more deatailed source, such as Natural Earth (https://www.naturalearthdata.com/), Vector Map (https://gis-lab.info/qa/vmap0-eng.html) or World Vector Shorelines (https://www.ngdc.noaa.gov/mgg/shorelines/, https://data.humdata.org/dataset/global-lsib-polygons-detailed?) (simplified, if needed, in order to reduce file size)?
Also, I tried to make my own world map based on OpenStreetMap data with coordinates rounded to 0.1 decimal degrees. It is small enough for web apps (around 3 MB) and precise enough for a printed A0 wall world map (scale around 1:30000000), but at higher zoom levels lines appear a little blocky, so I'm not sure if it's good enough.
Where does the coastline data for those maps come from? Maybe it would be better to redraw them using a more deatailed source, such as Natural Earth (https://www.naturalearthdata.com/), Vector Map (https://gis-lab.info/qa/vmap0-eng.html) or World Vector Shorelines (https://www.ngdc.noaa.gov/mgg/shorelines/, https://data.humdata.org/dataset/global-lsib-polygons-detailed?) (simplified, if needed, in order to reduce file size)?
Also, I tried to make my own world map based on OpenStreetMap data with coordinates rounded to 0.1 decimal degrees. It is small enough for web apps (around 3 MB) and precise enough for a printed A0 wall world map (scale around 1:30000000), but at higher zoom levels lines appear a little blocky, so I'm not sure if it's good enough.