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project.godot
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67 lines (49 loc) · 1.64 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "GameManager",
"language": "GDScript",
"path": "res://objects/ui/GameManager.gd"
}, {
"base": "",
"class": "GitAPI",
"language": "NativeScript",
"path": "res://addons/godot-git-plugin/git_api.gdns"
}, {
"base": "Node",
"class": "SimulationCore",
"language": "GDScript",
"path": "res://logic/simulation/Core.gd"
} ]
_global_script_class_icons={
"GameManager": "",
"GitAPI": "",
"SimulationCore": ""
}
[application]
config/name="Game Off 2021"
run/main_scene="res://scenes/main/Main.tscn"
config/icon="res://icon.png"
[autoload]
consts="*res://logic/consts.gd"
utils="*res://logic/utils.gd"
[display]
window/size/width=1920
window/size/height=1080
[editor_plugins]
enabled=PoolStringArray( "res://addons/GodotTIE/plugin.cfg", "res://addons/godot-sqlite/plugin.cfg", "res://addons/scrolling_background/plugin.cfg" )
[gdnative]
singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]
[locale]
translations=PoolStringArray( "res://gamedata/translations/ui.en.translation", "res://gamedata/translations/names.en.translation", "res://gamedata/translations/names.ru.translation", "res://gamedata/translations/texts.en.translation", "res://gamedata/translations/texts.ru.translation", "res://gamedata/translations/ui.ru.translation" )
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"