- Copy the
Mod/GuiandMod/Scriptsfolder into your mod's root folder - Copy the
Mod/Objects/Meshinto your mod's Objects folder - Copy the item with the uuid "e9876e77-a07d-43da-86c9-dfee396f125f" and name "gui_locked_recipe" from
Mod/Objects/Database/ShapeSets/example.shapesetinto any of your loaded shapesets
The object:
{
"uuid": "e9876e77-a07d-43da-86c9-dfee396f125f",
"name": "gui_locked_recipe",
"renderable": {
"lodList": [
{
"subMeshList": [
{
"textureList": [
"$CONTENT_DATA/Gui/Crafters/locked_item.png"
],
"material": "DifAlpha"
}
],
"mesh": "$CONTENT_DATA/Objects/Mesh/obj_guimesh_simple.fbx"
}
]
},
"physicsMaterial": "Metal",
"rotationSet": "Default",
"box": {
"x": 1,
"y": 1,
"z": 1
},
"showInInventory": false
}
- Profit