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SceneItem.py
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208 lines (171 loc) · 7.49 KB
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from plugins.com_core447_OBSPlugin.OBSActionBase import OBSActionBase
from src.backend.DeckManagement.DeckController import DeckController
from src.backend.PageManagement.Page import Page
from src.backend.PluginManager.PluginBase import PluginBase
from plugins.com_core447_OBSPlugin.actions.mixins import State, MixinBase
from abc import ABC
import os
import threading
# Import gtk modules
import gi
gi.require_version("Gtk", "4.0")
gi.require_version("Adw", "1")
from gi.repository import Gtk, Adw
class SceneItemBase(OBSActionBase, MixinBase, ABC):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.current_state = State.UNKNOWN
self.image_path_map = {
State.UNKNOWN: os.path.join(self.plugin_base.PATH, "assets", "error.png"),
State.ENABLED: os.path.join(self.plugin_base.PATH, "assets", "scene_item_enabled.png"),
State.DISABLED: os.path.join(self.plugin_base.PATH, "assets", "scene_item_disabled.png")
}
def on_ready(self):
self.current_state = State.UNKNOWN
# Connect to obs if not connected
if self.plugin_base.backend is not None:
if not self.plugin_base.get_connected():
self.reconnect_obs()
# Show current scene item status
threading.Thread(target=self.show_current_scene_item_status, daemon=True, name="show_current_scene_item_status").start()
# Copy-paste count: 1
def set_media(self, *args, **kwargs):
super().set_media(media_path=self.image_path_map.get(self.current_state), *args, **kwargs)
def show_current_scene_item_status(self):
if not self.plugin_base.get_connected():
self.current_state = State.UNKNOWN
self.show_error()
self.set_media()
return
if not self.get_settings().get("item"):
self.current_state = State.UNKNOWN
self.show_error()
self.set_media()
return
status = self.plugin_base.backend.get_scene_item_enabled(self.get_settings().get("scene"), self.get_settings().get("item"))
if status is None:
self.current_state = State.UNKNOWN
self.show_error()
self.set_media()
return
if status["enabled"]:
self.show_for_state(State.ENABLED)
else:
self.show_for_state(State.DISABLED)
def show_for_state(self, state: State):
self.hide_error()
if state == self.current_state:
return
self.current_state = state
self.set_media(size=0.75)
def get_config_rows(self) -> list:
super_rows = super().get_config_rows()
self.scene_model = Gtk.StringList()
self.scene_row = Adw.ComboRow(model=self.scene_model, title=self.plugin_base.lm.get("actions.switch.scene-row.label"))
self.item_model = Gtk.StringList()
self.item_row = Adw.ComboRow(model=self.item_model, title=self.plugin_base.lm.get("actions.toggle-scene-item-enabled-row.label"))
self.connect_signals()
self.load_item_model()
self.load_configs()
super_rows.append(self.scene_row)
super_rows.append(self.item_row)
return super_rows + self.mixin_config_rows()
def connect_signals(self):
self.scene_row.connect("notify::selected", self.on_scene_selected)
self.item_row.connect("notify::selected", self.on_item_selected)
def disconnect_signals(self):
try:
self.scene_row.disconnect_by_func(self.on_scene_selected)
self.item_row.disconnect_by_func(self.on_item_selected)
except TypeError:
pass
def load_item_model(self):
self.disconnect_signals()
# Clear model
while self.scene_model.get_n_items() > 0:
self.scene_model.remove(0)
while self.item_model.get_n_items() > 0:
self.item_model.remove(0)
# Load model
if self.plugin_base.backend.get_connected():
scenes = self.plugin_base.backend.get_scene_names()
if scenes is None:
return
for scene in scenes:
self.scene_model.append(scene)
# Ensure selection is made if there's only one scene
if len(scenes) == 1:
self.get_settings()["scene"] = scenes[0]
self.scene_row.set_selected(0)
self.load_items_for_scene(scenes[0])
self.connect_signals()
def load_items_for_scene(self, scene_name):
# Clear items model
while self.item_model.get_n_items() > 0:
self.item_model.remove(0)
if self.plugin_base.backend.get_connected():
items = self.plugin_base.backend.get_scene_items(scene_name)
if items is None:
self.set_media(media_path=os.path.join(self.plugin_base.PATH, "assets", "error.png"))
return
for item in items:
self.item_model.append(item)
# Ensure selection is made if there's only one item
if len(items) == 1:
self.item_row.set_selected(0)
def load_configs(self):
self.load_selected_device()
def load_selected_device(self):
self.disconnect_signals()
settings = self.get_settings()
for i, scene_name in enumerate(self.scene_model):
if scene_name.get_string() == settings.get("scene"):
self.scene_row.set_selected(i)
self.load_items_for_scene(scene_name.get_string())
for j, item_name in enumerate(self.item_model):
if item_name.get_string() == settings.get("item"):
self.item_row.set_selected(j)
break
self.connect_signals()
return
self.scene_row.set_selected(Gtk.INVALID_LIST_POSITION)
self.item_row.set_selected(Gtk.INVALID_LIST_POSITION)
self.connect_signals()
def on_scene_selected(self, *args):
settings = self.get_settings()
selected_index_scene = self.scene_row.get_selected()
if selected_index_scene != Gtk.INVALID_LIST_POSITION:
scene_name = self.scene_model[selected_index_scene].get_string()
settings["scene"] = scene_name
self.set_settings(settings)
self.load_items_for_scene(scene_name)
def on_item_selected(self, *args):
settings = self.get_settings()
selected_index_item = self.item_row.get_selected()
if selected_index_item != Gtk.INVALID_LIST_POSITION:
settings["item"] = self.item_model[selected_index_item].get_string()
self.set_settings(settings)
def on_key_down(self):
if not self.plugin_base.get_connected():
self.current_state = -1
self.show_error()
self.set_media()
return
scene_name = self.get_settings().get("scene")
item_name = self.get_settings().get("item")
if scene_name in [None, ""]:
self.set_media()
return
if item_name in [None, ""]:
self.set_media()
return
next_bool = bool(self.next_state().value)
self.plugin_base.backend.set_scene_item_enabled(scene_name, item_name, next_bool)
self.on_tick()
def on_tick(self):
self.show_current_scene_item_status()
def reconnect_obs(self):
super().reconnect_obs()
if hasattr(self, "scene_model") and hasattr(self, "item_model"):
self.load_item_model()
self.load_configs()