
This is how the normal Euclidian distance(also happens with Euclidian Squared) worley noise looks like. This screenshot is from nannou but ive also experienced the same in my own project using noise-rs.
The circles are very annoying. Thanks for the awesome crate
Here is all the relevant code
let noise: Worley = noise::Worley::default()
.set_frequency(0.01251051)
.enable_range(true)
.set_range_function(noise::RangeFunction::Euclidean);
let image = image::ImageBuffer::from_fn(1000, 1000, |x, y| {
let n = noise.get([x as f64, y as f64]).abs() * 256.0;
nannou::image::Rgba([n as u8, n as u8, n as u8, std::u8::MAX])
});
```

This is how the normal Euclidian distance(also happens with Euclidian Squared) worley noise looks like. This screenshot is from nannou but ive also experienced the same in my own project using noise-rs. The circles are very annoying. Thanks for the awesome crateHere is all the relevant code