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Copy pathnew_wordle.py
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544 lines (475 loc) · 16.7 KB
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import threading
import pygame
import os
import time
import random
from convert import WORDS
pygame.init()
clock = pygame.time.Clock()
# Constants
FPS = 60
WIDTH = 528
HEIGHT = 800
# Color
YELLOW = (201, 180, 88)
GREEN = (106, 170, 100)
GREY = (120, 124, 126)
BOX_COLOR = (211, 214, 218)
FILL_BOX_COLOR = (135, 138, 140)
# interface
SCREEN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('WORDLE!')
# images
box_img = pygame.image.load(os.path.join(
"assets", "tiles.png")).convert()
box_img = pygame.transform.scale(box_img, (353, 482))
box_rect = box_img.get_rect(center=(WIDTH/2, HEIGHT/3+30))
coin_img = pygame.image.load(os.path.join("assets", "coin.png")).convert()
coin_img = pygame.transform.scale(coin_img, (40, 40))
coin_img.set_colorkey("black")
coin_rect = coin_img.get_rect(topleft=(0, 0))
shop_img = pygame.image.load(os.path.join(
"assets", "lightbulb.png")).convert()
shop_img = pygame.transform.scale(shop_img, (70, 70))
shop_rect = shop_img.get_rect(topleft=(WIDTH-70, 0))
info_img = pygame.image.load(os.path.join("assets", "info.png")).convert()
info_img = pygame.transform.scale(info_img, (2035/4, 2461/4))
help_img = pygame.image.load(os.path.join("assets", "help.png"))
help_img = pygame.transform.scale(help_img, (30, 30))
help_rect = help_img.get_rect(topleft=(WIDTH-110, 0))
# sound
pygame.mixer.music.load(os.path.join("assets", "think.wav"))
pygame.mixer.music.set_volume(1)
pygame.mixer.music.play(-1)
# word
# CORRECT_WORD = "coder"
CORRECT_WORD = random.choice(WORDS)
ALPHABET = ["QWERTYUIOP", "ASDFGHJKL", "ZXCVBNM"]
letters = {}
letters = set(letters)
for temp in ALPHABET:
temp = temp.lower()
for c in temp:
if c in CORRECT_WORD:
continue
letters.add(c)
# fonts
GUESSED_LETTER_FONT = pygame.font.Font("assets/FreeSansBold.otf", 41)
KEY_LETTER_FONT = pygame.font.Font("assets/FreeSansBold.otf", 20)
font_name = pygame.font.match_font('Times New Roman')
# letter spacing
LETTER_X_SPACING = 71
LETTER_Y_SPACING = 56
LETTER_SIZE = 62
# time
times_out = False
timer = ""
t = 120
end_time = 0
# coin
coins = 0
# Global variables(important)
guessCount = 0
keyboards = []
all_guesses = [[] for _ in range(6)]
current_guess = ""
current_letter_box_x = 91 # start from x=91
game_result = ""
def draw_text(surf, letter, size, x, y):
font = pygame.font.Font(font_name, size)
letter_surface = font.render(letter, True, "black")
letter_rect = letter_surface.get_rect()
letter_rect.centerx = x
letter_rect.top = y
pygame.draw.rect(SCREEN, "white", letter_rect)
surf.blit(letter_surface, letter_rect)
# display
SCREEN.fill("white")
SCREEN.blit(box_img, box_rect) # won't update so update here
SCREEN.blit(coin_img, coin_rect)
SCREEN.blit(shop_img, shop_rect)
SCREEN.blit(help_img, help_rect)
draw_text(SCREEN, str(coins), 18, 85, 15)
draw_text(SCREEN, str("10"), 18, 498, 75)
draw_text(SCREEN, "00:00", 36, WIDTH/2, 15)
pygame.display.update()
# timer
def countdown():
global times_out, timer, t, end_time
while t:
mins = t // 60
secs = t % 60
timer = "{:02d}:{:02d}".format(mins, secs)
time.sleep(1)
t -= 1
# draw_text(SCREEN, timer, 36, WIDTH/2, 15)
# pygame.display.update()
# draw_text(SCREEN, timer, 36, WIDTH/2, 15)
# pygame.display.update()
if t == 0:
end_time = 0
times_out = True
# coin
def coin_count():
global coins, guessCount, game_result, end_time
if game_result == "W":
coins += end_time*(6-guessCount+1)
draw_text(SCREEN, str(coins), 18, 85, 15)
pygame.display.update()
# shop
def no_money():
surf = pygame.Surface((400, 100))
# surf.fill("white")
surf_rect = surf.get_rect(center=(WIDTH/2, HEIGHT/4))
# SCREEN.blit(surf, surf_rect)
pygame.draw.rect(SCREEN, "white", surf_rect)
draw_text(SCREEN, 'You don\'t have enough money', 32, WIDTH/2, HEIGHT/4)
pygame.display.update()
time.sleep(0.5)
def no_hint():
surf = pygame.Surface((400, 100))
# surf.fill("white")
surf_rect = surf.get_rect(center=(WIDTH/2, HEIGHT/4))
# SCREEN.blit(surf, surf_rect)
pygame.draw.rect(SCREEN, "white", surf_rect)
draw_text(SCREEN, 'You have all the hints', 32, WIDTH/2, HEIGHT/4)
pygame.display.update()
time.sleep(0.5)
def shop():
global coins, letters
if coins < 10:
no_money()
return
if len(letters) == 0:
no_hint()
return
coins -= 10
draw_text(SCREEN, str(coins), 18, 85, 15)
hint = random.choice(list(letters))
letters.remove(hint)
for keys in keyboards:
if keys.letter == hint.upper():
keys.box_color = GREY
keys.draw()
pygame.display.update()
# all about typing
class character:
def __init__(self, letter, position):
# box
self.box_color = "white"
self.box_x = position[0]
self.box_y = position[1]
self.box_rect = (self.box_x, self.box_y, LETTER_SIZE, LETTER_SIZE)
# letter
self.letter = letter
self.letter_color = "black"
self.letter_pos = (self.box_x+30, self.box_y+28)
self.letter_surf = GUESSED_LETTER_FONT.render(
self.letter, True, self.letter_color)
self.letter_rect = self.letter_surf.get_rect(center=self.letter_pos)
def draw(self):
pygame.draw.rect(SCREEN, self.box_color, self.box_rect)
if self.box_color == "white":
pygame.draw.rect(SCREEN, FILL_BOX_COLOR, self.box_rect, 2)
self.letter_surface = GUESSED_LETTER_FONT.render(
self.letter, True, self.letter_color)
SCREEN.blit(self.letter_surface, self.letter_rect)
# pygame.display.update()
def delete(self):
pygame.draw.rect(SCREEN, "white", self.box_rect) # fill the rectangle
# border line thickness = 3/1.2
pygame.draw.rect(SCREEN, BOX_COLOR, self.box_rect, 2)
# pygame.display.update()
def create_new_char():
# Creates a new letter and adds it to the guess.
global current_guess, current_letter_box_x, guessCount
current_guess += typed
# print(current_guess)
new_letter = character(typed, (current_letter_box_x,
guessCount*83.5+LETTER_Y_SPACING))
current_letter_box_x += LETTER_X_SPACING # for next letter
all_guesses[guessCount].append(new_letter)
for letter in all_guesses[guessCount]:
letter.draw()
def delete_letter():
# Deletes the last letter from the guess.
global current_guess, current_letter_box_x
current_guess = current_guess[:-1] # delete last letter
all_guesses[guessCount].pop().delete()
current_letter_box_x -= LETTER_X_SPACING
def too_many_letters():
surf = pygame.Surface((400, 100))
# surf.fill("white")
surf_rect = surf.get_rect(center=(WIDTH/2, HEIGHT/4))
# SCREEN.blit(surf, surf_rect)
pygame.draw.rect(SCREEN, "white", surf_rect)
draw_text(SCREEN, 'Too Many', 32, WIDTH/2, HEIGHT/4)
pygame.display.update()
time.sleep(0.5)
def cant_delete():
surf = pygame.Surface((400, 100))
# surf.fill("white")
surf_rect = surf.get_rect(center=(WIDTH/2, HEIGHT/4))
# SCREEN.blit(surf, surf_rect)
pygame.draw.rect(SCREEN, "white", surf_rect)
draw_text(SCREEN, 'No more letters to delete', 32, WIDTH/2, HEIGHT/4)
pygame.display.update()
time.sleep(0.5)
# all about pressing
class Key:
def __init__(self, x, y, letter):
self.box_color = BOX_COLOR
self.x = x
self.y = y
self.letter = letter
self.rect = (self.x, self.y, 47, 62)
def draw(self):
pygame.draw.rect(SCREEN, self.box_color, self.rect) # box
self.letter_surf = KEY_LETTER_FONT.render(
self.letter, True, "white") # letter
self.letter_rect = self.letter_surf.get_rect(
center=(self.x+22, self.y+25))
SCREEN.blit(self.letter_surf, self.letter_rect)
def press(self):
global current_guess, current_letter_box_x, guessCount
current_guess += self.letter
# print(current_guess)
new_letter = character(self.letter, (current_letter_box_x,
guessCount*83+LETTER_Y_SPACING))
current_letter_box_x += LETTER_X_SPACING # for next letter
all_guesses[guessCount].append(new_letter)
for letter in all_guesses[guessCount]:
letter.draw()
# init keyboard
keyboard_x, keyboard_y = 16, 550
for i in range(3):
for letter in ALPHABET[i]:
new_keyboard = Key(keyboard_x, keyboard_y, letter)
keyboards.append(new_keyboard)
new_keyboard.draw()
keyboard_x += 50
keyboard_y += 83
if i == 0: # rows 2
keyboard_x = 41
elif i == 1: # rows 3
keyboard_x = 91
# check
def not_a_word():
surf = pygame.Surface((400, 100))
# surf.fill("white")
surf_rect = surf.get_rect(center=(WIDTH/2, HEIGHT/4))
# SCREEN.blit(surf, surf_rect)
pygame.draw.rect(SCREEN, "white", surf_rect)
draw_text(SCREEN, 'NOT A WORD', 32, WIDTH/2, HEIGHT/4)
pygame.display.update()
time.sleep(0.5)
def not_enough_letters():
surf = pygame.Surface((400, 100))
# surf.fill("white")
surf_rect = surf.get_rect(center=(WIDTH/2, HEIGHT/4))
# SCREEN.blit(surf, surf_rect)
pygame.draw.rect(SCREEN, "white", surf_rect)
draw_text(SCREEN, 'Please type a 5-letter word', 32, WIDTH/2, HEIGHT/4)
pygame.display.update()
time.sleep(0.5)
def check_guess(my_guess):
# Goes through each letter and checks if it should be green, yellow, or grey.
global all_guesses, current_guess, guessCount, current_letter_box_x, game_result, t, end_time, letters
wrong_ans = False # cannot set correct_ans = True cause you need all green in order to be correct, so if you encounter the first green it doesn't mean it is the correct answer
# print(my_guess)
for i in range(5):
char = my_guess[i].letter.lower()
if char in letters:
letters.remove(char)
if char in CORRECT_WORD: # have a correct letter
if char == CORRECT_WORD[i]: # correct pos=>green
my_guess[i].box_color = GREEN
for keys in keyboards:
if keys.letter == char.upper():
if keys.box_color != GREEN:
t += 5
keys.box_color = GREEN
# keys.draw()
my_guess[i].letter_color = "white"
# if ans is correct (wrong ans is still false)
if not wrong_ans:
game_result = "W" # correct ans
# print(t)
end_time = t
else: # correct letter=>yellow
my_guess[i].box_color = YELLOW
for keys in keyboards:
if keys.letter == char.upper():
if keys.box_color == GREY:
t += 1
keys.box_color = YELLOW
keys.draw()
my_guess[i].letter_color = "white"
game_result = ""
wrong_ans = True # means wrong answer cause got at least one yellow
else: # not in word
my_guess[i].box_color = GREY
for keys in keyboards:
if keys.letter == char.upper():
keys.box_color = GREY
keys.draw()
my_guess[i].letter_color = "white"
game_result = ""
wrong_ans = True # means wrong answer cause got at least one yellow
my_guess[i].draw() # update letter
# pygame.display.update()
# time.sleep(0.3)
guessCount += 1 # add current guess
current_guess = "" # clear
current_letter_box_x = 91 # reset starting x
if guessCount == 6 and game_result == "":
game_result = "L"
# reseting
def play_again():
# Puts the play again text on the SCREEN.
pygame.draw.rect(SCREEN, "white", (8,
550, 833, 500))
play_again_font = pygame.font.Font("assets/FreeSansBold.otf", 33)
play_again_text = play_again_font.render(
"Press ENTER to Play Again!", True, "black")
play_again_rect = play_again_text.get_rect(
center=(WIDTH/2, 633))
word_was_text = play_again_font.render(
f"The word was {CORRECT_WORD}!", True, "black")
word_was_rect = word_was_text.get_rect(center=(WIDTH/2, 591))
SCREEN.blit(word_was_text, word_was_rect)
SCREEN.blit(play_again_text, play_again_rect)
pygame.display.update()
waiting = True
while waiting:
clock.tick(FPS)
# GET INPUT
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
waiting = False
def reset():
global t, times_out, current_letter_box_x
# Resets all global variables to their default states.
global guessCount, CORRECT_WORD, all_guesses, current_guess, game_result, letters
SCREEN.fill("white")
SCREEN.blit(box_img, box_rect)
SCREEN.blit(coin_img, coin_rect)
coin_count()
if times_out == True:
t = 120
threading.Thread(target=countdown).start()
else:
t = 120
times_out = False
guessCount = 0
CORRECT_WORD = random.choice(WORDS)
letters.clear()
for temp in ALPHABET:
temp = temp.lower()
for c in temp:
if c in CORRECT_WORD:
continue
letters.add(c)
all_guesses = [[] for _ in range(6)]
current_guess = ""
game_result = ""
current_letter_box_x = 91
for keys in keyboards:
keys.box_color = BOX_COLOR
keys.draw()
def info():
surf = pygame.Surface((550, 615+70))
# surf.fill("white")
surf_rect = surf.get_rect(topleft=(WIDTH/60, 70))
# SCREEN.blit(surf, surf_rect)
pygame.draw.rect(SCREEN, "white", surf_rect)
SCREEN.blit(info_img, (WIDTH/60, 70))
draw_text(SCREEN, 'PRESS ANY KEY TO PLAY!', 32, WIDTH/2, 615+70)
pygame.display.update()
waiting = True
while waiting:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYUP:
waiting = False
info()
running = True
click = False
threading.Thread(target=countdown).start()
while running:
clock.tick(FPS)
if game_result != "" or times_out == True:
close = play_again()
if close:
break
reset()
mouse_pos = pygame.mouse.get_pos()
if shop_rect.collidepoint(mouse_pos):
if click:
shop()
if help_rect.collidepoint(mouse_pos):
if click:
info()
for keys in keyboards:
if pygame.Rect(keys).collidepoint(mouse_pos):
if click:
if len(current_guess) < 5:
keys.press()
else:
too_many_letters()
click = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button:
click = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN: # enter key
if len(current_guess) == 5:
if current_guess.lower() in WORDS:
# for i in all_guesses[guessCount]:
# print(i.letter)
check_guess(all_guesses[guessCount])
else:
not_a_word()
# time.sleep(1.6)
else:
not_enough_letters()
elif event.key == pygame.K_BACKSPACE:
if game_result != "" or times_out == True:
continue
if len(current_guess) > 0:
delete_letter()
else:
cant_delete()
else:
if game_result != "" or times_out == True:
continue
typed = event.unicode.upper()
if typed in "QWERTYUIOPASDFGHJKLZXCVBNM" and typed != "":
if len(current_guess) < 5:
create_new_char()
else:
too_many_letters()
# update
SCREEN.fill("white")
SCREEN.blit(box_img, box_rect)
for guesses in all_guesses:
for letter in guesses:
letter.draw()
for keys in keyboards:
keys.draw()
SCREEN.blit(coin_img, coin_rect)
SCREEN.blit(shop_img, shop_rect)
SCREEN.blit(help_img, help_rect)
draw_text(SCREEN, str(coins), 18, 85, 15)
draw_text(SCREEN, str("10"), 18, 498, 75)
draw_text(SCREEN, timer, 36, WIDTH/2, 15)
pygame.display.update()
pygame.quit()