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FsmInitializePackage.cs
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257 lines (228 loc) · 9.4 KB
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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UniFramework.Machine;
using YooAsset;
/// <summary>
/// 初始化资源包
/// </summary>
internal class FsmInitializePackage : IStateNode
{
private StateMachine _machine;
void IStateNode.OnCreate(StateMachine machine)
{
_machine = machine;
}
void IStateNode.OnEnter()
{
PatchEventDefine.PatchStatesChange.SendEventMessage("初始化资源包!");
// 启动Unitask InitPackage
InitDefaultPackage().Forget();
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
private async UniTask InitDefaultPackage()
{
var playMode = (EPlayMode)_machine.GetBlackboardValue("PlayMode");
var defaultPackageName = (string)_machine.GetBlackboardValue("DefaultPackageName");
// 初始化YooAssets资源管理系统
YooAssets.Initialize();
// 创建默认资源包裹类
var defaultPackage = YooAssets.TryGetPackage(defaultPackageName);
if (defaultPackage == null)
defaultPackage = YooAssets.CreatePackage(defaultPackageName);
// 设置默认资源包裹类
YooAssets.SetDefaultPackage(defaultPackage);
InitializationOperation defaultinitializationOperation = null;
// 编辑器下的模拟模式
if (playMode == EPlayMode.EditorSimulateMode)
{
var defaultCreateParameters = new EditorSimulateModeParameters();
defaultCreateParameters.SimulateManifestFilePath =
EditorSimulateModeHelper.SimulateBuild(EDefaultBuildPipeline.BuiltinBuildPipeline.ToString(),
defaultPackageName);
defaultinitializationOperation = defaultPackage.InitializeAsync(defaultCreateParameters);
}
// 单机运行模式
else if (playMode == EPlayMode.OfflinePlayMode)
{
var createParameters = new OfflinePlayModeParameters();
createParameters.DecryptionServices = new FileStreamDecryption();
defaultinitializationOperation = defaultPackage.InitializeAsync(createParameters);
}
// 联机运行模式
else if (playMode == EPlayMode.HostPlayMode)
{
var defaultHostServer = GetHostServerURL();
var fallbackHostServer = GetHostServerURL();
var createParameters = new HostPlayModeParameters();
createParameters.DecryptionServices = new FileStreamDecryption();
createParameters.BuildinQueryServices = new GameQueryServices();
createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
defaultinitializationOperation = defaultPackage.InitializeAsync(createParameters);
}
// WebGL运行模式
if (playMode == EPlayMode.WebPlayMode)
{
var defaultHostServer = GetHostServerURL();
var fallbackHostServer = GetHostServerURL();
var createParameters = new WebPlayModeParameters();
// WebGL平台不支持加密
createParameters.DecryptionServices = null;
createParameters.BuildinQueryServices = new GameQueryServices();
createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
defaultinitializationOperation = defaultPackage.InitializeAsync(createParameters);
// WebGL平台不支持多package
}
// 等待异步初始化操作完成
await UniTask.WaitUntil(() => defaultinitializationOperation.IsDone);
// 如果初始化失败弹出提示界面
if (defaultinitializationOperation.Status != EOperationStatus.Succeed)
{
Debug.LogWarning($"{defaultinitializationOperation.Error}");
PatchEventDefine.InitializeFailed.SendEventMessage();
}
else
{
var version = defaultinitializationOperation.PackageVersion;
// Debug.Log($"Init resource package version : {version}");
_machine.ChangeState<FsmUpdatePackageVersion>();
}
}
/// <summary>
/// 获取资源服务器地址
/// </summary>
private string GetHostServerURL()
{
//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
var hostServerIP = _machine.GetBlackboardValue("HostServerIP") as string;
var appVersion = _machine.GetBlackboardValue("PackageVersion") as string;
#if UNITY_EDITOR
if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
return $"{hostServerIP}/CDN/Android/{appVersion}";
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
return $"{hostServerIP}/CDN/IPhone/{appVersion}";
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
return $"{hostServerIP}/CDN/WebGL/{appVersion}";
else
return $"{hostServerIP}/CDN/PC/{appVersion}";
#else
if (Application.platform == RuntimePlatform.Android)
return $"{hostServerIP}/CDN/Android/{appVersion}";
else if (Application.platform == RuntimePlatform.IPhonePlayer)
return $"{hostServerIP}/CDN/IPhone/{appVersion}";
else if (Application.platform == RuntimePlatform.WebGLPlayer)
return $"{hostServerIP}/CDN/WebGL/{appVersion}";
else
return $"{hostServerIP}/CDN/PC/{appVersion}";
#endif
}
/// <summary>
/// 远端资源地址查询服务类
/// </summary>
private class RemoteServices : IRemoteServices
{
private readonly string _defaultHostServer;
private readonly string _fallbackHostServer;
public RemoteServices(string defaultHostServer, string fallbackHostServer)
{
_defaultHostServer = defaultHostServer;
_fallbackHostServer = fallbackHostServer;
}
string IRemoteServices.GetRemoteMainURL(string fileName)
{
return $"{_defaultHostServer}/{fileName}";
}
string IRemoteServices.GetRemoteFallbackURL(string fileName)
{
return $"{_fallbackHostServer}/{fileName}";
}
}
/// <summary>
/// 资源文件流加载解密类
/// </summary>
private class FileStreamDecryption : IDecryptionServices
{
/// <summary>
/// 同步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
AssetBundle IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream)
{
var bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
managedStream = bundleStream;
return AssetBundle.LoadFromStream(bundleStream, fileInfo.ConentCRC, GetManagedReadBufferSize());
}
/// <summary>
/// 异步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
AssetBundleCreateRequest IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo,
out Stream managedStream)
{
var bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
managedStream = bundleStream;
return AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.ConentCRC, GetManagedReadBufferSize());
}
private static uint GetManagedReadBufferSize()
{
return 1024;
}
}
/// <summary>
/// 资源文件偏移加载解密类
/// </summary>
private class FileOffsetDecryption : IDecryptionServices
{
/// <summary>
/// 同步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
AssetBundle IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream)
{
managedStream = null;
return AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.ConentCRC, GetFileOffset());
}
/// <summary>
/// 异步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
AssetBundleCreateRequest IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo,
out Stream managedStream)
{
managedStream = null;
return AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.ConentCRC, GetFileOffset());
}
private static ulong GetFileOffset()
{
return 32;
}
}
}
/// <summary>
/// 资源文件解密流
/// </summary>
public class BundleStream : FileStream
{
public const byte KEY = 64;
public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access,
share)
{
}
public BundleStream(string path, FileMode mode) : base(path, mode)
{
}
public override int Read(byte[] array, int offset, int count)
{
var index = base.Read(array, offset, count);
for (var i = 0; i < array.Length; i++) array[i] ^= KEY;
return index;
}
}