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Let's use original (red) color for reticles and protractors in Oculars plugin (see #4836)
1 parent 061712d commit 69535f5

1 file changed

Lines changed: 2 additions & 2 deletions

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plugins/Oculars/src/Oculars.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2155,7 +2155,7 @@ void Oculars::paintOcularMask(const StelCore *core)
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// Paint the reticale, if needed
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if (!reticleTexture.isNull())
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{
2158-
painter.setColor(lineColor);
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//painter.setColor(lineColor); // let's use original color
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reticleTexture->bind();
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/* Why it need?
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int textureHeight;
@@ -2231,7 +2231,7 @@ void Oculars::paintOcularMask(const StelCore *core)
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else
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polarAngle -= 90.0;
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painter.setColor(lineColor);
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//painter.setColor(lineColor); // let's use original color
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bool flipH = core->getFlipHorz();
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bool flipV = core->getFlipVert();
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if (flipH && flipV)

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