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/****************************************************************************************************
RepRapFirmware - Heat
This is all the code to deal with heat and temperature.
-----------------------------------------------------------------------------------------------------
Version 0.1
18 November 2012
Adrian Bowyer
RepRap Professional Ltd
http://reprappro.com
Licence: GPL
****************************************************************************************************/
#ifndef HEAT_H
#define HEAT_H
/**
* This class implements a PID controller for the heaters
*/
class PID
{
friend class Heat;
private:
//public:
PID(Platform* p, int8_t h);
void Init(); // (Re)Set everything to start
void Spin(); // Called in a tight loop to keep things running
void SetActiveTemperature(float t);
float GetActiveTemperature() const;
void SetStandbyTemperature(float t);
float GetStandbyTemperature() const;
void Activate(); // Switch from idle to active
void Standby(); // Switch from active to idle
bool Active() const;
void ResetFault(); // Reset a fault condition - only call this if you know what you are doing
float GetTemperature() const;
// private:
Platform* platform; // The instance of the class that is the RepRap hardware
float activeTemperature; // The required active temperature
float standbyTemperature; // The required standby temperature
float temperature; // The current temperature
float lastTemperature; // The previous current temperature
float temp_iState; // The integral PID component
bool active; // Are we active or standby?
int8_t heater; // The index of our heater
int8_t badTemperatureCount; // Count of sequential dud readings
bool temperatureFault; // Has our heater developed a fault?
};
/**
* The master class that controls all the heaters in the RepRap machine
*/
class Heat
{
public:
Heat(Platform* p, GCodes* g);
void Spin(); // Called in a tight loop to keep everything going
void Init(); // Set everything up
void Exit(); // Shut everything down
void SetActiveTemperature(int8_t heater, float t);
float GetActiveTemperature(int8_t heater) const;
void SetStandbyTemperature(int8_t heater, float t);
float GetStandbyTemperature(int8_t heater) const;
void Activate(int8_t heater); // Turn on a heater
void Standby(int8_t heater); // Set a heater idle
float GetTemperature(int8_t heater) const;
void ResetFault(int8_t heater); // Reset a heater fault - oly call this if you know what you are doing
bool AllHeatersAtSetTemperatures() const;
bool HeaterAtSetTemperature(int8_t heater) const; // Is a specific heater at temperature within tolerance?
void Diagnostics(); // Output useful information
private:
Platform* platform; // The instance of the RepRap hardware class
GCodes* gCodes; // The instance of the G Code interpreter class
bool active; // Are we active?
PID* pids[HEATERS]; // A PID controller for each heater
float lastTime; // The last time our Spin() was called
float longWait; // Long time for things that happen occasionally
};
//***********************************************************************************************************
inline bool PID::Active() const
{
return active;
}
inline void PID::SetActiveTemperature(float t)
{
activeTemperature = t;
}
inline float PID::GetActiveTemperature() const
{
return activeTemperature;
}
inline void PID::SetStandbyTemperature(float t)
{
standbyTemperature = t;
}
inline float PID::GetStandbyTemperature() const
{
return standbyTemperature;
}
inline float PID::GetTemperature() const
{
return temperature;
}
inline void PID::Activate()
{
active = true;
}
inline void PID::Standby()
{
active = false;
}
inline void PID::ResetFault()
{
temperatureFault = false;
badTemperatureCount = 0;
}
inline void Heat::SetActiveTemperature(int8_t heater, float t)
{
if (heater >= 0 && heater < HEATERS)
{
pids[heater]->SetActiveTemperature(t);
}
}
inline float Heat::GetActiveTemperature(int8_t heater) const
{
return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetActiveTemperature() : ABS_ZERO;
}
inline void Heat::SetStandbyTemperature(int8_t heater, float t)
{
if (heater >= 0 && heater < HEATERS)
{
pids[heater]->SetStandbyTemperature(t);
}
}
inline float Heat::GetStandbyTemperature(int8_t heater) const
{
return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetStandbyTemperature() : ABS_ZERO;
}
inline float Heat::GetTemperature(int8_t heater) const
{
return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetTemperature() : ABS_ZERO;
}
inline void Heat::Activate(int8_t heater)
{
if (heater >= 0 && heater < HEATERS)
{
pids[heater]->Activate();
}
}
inline void Heat::Standby(int8_t heater)
{
if (heater >= 0 && heater < HEATERS)
{
pids[heater]->Standby();
}
}
inline void Heat::ResetFault(int8_t heater)
{
if (heater >= 0 && heater < HEATERS)
{
pids[heater]->ResetFault();
}
}
#endif