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cmake-multi-platform-build.yml
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name: CMake Release Builder
on:
push:
tags:
- 'v*' # This will trigger the workflow on any tag starting with 'v', like v1.0.0, v2.1, etc.
workflow_dispatch:
jobs:
build:
runs-on: ${{ matrix.os }}
env:
SNAPCRAFT_STORE_CREDENTIALS: ${{ secrets.SNAPCRAFT_TOKEN }}
strategy:
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
fail-fast: false
# Set up a matrix to run the following 3 configurations:
# 1. <Windows, Release, latest MSVC compiler toolchain on the default runner image, default generator>
# 2. <Linux, Release, latest GCC compiler toolchain on the default runner image, default generator>
# 3. <Linux, Release, latest Clang compiler toolchain on the default runner image, default generator>
#
# To add more build types (Release, Debug, RelWithDebInfo, etc.) customize the build_type list.
matrix:
os: [windows-2025, ubuntu-22.04]
build_type: [Release]
c_compiler: [gcc]
steps:
- name: Install Qt
uses: jurplel/install-qt-action@v4.3.0
if: runner.os == 'Windows'
with:
version: '6.10.1'
target: 'desktop'
arch: 'win64_llvm_mingw'
cache: true
tools: 'tools_llvm_mingw1706 tools_ifw'
# modules: 'qtquick3d qtquick3dphysics qtmultimedia qtquicktimeline qtshadertools'
aqtversion: ==3.2.*
- name: Install Qt
uses: jurplel/install-qt-action@v4.3.0
if: runner.os == 'Linux'
with:
version: '6.10.1'
target: 'desktop'
arch: 'linux_gcc_64'
cache: true
tools: 'tools_ifw'
# modules: 'qtquick3d qtquick3dphysics qtmultimedia qtquicktimeline qtshadertools'
aqtversion: ==3.2.*
- name: Install Snapcraft
if: runner.os == 'Linux'
uses: samuelmeuli/action-snapcraft@v3
# Checkout main repository without submodules first
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-tags: true
fetch-depth: 0
- name: Set reusable strings
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
- name: Download and Extract CQtDeployer Linux
if: runner.os == 'Linux'
uses: robinraju/release-downloader@v1
with:
repository: 'QuasarApp/CQtDeployer'
latest: true
fileName: 'CQtDeployer_1.6.2365.7cce7f3_Linux_x86_64.zip'
extract: true
out-file-path: ${{ github.workspace }}/cqt
- name: Install CQtDeployer Linux
if: runner.os == 'Linux'
run: |
chmod +x "${{ github.workspace }}/cqt/CQtDeployer.sh"
chmod +x "${{ github.workspace }}/cqt/bin/CQtDeployer"
ln -s ${{ github.workspace }}/cqt/CQtDeployer.sh ${{ github.workspace }}/cqt/cqtdeployer
echo "$GITHUB_WORKSPACE/cqt" >> $GITHUB_PATH
- name: Download and Extract CQtDeployer Windows
if: runner.os == 'Windows'
uses: robinraju/release-downloader@v1
with:
repository: 'QuasarApp/CQtDeployer'
latest: true
fileName: 'CQtDeployer_1.6.2365.7cce7f3_Windows_AMD64.zip'
extract: true
out-file-path: ${{ github.workspace }}/cqt
- name: Install CQtDeployer Windows
if: runner.os == 'Windows'
run: echo "${{ github.workspace }}\cqt" >> $env:GITHUB_PATH
shell: pwsh
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ matrix.os }}-${{ matrix.type }}
- name: Configure CMake
if: runner.os == 'Windows'
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-G Ninja
-DCMAKE_CXX_COMPILER=clang++
-DCMAKE_C_COMPILER=clang
-DBUILD_SHARED_LIBS=ON
-DCQT_DEPLOYER_TESTS=OFF
-DCMAKE_PREFIX_PATH='${{ steps.sdl.outputs.prefix }};${{ env.QT_ROOT_DIR }}'
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
- name: Configure CMake
if: runner.os == 'Linux'
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-G Ninja
-DBUILD_SHARED_LIBS=ON
-DCQT_DEPLOYER_TESTS=OFF
-DCMAKE_PREFIX_PATH='${{ steps.sdl.outputs.prefix }};${{ env.QT_ROOT_DIR }}'
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
- name: Build
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }} --parallel 16
- name: deploy
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --target deploy
- name: release
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --target release
- name: Create Release and Upload Assets Installer
uses: svenstaro/upload-release-action@v2
with:
tag: v${{ env.CQT_DEPLOYER_VERSION }}
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: Distro/${{ env.INSTALLER_FULL_NAME }}
prerelease: true
asset_name: ${{ env.INSTALLER_FULL_NAME }}
overwrite: true
body: CQtDeployer ${{ env.CQT_DEPLOYER_VERSION }}
- name: Create Release and Upload Assets Deb
if: runner.os == 'Linux'
uses: svenstaro/upload-release-action@v2
with:
tag: v${{ env.CQT_DEPLOYER_VERSION }}
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: Distro/${{ env.BASE_FULL_NAME }}.deb
prerelease: true
asset_name: ${{ env.BASE_FULL_NAME }}.deb
overwrite: true
body: CQtDeployer ${{ env.CQT_DEPLOYER_VERSION }}
- name: Create Release and Upload Assets zip
uses: svenstaro/upload-release-action@v2
with:
tag: v${{ env.CQT_DEPLOYER_VERSION }}
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: Distro/${{ env.BASE_FULL_NAME }}.zip
prerelease: true
asset_name: ${{ env.BASE_FULL_NAME }}.zip
overwrite: true
body: CQtDeployer ${{ env.CQT_DEPLOYER_VERSION }}