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33 lines (22 loc) · 879 Bytes
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Copy pathcircleshape.py
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33 lines (22 loc) · 879 Bytes
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import pygame
# Base class for game objects
class CircleShape(pygame.sprite.Sprite):
def __init__(self, x, y, radius):
# we will be using this later
if hasattr(self, "containers"):
super().__init__(self.containers)
else:
super().__init__()
self.position = pygame.Vector2(x, y)
self.velocity = pygame.Vector2(0, 0)
self.radius = radius
def draw(self, screen):
# sub-classes must override
pass
def update(self, dt):
# sub-classes must override
pass
def check_collision(self, circle_shape):
distance_apart = self.position.distance_to(circle_shape.position)
return distance_apart <= (self.radius + circle_shape.radius)
that_shape = circle_shape.position.distance_to(self.position)