Estoou usando o exemplo do steam para criar um runimage. Mas, como eu ativo o suporte ao AUR para compilar o pacote que eu preciso?
#!/usr/bin/env bash
set -e
# An example of steam packaging in a RunImage container
if [ ! -x 'runimage' ]
then
echo '== download base RunImage'
curl -o runimage -L "https://github.com/VHSgunzo/runimage/releases/download/continuous/runimage-$(uname -m)"
chmod +x runimage
fi
run_install() {
set -e
INSTALL_PKGS=(
staticx
)
echo '== checking for updates'
rim-update
echo '== install packages'
pac --needed --noconfirm -S "${INSTALL_PKGS[@]}"
echo '== shrink (optionally)'
rim-shrink --all
echo '== create RunImage config for app (optionally)'
echo \
'RIM_NO_NVIDIA_CHECK=1
RIM_NO_32BIT_NVLIBS_CHECK=1
RIM_CMPRS_LVL="${RIM_CMPRS_LVL:=22}"
RIM_CMPRS_BSIZE="${RIM_CMPRS_BSIZE:=24}"
RIM_SHRINK_ALL=1' \
> "$RUNDIR/config/staticx.rcfg"
echo '== Build new DwarFS runimage with zstd 22 lvl and 24 block size'
rim-build -d -c 22 -b 24 staticx
}
export -f run_install
##########################
# enable OverlayFS mode, disable Nvidia driver check and run install steps
RIM_OVERFS_MODE=1 RIM_NO_NVIDIA_CHECK=1 \
./runimage bash -c run_install
Estoou usando o exemplo do steam para criar um runimage. Mas, como eu ativo o suporte ao AUR para compilar o pacote que eu preciso?