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101 lines (81 loc) · 2.95 KB
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#pragma once
#include "pch.h"
#include "Debugger/DebugTypes.h"
#include "Debugger/IDebugger.h"
class Disassembler;
class Debugger;
class GbaTraceLogger;
class GbaConsole;
class CallstackManager;
class MemoryAccessCounter;
class BreakpointManager;
class EmuSettings;
class GbaEventManager;
class GbaAssembler;
class Emulator;
class CodeDataLogger;
class GbaCpu;
class GbaPpu;
class GbaMemoryManager;
class GbaPpuTools;
class DummyGbaCpu;
enum class MemoryOperationType;
class GbaDebugger final : public IDebugger
{
Debugger* _debugger;
Emulator* _emu;
GbaCpu* _cpu;
GbaPpu* _ppu;
GbaMemoryManager* _memoryManager;
Disassembler* _disassembler;
MemoryAccessCounter* _memoryAccessCounter;
GbaConsole* _console;
EmuSettings* _settings;
unique_ptr<GbaEventManager> _eventManager;
unique_ptr<CallstackManager> _callstackManager;
unique_ptr<CodeDataLogger> _codeDataLogger;
unique_ptr<BreakpointManager> _breakpointManager;
unique_ptr<GbaAssembler> _assembler;
unique_ptr<GbaTraceLogger> _traceLogger;
unique_ptr<GbaPpuTools> _ppuTools;
unique_ptr<DummyGbaCpu> _dummyCpu;
uint32_t _prevOpCode = 0;
uint32_t _prevProgramCounter = 0;
uint8_t _prevFlags = 0;
string _cdlFile;
__forceinline void ProcessCallStackUpdates(AddressInfo& destAddr, uint32_t destPc);
template<uint8_t accessWidth> void ProcessInstruction();
public:
GbaDebugger(Debugger* debugger);
~GbaDebugger();
void OnBeforeBreak(CpuType cpuType) override;
void Reset() override;
void ProcessInstruction();
template<uint8_t accessWidth> void ProcessRead(uint32_t addr, uint32_t value, MemoryOperationType type);
template<uint8_t accessWidth> void ProcessWrite(uint32_t addr, uint32_t value, MemoryOperationType type);
void ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi) override;
void ProcessPpuCycle();
void Run() override;
void Step(int32_t stepCount, StepType type) override;
StepBackConfig GetStepBackConfig() override;
void DrawPartialFrame() override;
bool SaveRomToDisk(string filename, bool saveAsIps, CdlStripOption stripOption);
void ProcessInputOverrides(DebugControllerState inputOverrides[8]) override;
void SetProgramCounter(uint32_t addr, bool updateDebuggerOnly = false) override;
uint32_t GetProgramCounter(bool getInstPc) override;
uint64_t GetCpuCycleCount(bool forProfiler = false) override;
void ResetPrevOpCode() override;
uint8_t GetCpuFlags(uint32_t addr) override;
DebuggerFeatures GetSupportedFeatures() override;
BaseEventManager* GetEventManager() override;
IAssembler* GetAssembler() override;
CallstackManager* GetCallstackManager() override;
BreakpointManager* GetBreakpointManager() override;
ITraceLogger* GetTraceLogger() override;
PpuTools* GetPpuTools() override;
optional<uint32_t> GetRegisterValue(RegisterType registerType) override;
bool SetRegisterValue(RegisterType registerType, uint32_t value) override;
BaseState& GetState() override;
void GetPpuState(BaseState& state) override;
void SetPpuState(BaseState& state) override;
};