I read project readme, checked client side and server side configurations, and no such feature exists - YES
Is your feature request related to a problem? Please describe.
Setting upswing_multiplier to anything other than 0.5 will inevitably result in some degree of mismatch with the animation.
Even when set to 1, which is designated as "realistic attack initiation" in the configuration, a very extreme discrepancy occurs between the animation and the attack's occurrence.
Furthermore, currently, it appears that some animations actually become faster as the upswing_multiplier value increases.
Describe the solution you'd like
The attack animation speed will change depending on the value of upswing_multiplier, or the attack animation speed will be configurable.
I've seen that in the game, the speed of attack animations changes depending on conditions that affect attack speed, such as attributes. Is it possible to do something similar here?
Describe alternatives you've considered
I've only ever made simple item-based mods, so I apologize if I'm saying something completely off the mark, but maybe you could multiply the animation speed by a factor corresponding to the value of upswing_multiplier...?
Additional context
A link to a video is provided for reference
I have confirmed that all the item animations used in the video are from Better Combat.
I read project readme, checked client side and server side configurations, and no such feature exists - YES
Is your feature request related to a problem? Please describe.
Setting
upswing_multiplierto anything other than 0.5 will inevitably result in some degree of mismatch with the animation.Even when set to 1, which is designated as "realistic attack initiation" in the configuration, a very extreme discrepancy occurs between the animation and the attack's occurrence.
Furthermore, currently, it appears that some animations actually become faster as the
upswing_multipliervalue increases.Describe the solution you'd like
The attack animation speed will change depending on the value of upswing_multiplier, or the attack animation speed will be configurable.
I've seen that in the game, the speed of attack animations changes depending on conditions that affect attack speed, such as attributes. Is it possible to do something similar here?
Describe alternatives you've considered
I've only ever made simple item-based mods, so I apologize if I'm saying something completely off the mark, but maybe you could multiply the animation speed by a factor corresponding to the value of upswing_multiplier...?
Additional context
A link to a video is provided for reference
I have confirmed that all the item animations used in the video are from Better Combat.