| name | Oas-brand-style-skill |
|---|---|
| description | Create or refactor product banners/hero visuals into a unified retro arcade pixel style (ClawPiggy style system). Use when designing SVG/landing hero graphics, standardizing visual language across products, or improving message clarity with a token-economy flow narrative. |
Use this skill to keep product visuals in one recognizable style while preserving business messaging.
- Extract product loop in one line.
- Choose a three-block narrative layout.
- Assign one visual focus.
- Apply style tokens and pixel rules.
- Minimize copy to headline + module labels + one support line.
- Run the quality checklist before finalizing.
Write the core value loop first.
Format:
Source resource -> Conversion/Credit -> Outcome
Examples:
Unused Tokens -> PiggyCoin -> Other Agents Help YouIdle Capacity -> Credits -> Tasks Done
Do not draw before this loop is clear.
Use exactly three primary modules in one horizontal row:
- Left: source resource (tokens/quota)
- Middle: conversion engine/brand action
- Right: value realization (agents helping / tasks done)
Connect modules with thin arrows. Keep direction left-to-right.
Pick only one primary focal anchor:
- Preferred: middle conversion block
- Alternative: right value block if goal is conversion outcome
If one block is highlighted, slightly mute non-focus blocks.
Read references/style-spec.md and apply it directly.
Hard rules:
- Pixel geometry only (
shape-rendering: crispEdges) - Flat color planes (no gradients inside modules)
- Warm retro palette from product theme
- Keep typography in arcade/mono style for headings and labels
Use short labels. Keep module text concise:
- 1-2 lines per module
- One top subtitle
- One bottom explanatory sentence
- Optional slogan line
Avoid repeating equivalent statements in multiple places.
Read references/quality-checklist.md.
Ship only if all checks pass.
- Style spec:
references/style-spec.md - Review checklist:
references/quality-checklist.md - Starter template:
assets/banner-template.svg