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GameIndex[override].yaml
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367 lines (367 loc) · 14.8 KB
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SLES-53028:
name: "Hitman - Blood Money"
region: "PAL-E"
clampModes:
vuClampMode: 0 # Fixes bump mapping issues.
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post-processing.
patches:
default:
content: |-
comment=Fixes Hitman Blood Money's Graphics
patch=1,EE,002ABE58,word,00000000
patch=1,EE,00497DD0,word,00000000
SLES-53029:
name: "Hitman - Blood Money"
region: "PAL-F"
clampModes:
vuClampMode: 0 # Fixes bump mapping issues.
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post-processing.
patches:
default:
content: |-
comment=Fixes Hitman Blood Money's Graphics
patch=1,EE,002ABE58,word,00000000
patch=1,EE,00497DD0,word,00000000
SLES-53030:
name: "Hitman - Blood Money"
region: "PAL-G"
clampModes:
vuClampMode: 0 # Fixes bump mapping issues.
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post-processing.
patches:
default:
content: |-
comment=Fixes Hitman Blood Money's Graphics
patch=1,EE,002ABE58,word,00000000
patch=1,EE,00497DD0,word,00000000
SLES-53031:
name: "Hitman - Blood Money"
region: "PAL-I"
clampModes:
vuClampMode: 0 # Fixes bump mapping issues.
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post-processing.
patches:
default:
content: |-
comment=Fixes Hitman Blood Money's Graphics
patch=1,EE,002ABE58,word,00000000
patch=1,EE,00497DD0,word,00000000
SLES-53032:
name: "Hitman - Blood Money"
region: "PAL-S"
clampModes:
vuClampMode: 0 # Fixes bump mapping issues.
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post-processing.
patches:
default:
content: |-
comment=Fixes Hitman Blood Money's Graphics
patch=1,EE,002ABE58,word,00000000
patch=1,EE,00497DD0,word,00000000
SLUS-21108:
name: "Hitman - Blood Money"
region: "NTSC-U"
compat: 5
clampModes:
vuClampMode: 0 # Fixes bump mapping issues
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post-processing.
patches:
default:
content: |-
comment=Fixes Hitman Blood Money's Graphics
patch=1,EE,002ABE58,word,00000000
patch=1,EE,00497DD0,word,00000000
SCAJ-20028:
name: "Tales of Destiny 2"
region: "NTSC-Unk"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SCAJ-20112:
name: "Tales of Rebirth"
region: "NTSC-Unk"
compat: 5
speedHacks:
mvuFlagSpeedHack: 0 # Fixes graphical corruptions.
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
patches:
default:
content: |-
author=Ethanol
comment=Kills the sun (a bit)
patch=1,EE,D0237070,extended,01000006
patch=1,EE,202F01A8,extended,0000102D
SCAJ-20145:
name: "Tales of Legendia"
region: "NTSC-J"
gameFixes:
- SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue.
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
getSkipCount: "GSC_TalesOfLegendia"
SCAJ-20163:
name: "Tales of the Abyss"
region: "NTSC-Unk"
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes ghosting.
autoFlush: 1 # Fixes post lighting.
patches:
default:
content: |-
author=sergx12
comment=Black Grid & No Bloom fixes
patch=1,EE,205E570C,extended,00000000
patch=1,EE,0011A668,word,00000000
SCAJ-20182:
name: "Tales of Destiny"
region: "NTSC-Unk"
gameFixes:
- FpuMulHack
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SCAJ-20193:
name: "Tales of Destiny [Director's Cut] [Premium Box]"
region: "NTSC-C-J"
gameFixes:
- FpuMulHack
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SCKA-20008:
name: "Tales of Destiny 2"
region: "NTSC-K"
compat: 5
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SCKA-20050:
name: "Tales of Legendia"
region: "NTSC-K"
compat: 5
gameFixes:
- SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue.
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
getSkipCount: "GSC_TalesOfLegendia"
SCKA-20054:
name: "Tales of Destiny 2 [PlayStation 2 Big Hit Series]"
region: "NTSC-K"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SCKA-20100:
name: "Tales of Destiny"
region: "NTSC-K"
gameFixes:
- FpuMulHack
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SCKA-20119:
name: "Tales of Destiny - Director's Cut"
region: "NTSC-K"
gameFixes:
- FpuMulHack
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SCKA-20129:
name: "Tales of Legendia"
region: "NTSC-K"
compat: 5
gameFixes:
- SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue.
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
getSkipCount: "GSC_TalesOfLegendia"
SCPS-55050:
name: "Tales of Destiny 2"
region: "NTSC-J"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SLPS-25172:
name: "Tales of Destiny 2"
region: "NTSC-J"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SLPS-25450:
name: "Tales of Rebirth"
region: "NTSC-J"
compat: 5
speedHacks:
mvuFlagSpeedHack: 0 # Fixes graphical corruptions.
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
patches:
default:
content: |-
author=Ethanol
comment=Kills the sun (a bit)
patch=1,EE,D0237070,extended,01000006
patch=1,EE,202F01A8,extended,0000102D
SLPS-25533:
name: "Tales of Legendia"
region: "NTSC-J"
compat: 5
gameFixes:
- SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue.
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
getSkipCount: "GSC_TalesOfLegendia"
SLPS-25715:
name: "Tales of Destiny"
region: "NTSC-J"
gameFixes:
- FpuMulHack
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SLPS-25841:
name: "Tales of Destiny [Director's Cut] [Premium Box]"
region: "NTSC-J"
gameFixes:
- FpuMulHack
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
memcardFilters: # Allows import of non-DC Tales of Destiny data.
- "SLPS-25841"
- "SLPS-25842"
- "SLPS-25715"
SLPS-25842:
name: "Tales of Destiny [Director's Cut]"
region: "NTSC-J"
compat: 5
gameFixes:
- FpuMulHack
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
memcardFilters:
- "SLPS-25841"
- "SLPS-25842"
- "SLPS-25715"
SLPS-72502:
name: "Tales of Destiny 2 [Mega Hits]"
region: "NTSC-J"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SLPS-73219:
name: "Tales of Destiny 2 [PlayStation 2 the Best]"
region: "NTSC-J"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
SLPS-73242:
name: "Tales of Legendia [PlayStation 2 the Best]"
region: "NTSC-J"
gameFixes:
- SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue.
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
getSkipCount: "GSC_TalesOfLegendia"
SLUS-21201:
name: "Tales of Legendia"
region: "NTSC-U"
compat: 5
gameFixes:
- SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue.
gsHWFixes:
disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation
estimateTextureRegion: 1 # Improves performance and reduces hash cache size
preloadFrameData: 1 # Reduces performance drops caused by effects
texturePreloading: 1 # Performs much better with partial preload
getSkipCount: "GSC_TalesOfLegendia"
SLUS-21386:
name: "Tales of the Abyss"
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes ghosting.
autoFlush: 1 # Fixes post lighting.
patches:
default:
content: |-
author=sergx12
comment=Black Grid & No Bloom fixes
patch=1,EE,205E570C,extended,00000000
patch=1,EE,0011A668,word,00000000