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Added Swedish translation (thanks @zeular)
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="NewVersionAvailable_Title" xml:space="preserve">
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<value>Ny version tillgänglig</value>
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</data>
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<data name="NewVersionAvailable_Body" xml:space="preserve">
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<value>En ny version, {0}, finns tillgänglig. Gå till hemsidan?</value>
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</data>
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<data name="ContextMenu_AutoStart" xml:space="preserve">
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<value>Starta med Windows</value>
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</data>
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<data name="ContextMenu_Exit" xml:space="preserve">
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<value>Exit</value>
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</data>
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<data name="ContextMenu_UpdateCheck" xml:space="preserve">
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<value>Kontrollera ny version vid start</value>
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</data>
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<data name="ToolTip_NoController" xml:space="preserve">
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<value>Ingen handkontroll detekterad</value>
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</data>
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<data name="ToolTip_WaitingForData" xml:space="preserve">
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<value>Handkontroll {0} - Hittad, väntar på batteridata...</value>
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</data>
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<data name="ToolTip_Unknown" xml:space="preserve">
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<value>Handkontroll {0} - Okänd</value>
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</data>
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<data name="ToolTip_Wired" xml:space="preserve">
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<value>Handkontroll {0} - Trådbunden</value>
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</data>
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<data name="ToolTip_Wireless" xml:space="preserve">
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<value>Handkontroll {0} - Batterinivå: {1}</value>
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</data>
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<data name="Toast_Title" xml:space="preserve">
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<value>Handkontroll {0} - Varning för låg batterinivå!</value>
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</data>
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<data name="Toast_Text" xml:space="preserve">
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<value>Handkontroll {0} - Batteriet är nästan slut!.</value>
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</data>
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<data name="Toast_Text2" xml:space="preserve">
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<value>(Tryck på knappen för att sluta upprepa meddelandet.)</value>
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</data>
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<data name="Toast_Dismiss" xml:space="preserve">
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<value>Tysta!</value>
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</data>
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<data name="BatteryLevel_Empty" xml:space="preserve">
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<value>Tomt</value>
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</data>
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<data name="BatteryLevel_Full" xml:space="preserve">
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<value>Full</value>
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</data>
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<data name="BatteryLevel_Low" xml:space="preserve">
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<value>Låg</value>
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</data>
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<data name="BatteryLevel_Medium" xml:space="preserve">
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<value>Medium</value>
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</data>
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<data name="ControllerIndex_Four" xml:space="preserve">
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<value>Fyra</value>
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</data>
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<data name="ControllerIndex_One" xml:space="preserve">
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<value>Ett</value>
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</data>
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<data name="ControllerIndex_Three" xml:space="preserve">
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<value>Tre</value>
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</data>
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<data name="ControllerIndex_Two" xml:space="preserve">
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<value>Två</value>
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</data>
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<data name="ContextMenu_Language" xml:space="preserve">
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<value>Språk</value>
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</data>
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<data name="ContextMenu_LowBatteryWarningSound" xml:space="preserve">
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<value>Varningsljud för låg batterinivå</value>
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</data>
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<data name="ContextMenu_LowBatteryWarningSound_Enabled" xml:space="preserve">
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<value>På</value>
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</data>
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<data name="ContextMenu_LowBatteryWarningSound_Loop_Enabled" xml:space="preserve">
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<value>Repetera (Loopa)</value>
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</data>
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<data name="ContextMenu_MinorUpdateCheck" xml:space="preserve">
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<value>Sök efter mindre uppdateringar (nya språk)</value>
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</data>
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<data name="ContextMenu_UpdateCheckHeader" xml:space="preserve">
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<value>Kontrollera uppdateringar</value>
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</data>
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<data name="NewMinorVersionAvailable_Body" xml:space="preserve">
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<value>En ny mindre uppdatering för {0} är tillgänglig. Vill du gå till hemsidan?</value>
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</data>
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<data name="ContextMenu_DisplayedIcons" xml:space="preserve">
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<value>Visade ikoner</value>
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</data>
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<data name="ContextMenu_ShowWirelessControllersWithKnownBatteryLevel" xml:space="preserve">
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<value>Batterinivå för trådlösa handkontroller</value>
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</data>
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<data name="ContextMenu_ShowWirelessControllersWithUnknownBatteryLevel" xml:space="preserve">
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<value>Trådlösa handkontroller med okänd batterinivå</value>
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</data>
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<data name="ContextMenu_ShowWiredControllers" xml:space="preserve">
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<value>Trådbunden handkontroll</value>
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</data>
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</root>

XB1ControllerBatteryIndicator/XB1ControllerBatteryIndicator/XB1ControllerBatteryIndicator.csproj

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<LastGenOutput>Strings.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="Localization\Strings.sv.resx" />
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<EmbeddedResource Include="Localization\Strings.uk-UA.resx" />
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<EmbeddedResource Include="Localization\Strings.ru.resx" />
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<EmbeddedResource Include="Localization\Strings.tr.resx" />

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